Player Matchup

Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold III
Borrill
Medusa
Gold III
Level 160
God Stats
9W - 5L
1,785 SR
Queue Stats
79W - 77L
1,396 MMR
Solo
Nemesis
Nemesis
Silver II
NotVeecon
Nemesis
Silver II
Level 44
God Stats
20W - 14L
1,607 SR
Queue Stats
42W - 47L
1,339 MMR
Solo
He Bo
He Bo
Gold V
Paunoccio
He Bo
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 47L
1,401 MMR
Solo
King Arthur
King Arthur
Gold IV
UnderCuver01
King Arthur
Gold IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 115L
1,383 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,578 SR
1,404 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,507 SR
1,384 MMR
Loki
Loki
Gold III
 
Loki
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
DeniTheMaster
Bellona
Gold III
Level 133
God Stats
7W - 7L
1,315 SR
Queue Stats
213W - 196L
1,446 MMR
Party 2
Anubis
Anubis
Gold V
Fehke
Anubis
Gold V
Level 113
God Stats
4W - 2L
1,820 SR
Queue Stats
230W - 230L
1,270 MMR
Party 2
Cerberus
Cerberus
Silver IV
FujimaruRizuka
Cerberus
Silver IV
Level 44
God Stats
9W - 3L
1,276 SR
Queue Stats
26W - 34L
1,369 MMR
Solo
Chiron
Chiron
Gold V
manamenekdo
Chiron
Gold V
Level 149
God Stats
4W - 1L
1,625 SR
Queue Stats
114W - 116L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 0 / 1
4,216
703
1,300
2,262
1,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Borrill
Medusa
6
1 / 2 / 1
4,070
678
3,187
4,529
768
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
NotVeecon
Nemesis
5
0 / 1 / 0
3,528
588
510
3,420
573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Paunoccio
He Bo
7
0 / 3 / 0
3,956
659
1,380
4,511
894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
UnderCuver01
King Arthur
6
0 / 2 / 0
3,795
633
2,434
6,623
3,206
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CliodhnaCthulhuArachneThoth

VS

Bans
AtlasGilgameshBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
1 / 0 / 3
4,364
727
2,804
2,717
615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
9
2 / 0 / 0
5,014
836
3,799
4,398
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Fehke
Anubis
9
4 / 0 / 0
4,940
823
3,138
2,275
1,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
6
0 / 2 / 2
3,696
616
1,116
4,143
1,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
7
1 / 0 / 1
4,267
711
2,684
3,251
638

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
0
1
1.5
W
Loki
 
Loki
1
0
3
2.5
L
Medusa
Borrill
Medusa
1
2
1
0.75
W
Bellona
2
0
0
2
W
Anubis
Fehke
Anubis
4
0
0
4
W
Cerberus
0
2
2
0.5
L
Nemesis
NotVeecon
Nemesis
0
1
0
0
L
He Bo
Paunoccio
He Bo
0
3
0
0
L
King Arthur
UnderCuver01
King Arthur
0
2
0
0
W
Chiron
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,811
Damage
13,541
21,345
Taken
16,784
6,700
Mitigated
6,855
6,498
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,300
254
0
1,236
2,262
1,259
0
422
1,840
7,268
0
W
Loki
 
Loki
2,804
738
0
1,732
2,717
615
0
395
2,322
0
15,072
L
Medusa
Borrill
Medusa
3,187
2,162
0
2,092
4,529
768
0
694
3,835
0
21,595
W
Bellona
3,799
1,728
0
2,373
4,398
3,258
0
0
4,398
0
28,855
W
Anubis
Fehke
Anubis
3,138
377
0
1,444
2,275
1,015
0
1,022
1,253
26,310
0
W
Cerberus
1,116
0
236
992
4,143
1,329
0
943
3,200
4,594
0
L
Nemesis
NotVeecon
Nemesis
510
62
0
350
3,420
573
0
661
2,759
0
12,243
L
He Bo
Paunoccio
He Bo
1,380
128
0
860
4,511
894
0
2,477
2,034
15,949
0
L
King Arthur
UnderCuver01
King Arthur
2,434
363
0
1,960
6,623
3,206
0
0
6,623
0
16,429
W
Chiron
2,684
1,917
180
1,619
3,251
638
0
320
2,931
0
28,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,565
Gold Earned
22,281
173
Minions Killed
227
0
Camps Cleared
0
596,352
Distance Traveled
655,167
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,216
703
15
3
0
132,204
1
W
Loki
4,364
727
36
6
0
145,606
0
L
Medusa
4,070
678
48
8
0
115,612
0
W
Bellona
5,014
836
68
11
0
133,326
2
W
Anubis
4,940
823
51
9
0
114,087
3
W
Cerberus
3,696
616
13
2
0
132,649
3
L
Nemesis
3,528
588
33
6
0
104,126
1
L
He Bo
3,956
659
37
6
0
115,192
1
L
King Arthur
3,795
633
40
7
0
129,218
2
W
Chiron
4,267
711
59
10
0
129,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role