Player Matchup

Pele
Pele
 
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
CONVlCTlON
Bacchus
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 26L
1,398 Elo+
Party 2
Cupid
Cupid
WavyCrocket
Cupid
Level 15
God Stats
7W - 0L
1,866 SR
Queue Stats
265W - 84L
1,809 Elo+
Party 2
Chaac
Chaac
YoungPapiiii
Chaac
Level 98
God Stats
4W - 3L
1,303 SR
Queue Stats
167W - 180L
1,406 Elo+
Solo
Yu Huang
Yu Huang
ZidaneDaPurity
Yu Huang
Level 73
God Stats
4W - 0L
1,500 SR
Queue Stats
134W - 154L
1,395 Elo+
Party 3
Team Averages
Level 71
1,534 SR
1,502 Elo+

VS

Team Averages
Level 89
1,502 SR
1,446 Elo+
Set
Set
 
Set
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BlowWoodZz27408
Ymir
Level 75
God Stats
13W - 13L
1,510 SR
Queue Stats
82W - 94L
1,376 Elo+
Party 1
Rama
Rama
Virnius
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,405 Elo+
Party 1
Osiris
Osiris
hellion021
Osiris
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 150L
1,505 Elo+
Solo
Yu Huang
Yu Huang
zDarkStream
Yu Huang
Level 154
God Stats
4W - 4L
1,500 SR
Queue Stats
232W - 257L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 2 / 1
8,034
574
5,231
10,406
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
CONVlCTlON
Bacchus
12
4 / 4 / 7
7,718
551
5,096
6,713
5,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 1 / 5
8,601
614
11,990
8,281
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 1 / 0
9,193
657
6,146
8,977
4,885
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yu Huang
14
3 / 2 / 4
8,269
591
4,681
5,059
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 5 / 1
7,184
513
4,470
10,781
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
5 / 5 / 1
7,200
514
5,105
14,457
14,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Virnius
Rama
11
1 / 8 / 3
6,884
492
4,373
10,595
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
hellion021
Osiris
11
0 / 3 / 1
6,691
478
2,188
7,374
7,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yu Huang
zDarkStream
Yu Huang
12
1 / 4 / 1
7,114
508
4,305
6,879
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
25
Kills
10
10
Deaths
25
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
1
2.75
L
Set
 
Set
3
5
1
0.7
L
5
5
1
1.1
W
Bacchus
CONVlCTlON
Bacchus
4
4
7
1.88
L
Rama
Virnius
Rama
1
8
3
0.31
W
8
1
5
10.5
W
5
1
0
5
W
Yu Huang
3
2
4
2.5
L
Osiris
hellion021
Osiris
0
3
1
0.17
L
Yu Huang
zDarkStream
Yu Huang
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,144
Damage
20,441
39,436
Taken
50,086
18,288
Mitigated
30,562
13,233
Healing
7,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,231
1,797
0
2,727
10,406
3,428
0
1,354
8,960
0
57,381
L
Set
 
Set
4,470
2,003
0
2,126
10,781
4,208
0
1,693
9,088
0
40,355
L
5,105
1,061
0
2,372
14,457
14,223
0
3,146
11,311
23,980
0
W
Bacchus
CONVlCTlON
Bacchus
5,096
880
0
1,402
6,713
5,615
340
1,920
4,793
13,539
0
L
Rama
Virnius
Rama
4,373
3,888
0
1,504
10,595
3,120
232
1,950
8,645
0
34,131
W
11,990
7,818
118
5,011
8,281
2,737
49
2,928
5,353
0
51,056
W
6,146
1,990
0
3,003
8,977
4,885
394
0
8,685
0
57,688
W
Yu Huang
4,681
471
0
972
5,059
1,623
368
2,864
1,943
45,906
0
L
Osiris
hellion021
Osiris
2,188
694
0
1,203
7,374
7,032
0
0
7,374
0
32,464
L
Yu Huang
zDarkStream
Yu Huang
4,305
286
0
550
6,879
1,979
0
2,988
3,891
38,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,815
Gold Earned
35,073
426
Minions Killed
298
0
Camps Cleared
0
1,349,634
Distance Traveled
1,187,443
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,034
574
97
7
0
322,945
6
L
Set
7,184
513
66
5
0
245,229
0
L
Ymir
7,200
514
33
2
0
239,517
1
W
Bacchus
7,718
551
16
1
0
252,414
4
L
Rama
6,884
492
65
5
0
222,611
0
W
Cupid
8,601
614
95
7
0
251,112
4
W
Chaac
9,193
657
120
9
0
267,509
4
W
Yu Huang
8,269
591
98
7
0
255,654
3
L
Osiris
6,691
478
72
5
0
243,903
3
L
Yu Huang
7,114
508
62
4
0
236,183
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role