Player Matchup

Horus
Horus
Bulldoxide
Horus
Level 99
God Stats
3W - 4L
1,248 SR
Queue Stats
156W - 207L
1,384 Elo+
Party 3
Medusa
Medusa
GarrettFarret
Medusa
Level 122
God Stats
2W - 1L
1,734 SR
Queue Stats
85W - 91L
1,449 Elo+
Party 2
Yu Huang
Yu Huang
TopDadNA
Yu Huang
Level 69
God Stats
2W - 5L
1,274 SR
Queue Stats
122W - 183L
1,421 Elo+
Party 3
Gilgamesh
Gilgamesh
dkelly
Gilgamesh
Level 42
God Stats
1W - 3L
1,368 SR
Queue Stats
86W - 100L
1,409 Elo+
Party 3
Ares
Ares
robbyrancid
Ares
Level 15
God Stats
3W - 1L
1,198 SR
Queue Stats
12W - 17L
1,325 Elo+
Party 2
Team Averages
Level 69
1,364 SR
1,398 Elo+

VS

Team Averages
Level 59
1,470 SR
1,505 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BoomyPlum
Amaterasu
Level 61
God Stats
1W - 4L
1,071 SR
Queue Stats
43W - 51L
1,492 Elo+
Party 1
Arachne
Arachne
Goblicide
Arachne
Level 126
God Stats
33W - 22L
1,607 SR
Queue Stats
266W - 277L
1,511 Elo+
Party 1
Ganesha
Ganesha
Jespr77
Ganesha
Level 29
God Stats
18W - 15L
1,630 SR
Queue Stats
91W - 109L
1,515 Elo+
Party 1
Neith
Neith
XxYuNgBrIxX
Neith
Level 15
God Stats
1W - 2L
1,541 SR
Queue Stats
20W - 21L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
2 / 3 / 2
6,339
576
3,864
8,093
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 3 / 1
5,650
514
5,837
6,469
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
TopDadNA
Yu Huang
10
0 / 3 / 1
5,852
532
4,831
5,425
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
dkelly
Gilgamesh
10
2 / 4 / 1
6,148
559
6,432
8,906
2,934
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 0 / 1
5,621
511
1,951
5,857
3,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 0 / 1
5,312
483
1,663
4,160
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
BoomyPlum
Amaterasu
11
3 / 3 / 2
6,629
603
5,533
11,014
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Goblicide
Arachne
13
9 / 1 / 0
7,701
700
9,409
9,880
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
Jespr77
Ganesha
9
0 / 1 / 4
5,716
520
3,279
8,686
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 0
4,980
453
3,461
3,716
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
13
13
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
1
0.5
L
Amaterasu
BoomyPlum
Amaterasu
3
3
2
1.33
W
Horus
2
3
2
1
W
2
3
1
0.83
L
Arachne
Goblicide
Arachne
9
1
0
9
L
Ganesha
Jespr77
Ganesha
0
1
4
2
W
Yu Huang
TopDadNA
Yu Huang
0
3
1
0.17
L
1
2
0
0.5
W
Gilgamesh
dkelly
Gilgamesh
2
4
1
0.63
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
23,345
34,750
Taken
37,456
13,152
Mitigated
12,797
5,773
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,663
0
0
1,894
4,160
1,198
0
2,094
2,066
21,646
0
L
Amaterasu
BoomyPlum
Amaterasu
5,533
2,533
80
4,895
11,014
4,146
242
0
11,014
0
32,260
W
Horus
3,864
2,480
788
1,127
8,093
3,160
0
632
7,461
0
35,011
W
5,837
3,069
0
2,186
6,469
1,786
0
879
5,590
0
33,474
L
Arachne
Goblicide
Arachne
9,409
7,871
0
1,902
9,880
3,030
0
1,915
7,965
0
48,116
L
Ganesha
Jespr77
Ganesha
3,279
273
0
2,838
8,686
3,708
0
2,364
6,322
19,207
0
W
Yu Huang
TopDadNA
Yu Huang
4,831
757
0
10
5,425
1,776
0
2,041
3,384
35,789
0
L
3,461
1,537
0
554
3,716
715
0
138
3,578
0
15,206
W
Gilgamesh
dkelly
Gilgamesh
6,432
1,968
0
313
8,906
2,934
0
0
8,906
0
26,657
W
1,951
0
0
1,349
5,857
3,496
0
1,390
4,467
12,542
2,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,610
Gold Earned
30,338
306
Minions Killed
260
0
Camps Cleared
0
1,041,919
Distance Traveled
1,064,316
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,312
483
35
3
0
199,227
0
L
Amaterasu
6,629
603
76
7
0
229,518
2
W
Horus
6,339
576
71
6
0
211,576
0
W
Medusa
5,650
514
63
6
0
208,363
2
L
Arachne
7,701
700
88
8
0
262,845
0
L
Ganesha
5,716
520
13
1
0
195,465
2
W
Yu Huang
5,852
532
83
8
0
189,561
4
L
Neith
4,980
453
48
4
0
177,261
1
W
Gilgamesh
6,148
559
59
5
0
217,508
0
W
Ares
5,621
511
30
3
0
214,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role