Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CalmalmalCal
Fenrir
Level 126
God Stats
1W - 0L
1,092 SR
Queue Stats
50W - 40L
1,532 Elo+
Solo
Merlin
Merlin
CuttyRankss
Merlin
Level 109
God Stats
2W - 3L
1,522 SR
Queue Stats
138W - 140L
1,460 Elo+
Solo
Ares
Ares
Shеridan
Ares
Level 160
God Stats
22W - 9L
1,905 SR
Queue Stats
1,281W - 1,114L
1,479 Elo+
Solo
Eset
Eset
xMaTo
Eset
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
121W - 126L
1,702 Elo+
Solo
Team Averages
Level 117
1,504 SR
1,535 Elo+

VS

Team Averages
Level 98
1,463 SR
1,515 Elo+
Achilles
Achilles
AHAR-M
Achilles
Level 29
God Stats
0W - 2L
1,267 SR
Queue Stats
120W - 107L
1,623 Elo+
Solo
Bakasura
Bakasura
BK Ricky
Bakasura
Level 109
God Stats
0W - 1L
1,732 SR
Queue Stats
29W - 26L
1,623 Elo+
Solo
Fenrir
Fenrir
Backer535
Fenrir
Level 122
God Stats
0W - 1L
1,318 SR
Queue Stats
46W - 36L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
Kweekee
Gilgamesh
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,487 Elo+
Solo
Odin
Odin
SadNoodle
Odin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 76L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 1 / 20
9,128
913
7,146
10,368
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
13
4 / 2 / 19
8,504
850
9,783
10,948
17,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
16
8 / 1 / 23
10,049
1,005
17,116
10,103
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
14
5 / 2 / 20
9,367
937
7,556
11,772
16,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Eset
xMaTo
Eset
16
13 / 2 / 17
10,144
1,014
15,455
10,235
5,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AHAR-M
Achilles
12
2 / 7 / 4
7,757
776
4,492
12,176
13,223
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
BK Ricky
Bakasura
14
3 / 9 / 4
8,408
841
8,964
13,623
11,524
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Backer535
Fenrir
13
2 / 6 / 4
7,436
744
4,786
10,551
11,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Kweekee
Gilgamesh
11
0 / 8 / 6
6,628
663
6,238
16,066
6,830
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
12
1 / 5 / 4
7,602
760
3,430
9,168
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
30
35
Kills
8
8
Deaths
35
99
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
20
15
L
Achilles
AHAR-M
Achilles
2
7
4
0.57
L
Bakasura
BK Ricky
Bakasura
3
9
4
0.56
L
Fenrir
Backer535
Fenrir
2
6
4
0.67
W
Fenrir
4
2
19
6.75
W
Merlin
8
1
23
19.5
L
Gilgamesh
Kweekee
Gilgamesh
0
8
6
0.38
L
Odin
1
5
4
0.6
W
Ares
5
2
20
7.5
W
Eset
xMaTo
Eset
13
2
17
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,056
Damage
27,910
53,426
Taken
61,584
60,736
Mitigated
50,614
17,695
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,146
1,909
721
1,994
10,368
14,459
690
0
9,910
0
14,003
L
Achilles
AHAR-M
Achilles
4,492
263
787
990
12,176
13,223
0
8,515
3,451
0
9,000
L
Bakasura
BK Ricky
Bakasura
8,964
5,342
188
867
13,623
11,524
0
7,979
5,418
0
16,316
L
Fenrir
Backer535
Fenrir
4,786
664
208
1,366
10,551
11,125
0
6,299
4,060
0
9,488
W
Fenrir
9,783
2,787
1,042
2,478
10,948
17,729
1,770
0
10,446
0
14,441
W
Merlin
17,116
966
903
1,780
10,103
6,105
657
0
9,692
35,514
0
L
Gilgamesh
Kweekee
Gilgamesh
6,238
1,309
387
287
16,066
6,830
0
11,839
3,966
0
12,434
L
Odin
3,430
560
0
350
9,168
7,912
0
4,364
4,562
0
8,939
W
Ares
7,556
426
1,532
1,829
11,772
16,685
665
0
11,507
10,768
0
W
Eset
xMaTo
Eset
15,455
1,161
2,594
2,822
10,235
5,758
893
0
10,170
29,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,192
Gold Earned
37,831
88
Minions Killed
65
0
Camps Cleared
0
977,837
Distance Traveled
808,400
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,128
913
12
1
0
208,760
0
L
Achilles
7,757
776
7
1
0
152,338
0
L
Bakasura
8,408
841
24
2
0
137,769
1
L
Fenrir
7,436
744
9
1
0
177,986
1
W
Fenrir
8,504
850
14
1
0
176,571
0
W
Merlin
10,049
1,005
31
3
0
196,592
0
L
Gilgamesh
6,628
663
9
1
0
166,839
0
L
Odin
7,602
760
16
2
0
173,468
1
W
Ares
9,367
937
5
1
0
206,637
1
W
Eset
10,144
1,014
26
3
0
189,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role