Player Matchup

Sylvanus
Sylvanus
CaptainSnape
Sylvanus
Level 156
God Stats
5W - 8L
1,713 SR
Queue Stats
75W - 61L
1,595 Elo+
Party 2
Hercules
Hercules
MutantMonkey418
Hercules
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 3L
1,607 Elo+
Party 2
Hera
Hera
SZigma501
Hera
Level 119
God Stats
9W - 9L
1,697 SR
Queue Stats
445W - 456L
1,552 Elo+
Solo
Gilgamesh
Gilgamesh
Sonnyboy010
Gilgamesh
Level 97
God Stats
6W - 10L
1,524 SR
Queue Stats
278W - 252L
1,534 Elo+
Solo
Neith
Neith
Tonka Raze
Neith
Level 97
God Stats
4W - 1L
1,761 SR
Queue Stats
23W - 7L
1,646 Elo+
Party 2
Team Averages
Level 114
1,639 SR
1,587 Elo+

VS

Team Averages
Level 95
1,534 SR
1,542 Elo+
Rama
Rama
 
Rama
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
HypnosGaming
Erlang Shen
Level 87
God Stats
1W - 4L
1,308 SR
Queue Stats
239W - 234L
1,518 Elo+
Solo
Pele
Pele
Jupiter7e7
Pele
Level 47
God Stats
8W - 9L
1,527 SR
Queue Stats
53W - 54L
1,553 Elo+
Party 1
Ymir
Ymir
Melmac909
Ymir
Level 147
God Stats
15W - 11L
1,661 SR
Queue Stats
639W - 626L
1,583 Elo+
Solo
Tiamat
Tiamat
NinjaLink2002
Tiamat
Level 108
God Stats
17W - 14L
1,675 SR
Queue Stats
74W - 74L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CaptainSnape
Sylvanus
12
4 / 3 / 8
7,739
516
7,255
11,737
10,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
14
6 / 4 / 3
8,803
587
6,016
10,004
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
14
1 / 4 / 1
7,838
523
7,164
7,347
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sonnyboy010
Gilgamesh
15
5 / 1 / 4
9,024
602
7,659
9,943
8,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
12
2 / 1 / 5
7,709
514
9,151
4,654
1,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 5 / 1
7,237
482
3,714
11,096
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
HypnosGaming
Erlang Shen
12
0 / 5 / 3
6,631
442
3,303
9,815
6,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 3 / 2
7,376
492
3,525
7,851
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
10
1 / 3 / 3
6,015
401
3,588
12,903
10,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 2 / 2
8,513
568
11,026
10,769
6,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
18
Kills
13
13
Deaths
18
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
5
1
0.3
W
Sylvanus
CaptainSnape
Sylvanus
4
3
8
2.67
L
Erlang Shen
HypnosGaming
Erlang Shen
0
5
3
0.3
L
3
3
2
1.33
L
Ymir
1
3
3
0.83
W
Hercules
6
4
3
1.88
L
8
2
2
4.5
W
Hera
1
4
1
0.38
W
Gilgamesh
Sonnyboy010
Gilgamesh
5
1
4
7
W
Neith
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,245
Damage
25,156
43,685
Taken
52,434
28,606
Mitigated
29,721
14,286
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,714
2,776
0
3,610
11,096
2,911
0
2,488
8,608
0
46,228
W
Sylvanus
CaptainSnape
Sylvanus
7,255
2,559
1,296
3,375
11,737
10,053
829
4,779
6,780
25,055
9,056
L
Erlang Shen
HypnosGaming
Erlang Shen
3,303
1,412
0
1,555
9,815
6,393
882
2,108
7,707
0
31,038
L
3,525
719
0
302
7,851
3,488
0
1,391
6,460
0
36,791
L
Ymir
3,588
634
0
1,400
12,903
10,160
0
3,835
9,068
14,057
0
W
Hercules
6,016
1,389
0
2,547
10,004
5,472
574
2,326
7,506
0
35,264
L
11,026
1,614
0
2,391
10,769
6,769
230
3,536
7,233
48,584
0
W
Hera
7,164
1,801
0
2,139
7,347
2,457
207
3,831
3,300
62,349
0
W
Gilgamesh
Sonnyboy010
Gilgamesh
7,659
2,380
0
3,911
9,943
8,722
198
2,074
7,793
0
53,803
W
Neith
9,151
3,321
0
1,018
4,654
1,902
810
926
3,692
0
45,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,113
Gold Earned
35,772
425
Minions Killed
357
0
Camps Cleared
0
1,410,134
Distance Traveled
1,374,329
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,237
482
96
6
0
258,998
4
W
Sylvanus
7,739
516
60
4
0
244,945
5
L
Erlang Shen
6,631
442
65
4
0
278,602
2
L
Pele
7,376
492
75
5
0
307,910
1
L
Ymir
6,015
401
31
2
0
219,062
2
W
Hercules
8,803
587
65
4
0
319,435
2
L
Tiamat
8,513
568
90
6
0
309,757
2
W
Hera
7,838
523
111
7
0
277,333
4
W
Gilgamesh
9,024
602
109
7
0
304,481
6
W
Neith
7,709
514
80
5
0
263,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role