Player Matchup

Geb
Geb
DolceAndGabbanna
Geb
Level 109
God Stats
21W - 25L
1,602 SR
Queue Stats
179W - 179L
1,618 Elo+
Solo
Horus
Horus
TooKool808
Horus
Level 148
God Stats
4W - 3L
1,482 SR
Queue Stats
263W - 267L
1,660 Elo+
Solo
Yu Huang
Yu Huang
Volundrier
Yu Huang
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
525W - 402L
1,498 Elo+
Solo
Set
Set
theoceanman0
Set
Level 65
God Stats
2W - 2L
1,531 SR
Queue Stats
66W - 72L
1,558 Elo+
Solo
Anhur
Anhur
unbiddenisland
Anhur
Level 160
God Stats
100W - 34L
1,804 SR
Queue Stats
1,112W - 359L
1,757 Elo+
Solo
Team Averages
Level 127
1,584 SR
1,618 Elo+

VS

Team Averages
Level 125
1,498 SR
1,603 Elo+
Hercules
Hercules
NfiniteStratos
Hercules
Level 101
God Stats
16W - 17L
1,576 SR
Queue Stats
349W - 347L
1,596 Elo+
Solo
Atlas
Atlas
SickShot808
Atlas
Level 160
God Stats
16W - 8L
1,502 SR
Queue Stats
250W - 220L
1,594 Elo+
Party 1
Freya
Freya
The Pro Fesssa
Freya
Level 150
God Stats
2W - 4L
1,365 SR
Queue Stats
69W - 52L
1,619 Elo+
Party 1
Medusa
Medusa
XSugarWorldX
Medusa
Level 94
God Stats
11W - 7L
1,546 SR
Queue Stats
162W - 150L
1,616 Elo+
Solo
Yu Huang
Yu Huang
fishlole
Yu Huang
Level 118
God Stats
10W - 10L
1,500 SR
Queue Stats
139W - 117L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
4,402
880
3,505
5,772
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
9
0 / 1 / 2
4,279
856
2,694
5,049
2,777
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
Volundrier
Yu Huang
6
0 / 0 / 0
3,705
741
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 1
4,472
894
3,087
4,066
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 1 / 1
4,555
911
3,260
5,171
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
1 / 0 / 4
4,497
899
4,128
4,155
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 0 / 5
4,271
854
2,994
3,123
2,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 2
4,460
892
2,945
3,203
880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
10
3 / 0 / 0
4,766
953
3,603
3,435
893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
fishlole
Yu Huang
9
0 / 1 / 2
4,269
854
3,127
3,256
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
2
Kills
5
5
Deaths
2
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Hercules
1
0
4
3
W
0
0
5
2.5
W
1
1
2
2
L
Horus
0
1
2
1
L
Yu Huang
Volundrier
Yu Huang
0
0
0
0
W
Medusa
3
0
0
3
W
Yu Huang
fishlole
Yu Huang
0
1
2
1
L
1
2
1
0.75
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,546
Damage
16,797
20,058
Taken
17,172
11,072
Mitigated
8,270
7,239
Healing
4,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,505
296
165
2,491
5,772
4,069
0
2,844
2,928
7,802
0
W
Hercules
4,128
844
0
1,198
4,155
3,044
0
987
3,168
0
11,784
W
2,994
860
0
986
3,123
2,414
0
940
2,183
7,569
0
W
2,945
1,245
0
1,171
3,203
880
0
513
2,690
11,016
0
L
Horus
2,694
1,088
702
1,466
5,049
2,777
0
2,492
2,557
0
8,466
L
Yu Huang
Volundrier
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
3,603
2,035
0
1,100
3,435
893
0
560
2,875
0
12,040
W
Yu Huang
fishlole
Yu Huang
3,127
422
0
375
3,256
1,039
0
505
2,751
13,009
0
L
3,087
300
0
922
4,066
2,475
0
1,293
2,773
0
10,896
L
3,260
1,764
0
1,493
5,171
1,751
159
2,437
2,734
0
12,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,413
Gold Earned
22,263
72
Minions Killed
98
0
Camps Cleared
0
439,809
Distance Traveled
559,209
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,402
880
6
1
0
106,586
2
W
Hercules
4,497
899
16
3
0
114,139
0
W
Atlas
4,271
854
8
2
0
120,081
3
W
Freya
4,460
892
23
5
0
100,403
2
L
Horus
4,279
856
17
3
0
115,686
2
L
Yu Huang
3,705
741
0
0
0
6,560
0
W
Medusa
4,766
953
30
6
0
108,168
1
W
Yu Huang
4,269
854
21
4
0
116,418
1
L
Set
4,472
894
18
4
0
107,069
2
L
Anhur
4,555
911
31
6
0
103,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role