Player Matchup

Yemoja
Yemoja
AlexBoniavich
Yemoja
Level 16
God Stats
2W - 1L
1,797 SR
Queue Stats
21W - 24L
1,560 Elo+
Solo
Thoth
Thoth
Charload
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
Shinningcoot059
Osiris
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nox
Nox
The real Mateo1
Nox
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Wildcatz5
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,559 SR
1,512 Elo+

VS

Team Averages
Level 55
1,562 SR
1,564 Elo+
Sol
Sol
AlphakillGamer
Sol
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 107L
1,455 Elo+
Solo
Ah Puch
Ah Puch
AshMFNKetchum
Ah Puch
Level 129
God Stats
2W - 0L
1,612 SR
Queue Stats
66W - 58L
1,533 Elo+
Solo
Ganesha
Ganesha
G0rdopilo
Ganesha
Level 25
God Stats
4W - 0L
1,699 SR
Queue Stats
25W - 28L
1,461 Elo+
Solo
Hachiman
Hachiman
MakesurMomMoist
Hachiman
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
517W - 495L
1,553 Elo+
Solo
Yemoja
Yemoja
MidTyr
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,819 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,417
927
4,507
12,098
8,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Charload
Thoth
11
1 / 8 / 2
6,482
810
4,871
10,948
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 5 / 2
6,802
850
7,266
11,901
8,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 9 / 1
6,647
831
3,243
13,188
9,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Wildcatz5
Kukulkan
12
1 / 6 / 3
6,565
821
10,173
8,927
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 16
9,143
1,143
14,758
10,700
4,251
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
15
13 / 1 / 10
9,556
1,195
18,402
7,317
3,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
G0rdopilo
Ganesha
14
0 / 1 / 28
8,764
1,096
7,371
13,677
13,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
14
5 / 2 / 14
8,294
1,037
9,142
9,386
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
MidTyr
Yemoja
14
6 / 0 / 17
9,255
1,157
3,562
9,673
7,827
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
117
6
Kills
32
32
Deaths
6
11
Assists
85
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
8
2
16
8
W
Ah Puch
13
1
10
18
L
Thoth
Charload
Thoth
1
8
2
0.25
W
Ganesha
G0rdopilo
Ganesha
0
1
28
14
W
Hachiman
5
2
14
6
W
Yemoja
MidTyr
Yemoja
6
0
17
14.5
L
2
5
2
0.6
L
1
9
1
0.17
L
Kukulkan
Wildcatz5
Kukulkan
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,060
Damage
53,235
57,062
Taken
50,753
34,274
Mitigated
33,353
12,217
Healing
30,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,507
676
4,813
3,790
12,098
8,724
0
8,558
3,540
9,006
0
W
14,758
7,457
1,320
3,499
10,700
4,251
3,250
3,752
6,948
28,017
0
W
Ah Puch
18,402
231
963
1,329
7,317
3,358
855
3,115
4,202
30,406
0
L
Thoth
Charload
Thoth
4,871
970
889
1,592
10,948
4,061
0
8,963
1,985
12,683
0
W
Ganesha
G0rdopilo
Ganesha
7,371
1,017
3,293
3,503
13,677
13,784
176
5,144
8,533
13,324
0
W
Hachiman
9,142
4,693
945
900
9,386
4,133
1,153
5,504
3,882
0
21,782
W
Yemoja
MidTyr
Yemoja
3,562
1,635
10,836
4,239
9,673
7,827
483
5,279
4,394
5,622
0
L
7,266
2,562
0
590
11,901
8,200
0
9,467
2,434
0
10,468
L
3,243
607
0
375
13,188
9,943
0
9,900
3,288
4,758
0
L
Kukulkan
Wildcatz5
Kukulkan
10,173
1,034
0
168
8,927
3,346
0
7,205
1,722
21,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,913
Gold Earned
45,012
61
Minions Killed
73
0
Camps Cleared
0
679,471
Distance Traveled
803,979
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,417
927
9
1
0
155,698
2
W
Sol
9,143
1,143
35
4
0
167,904
1
W
Ah Puch
9,556
1,195
17
2
0
163,475
0
L
Thoth
6,482
810
13
2
0
131,191
0
W
Ganesha
8,764
1,096
0
0
0
181,025
0
W
Hachiman
8,294
1,037
16
2
0
141,117
0
W
Yemoja
9,255
1,157
5
1
0
150,458
0
L
Osiris
6,802
850
2
0
0
133,311
0
L
Nox
6,647
831
10
1
0
113,593
0
L
Kukulkan
6,565
821
27
3
0
145,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role