Player Matchup

Awilix
Awilix
MiNi CHAMPI3889
Awilix
Level 68
God Stats
12W - 10L
1,623 SR
Queue Stats
98W - 96L
1,517 Elo+
Solo
Tyr
Tyr
MrHacks24
Tyr
Level 121
God Stats
12W - 13L
1,496 SR
Queue Stats
269W - 294L
1,483 Elo+
Solo
Bacchus
Bacchus
Ze Lemonz
Bacchus
Level 144
God Stats
12W - 11L
1,616 SR
Queue Stats
233W - 257L
1,524 Elo+
Solo
Danzaburou
Danzaburou
i_boop_yor_nose
Danzaburou
Level 65
God Stats
62W - 49L
1,613 SR
Queue Stats
189W - 167L
1,588 Elo+
Solo
Yu Huang
Yu Huang
jbrucier
Yu Huang
Level 160
God Stats
7W - 7L
1,239 SR
Queue Stats
359W - 371L
1,457 Elo+
Solo
Team Averages
Level 112
1,517 SR
1,514 Elo+

VS

Team Averages
Level 125
1,614 SR
1,537 Elo+
Gilgamesh
Gilgamesh
BapeWXI
Gilgamesh
Level 88
God Stats
11W - 6L
1,820 SR
Queue Stats
67W - 59L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
Felony11
Sun Wukong
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
485W - 464L
1,525 Elo+
Party 1
Izanami
Izanami
IItamirII
Izanami
Level 129
God Stats
25W - 12L
1,761 SR
Queue Stats
378W - 390L
1,491 Elo+
Party 1
Zeus
Zeus
MaleTrumpet
Zeus
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
94W - 98L
1,605 Elo+
Party 1
Nike
Nike
StarX Immortal
Nike
Level 103
God Stats
4W - 4L
1,489 SR
Queue Stats
13W - 14L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 5
10,523
619
12,485
11,402
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 1 / 7
9,444
556
10,589
13,400
12,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Ze Lemonz
Bacchus
12
0 / 2 / 11
7,669
451
7,611
13,449
16,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
i_boop_yor_nose
Danzaburou
16
7 / 3 / 1
10,222
601
10,580
11,214
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
jbrucier
Yu Huang
15
3 / 3 / 4
9,110
536
6,402
11,091
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BapeWXI
Gilgamesh
12
3 / 8 / 1
8,031
472
5,475
14,849
10,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
Felony11
Sun Wukong
14
1 / 4 / 2
8,821
519
6,206
15,756
9,760
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
IItamirII
Izanami
13
3 / 5 / 2
8,754
515
6,595
11,532
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 1
9,817
577
11,898
12,113
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 2 / 6
8,212
483
5,475
11,908
10,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
24
Kills
10
11
Deaths
24
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BapeWXI
Gilgamesh
3
8
1
0.44
L
Sun Wukong
Felony11
Sun Wukong
1
4
2
0.5
L
Izanami
IItamirII
Izanami
3
5
2
0.8
L
1
5
1
0.3
W
10
2
5
6.25
W
4
1
7
7.5
L
2
2
6
2.5
W
Bacchus
Ze Lemonz
Bacchus
0
2
11
2.75
W
Danzaburou
i_boop_yor_nose
Danzaburou
7
3
1
2.5
W
Yu Huang
jbrucier
Yu Huang
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,667
Damage
35,649
60,556
Taken
66,158
41,390
Mitigated
36,803
15,125
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BapeWXI
Gilgamesh
5,475
1,599
0
1,997
14,849
10,391
0
3,031
11,818
0
45,620
L
Sun Wukong
Felony11
Sun Wukong
6,206
947
0
2,370
15,756
9,760
0
1,638
14,118
0
55,331
L
Izanami
IItamirII
Izanami
6,595
4,737
0
3,367
11,532
2,213
512
944
10,521
0
59,184
L
11,898
1,950
0
3,671
12,113
3,737
800
5,008
6,969
88,453
0
W
12,485
4,770
0
732
11,402
4,829
40
2,840
8,562
0
78,489
W
10,589
569
0
4,869
13,400
12,627
0
649
12,751
0
57,576
L
5,475
399
0
1,265
11,908
10,702
0
3,151
8,719
0
16,592
W
Bacchus
Ze Lemonz
Bacchus
7,611
999
0
3,806
13,449
16,200
0
3,801
9,648
22,177
0
W
Danzaburou
i_boop_yor_nose
Danzaburou
10,580
3,367
0
3,812
11,214
3,241
581
526
10,688
0
65,496
W
Yu Huang
jbrucier
Yu Huang
6,402
466
0
1,906
11,091
4,493
495
4,082
7,009
58,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,968
Gold Earned
43,635
496
Minions Killed
495
0
Camps Cleared
0
1,819,108
Distance Traveled
1,611,542
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,031
472
64
4
0
334,434
4
L
Sun Wukong
8,821
519
130
8
0
315,802
2
L
Izanami
8,754
515
120
7
0
289,028
1
L
Zeus
9,817
577
159
9
0
317,344
5
W
Awilix
10,523
619
124
7
0
414,469
5
W
Tyr
9,444
556
114
7
0
395,389
7
L
Nike
8,212
483
22
1
0
354,934
2
W
Bacchus
7,669
451
17
1
0
359,514
6
W
Danzaburou
10,222
601
114
7
0
329,581
6
W
Yu Huang
9,110
536
127
7
0
320,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role