Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
IM TWO BEAST
Rama
Level 89
God Stats
1W - 1L
1,800 SR
Queue Stats
12W - 19L
1,338 Elo+
Solo
Ne Zha
Ne Zha
NeuroSurgeon978
Ne Zha
Level 86
God Stats
9W - 7L
1,560 SR
Queue Stats
96W - 130L
1,309 Elo+
Solo
Team Averages
Level 78
1,620 SR
1,382 Elo+

VS

Team Averages
Level 36
1,494 SR
1,293 Elo+
Osiris
Osiris
Chap3rone
Osiris
Level 47
God Stats
5W - 3L
1,459 SR
Queue Stats
11W - 27L
1,292 Elo+
Party 1
Vulcan
Vulcan
EVILAVENGER1010
Vulcan
Level 36
God Stats
2W - 2L
1,523 SR
Queue Stats
32W - 39L
1,473 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MurasakiNoShi
Ah Muzen Cab
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,113 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 8 / 0
7,886
717
5,517
13,122
5,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 2
6,794
618
2,400
11,410
2,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 6 / 2
6,921
629
4,177
11,651
7,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chap3rone
Osiris
13
1 / 1 / 13
8,901
809
6,978
8,161
8,697
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
12 / 1 / 7
10,351
941
14,420
5,817
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
MurasakiNoShi
Ah Muzen Cab
14
6 / 0 / 13
9,583
871
10,718
6,087
2,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
19
19
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
8
0
0.25
W
Osiris
Chap3rone
Osiris
1
1
13
7.5
W
12
1
7
15.5
L
0
5
2
0.2
W
Ah Muzen Cab
MurasakiNoShi
Ah Muzen Cab
6
0
13
12.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,094
Damage
32,116
36,183
Taken
20,065
15,154
Mitigated
13,825
5,451
Healing
7,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,517
176
36
1,651
13,122
5,034
0
4,726
8,152
17,047
0
W
Osiris
Chap3rone
Osiris
6,978
1,717
554
1,869
8,161
8,697
211
2,819
4,853
0
16,882
W
14,420
4,544
0
1,150
5,817
2,369
540
1,065
4,561
42,687
0
L
2,400
2,030
0
2,348
11,410
2,927
0
4,709
6,471
0
18,592
W
Ah Muzen Cab
MurasakiNoShi
Ah Muzen Cab
10,718
4,044
583
3,175
6,087
2,759
1,625
1,598
4,174
0
35,988
L
4,177
720
0
1,416
11,651
7,193
0
5,381
6,017
0
17,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,601
Gold Earned
28,835
123
Minions Killed
142
3
Camps Cleared
6
557,541
Distance Traveled
645,533
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,886
717
44
4
2
184,617
3
W
Osiris
8,901
809
18
2
1
224,000
2
W
Vulcan
10,351
941
70
6
5
211,808
2
L
Rama
6,794
618
53
5
1
176,709
0
W
Ah Muzen Cab
9,583
871
54
5
0
209,725
0
L
Ne Zha
6,921
629
26
2
0
196,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role