Player Matchup

Hercules
Hercules
Aranti
Hercules
Level 94
God Stats
2W - 4L
1,500 SR
Queue Stats
69W - 89L
1,470 Elo+
Party 1
Janus
Janus
DecafReaper999
Janus
Level 128
God Stats
10W - 8L
1,490 SR
Queue Stats
970W - 1,048L
1,461 Elo+
Solo
Medusa
Medusa
Eclipsle
Medusa
Level 103
God Stats
1W - 5L
1,176 SR
Queue Stats
78W - 86L
1,561 Elo+
Party 1
Neith
Neith
footfungi
Neith
Level 89
God Stats
3W - 3L
1,777 SR
Queue Stats
124W - 135L
1,566 Elo+
Party 1
Shiva
Shiva
ztub64
Shiva
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,319 Elo+
Solo
Team Averages
Level 88
1,489 SR
1,475 Elo+

VS

Team Averages
Level 114
1,536 SR
1,511 Elo+
Olorun
Olorun
 
Olorun
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BJHammerTime
Hades
Level 94
God Stats
3W - 1L
1,816 SR
Queue Stats
126W - 124L
1,498 Elo+
Solo
Chernobog
Chernobog
Critix
Chernobog
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
160W - 163L
1,544 Elo+
Solo
Discordia
Discordia
LegionChechito
Discordia
Level 123
God Stats
1W - 0L
1,364 SR
Queue Stats
139W - 138L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aranti
Hercules
19
3 / 5 / 7
9,940
621
7,657
24,051
33,465
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
4 / 4 / 8
11,357
710
14,429
9,200
4,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Eclipsle
Medusa
17
2 / 9 / 8
10,463
654
11,796
19,025
8,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
footfungi
Neith
16
4 / 9 / 8
10,069
629
11,532
19,404
8,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
ztub64
Shiva
17
5 / 9 / 7
10,979
686
8,780
20,213
16,158
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
7 / 3 / 13
11,970
748
16,876
14,175
7,076
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
 
Hun Batz
18
4 / 4 / 18
11,514
720
8,342
20,520
20,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
14 / 7 / 10
12,427
777
20,326
20,058
14,233
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Critix
Chernobog
18
5 / 5 / 18
11,425
714
17,493
13,386
5,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
LegionChechito
Discordia
20
6 / 0 / 23
12,732
796
21,896
9,714
4,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
118
18
Kills
36
36
Deaths
19
38
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
3
13
4.5
W
Hun Batz
 
Hun Batz
4
4
18
3.25
L
Hercules
Aranti
Hercules
3
5
7
1.3
W
14
7
10
2.71
W
Chernobog
Critix
Chernobog
5
5
18
2.8
L
4
4
8
2
L
Medusa
Eclipsle
Medusa
2
9
8
0.67
W
Discordia
LegionChechito
Discordia
6
0
23
17.5
L
Neith
footfungi
Neith
4
9
8
0.89
L
Shiva
ztub64
Shiva
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,194
Damage
84,933
91,893
Taken
77,853
70,125
Mitigated
51,644
25,116
Healing
37,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
16,876
7,302
2,598
6,056
14,175
7,076
2,502
2,879
11,296
30,298
0
W
Hun Batz
 
Hun Batz
8,342
1,454
2,489
8,323
20,520
20,517
732
3,569
16,951
0
16,541
L
Hercules
Aranti
Hercules
7,657
1,797
1,025
7,523
24,051
33,465
59
15,000
9,051
0
14,944
W
20,326
896
1,438
6,149
20,058
14,233
825
3,003
17,055
33,234
0
W
Chernobog
Critix
Chernobog
17,493
6,330
1,912
2,558
13,386
5,535
550
3,467
9,919
0
38,966
L
14,429
584
0
1,112
9,200
4,133
0
5,316
3,884
47,019
0
L
Medusa
Eclipsle
Medusa
11,796
5,048
2,135
2,414
19,025
8,234
126
13,627
5,398
0
26,690
W
Discordia
LegionChechito
Discordia
21,896
434
2,509
3,582
9,714
4,283
998
1,511
8,203
45,314
0
L
Neith
footfungi
Neith
11,532
3,205
1,465
4,391
19,404
8,135
123
11,729
7,675
0
20,137
L
Shiva
ztub64
Shiva
8,780
1,527
1,318
3,733
20,213
16,158
0
13,426
6,787
0
14,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,808
Gold Earned
60,068
136
Minions Killed
158
0
Camps Cleared
0
1,372,585
Distance Traveled
1,495,342
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,970
748
35
2
0
313,949
4
W
Hun Batz
11,514
720
7
0
0
308,084
0
L
Hercules
9,940
621
7
0
0
298,420
1
W
Hades
12,427
777
15
1
0
273,263
1
W
Chernobog
11,425
714
30
2
0
254,824
4
L
Janus
11,357
710
76
5
0
274,815
4
L
Medusa
10,463
654
21
1
0
271,821
1
W
Discordia
12,732
796
71
4
0
345,222
7
L
Neith
10,069
629
25
2
0
256,577
0
L
Shiva
10,979
686
7
0
0
270,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role