Player Matchup

Horus
Horus
Masters
Chаd
Horus
Masters
Level 160
God Stats
57W - 27L
1,986 SR
Queue Stats
509W - 314L
2,840 MMR
Party 2
Kuzenbo
Kuzenbo
Masters
Escаnor
Kuzenbo
Masters
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
337W - 119L
2,776 MMR
Party 2
Persephone
Persephone
Diamond IV
GigglesTheDummy
Persephone
Diamond IV
Level 159
God Stats
1W - 1L
1,791 SR
Queue Stats
41W - 19L
2,282 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,759 SR
2,632 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 112
1,841 SR
2,428 MMR
Kali
Kali
Masters
Gm too easy
Kali
Masters
Level 81
God Stats
4W - 2L
2,009 SR
Queue Stats
216W - 154L
2,835 MMR
Solo
Sol
Sol
Diamond IV
Like37Pandas
Sol
Diamond IV
Level 159
God Stats
41W - 26L
1,833 SR
Queue Stats
381W - 362L
2,007 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
OG x MadskiilzZ
Cthulhu
Diamond II
Level 95
God Stats
1W - 3L
1,680 SR
Queue Stats
111W - 81L
2,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chаd
Horus
17
7 / 2 / 16
12,610
742
19,429
17,835
14,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
Escаnor
Kuzenbo
17
8 / 3 / 11
13,492
794
13,829
19,424
27,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
GigglesTheDummy
Persephone
16
8 / 4 / 9
12,941
761
21,219
13,271
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
FenrirAchillesThothAtlasAh Muzen Cab

VS

Bans
ShivaScyllaBastetAphroditeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 1
12,836
755
11,522
25,767
12,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 9 / 2
9,816
577
5,542
17,440
6,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 7 / 4
11,905
700
13,771
21,957
20,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
23
Kills
6
9
Deaths
23
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
Chаd
Horus
7
2
16
7.5
W
Kuzenbo
Escаnor
Kuzenbo
8
3
11
4.5
W
Persephone
GigglesTheDummy
Persephone
8
4
9
3.13
L
5
7
1
0.79
L
0
9
2
0.11
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,477
Damage
30,835
50,530
Taken
65,164
46,811
Mitigated
40,089
14,458
Healing
17,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Chаd
Horus
19,429
6,777
2,978
4,978
17,835
14,288
810
6,221
9,963
0
39,135
W
Kuzenbo
Escаnor
Kuzenbo
13,829
4,353
0
2,949
19,424
27,383
798
7,581
9,772
33,061
0
W
Persephone
GigglesTheDummy
Persephone
21,219
1,727
58
3,495
13,271
5,140
546
6,024
6,460
62,295
0
L
11,522
5,796
0
8,478
25,767
12,973
1,232
12,412
13,355
0
43,928
L
5,542
2,244
0
4,930
17,440
6,934
544
10,887
6,553
37,240
0
L
13,771
815
1,108
2,906
21,957
20,182
126
12,408
9,262
42,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
34,557
159
Minions Killed
174
9
Camps Cleared
5
939,920
Distance Traveled
853,709
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,610
742
48
3
4
306,498
4
W
Kuzenbo
13,492
794
32
2
3
332,087
3
W
Persephone
12,941
761
79
5
2
301,335
2
L
Kali
12,836
755
40
2
2
311,517
6
L
Sol
9,816
577
71
4
3
242,114
1
L
Cthulhu
11,905
700
63
4
0
300,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role