Player Matchup

Tyr
Tyr
A1pha_RTM71
Tyr
Level 81
God Stats
3W - 1L
1,290 SR
Queue Stats
194W - 175L
1,550 Elo+
Solo
Nemesis
Nemesis
MONKEY-D-MATTHI
Nemesis
Level 86
God Stats
14W - 16L
1,511 SR
Queue Stats
744W - 725L
1,477 Elo+
Party 1
Yu Huang
Yu Huang
SenseOfJustice
Yu Huang
Level 88
God Stats
4W - 2L
1,311 SR
Queue Stats
726W - 681L
1,461 Elo+
Party 1
Apollo
Apollo
tarief
Apollo
Level 156
God Stats
43W - 40L
1,431 SR
Queue Stats
267W - 306L
1,420 Elo+
Solo
Ganesha
Ganesha
zAnonymer_Tomen
Ganesha
Level 88
God Stats
8W - 4L
1,437 SR
Queue Stats
660W - 635L
1,489 Elo+
Party 1
Team Averages
Level 100
1,396 SR
1,479 Elo+

VS

Team Averages
Level 110
1,492 SR
1,398 Elo+
Scylla
Scylla
Errasti24
Scylla
Level 89
God Stats
17W - 16L
1,542 SR
Queue Stats
205W - 223L
1,418 Elo+
Solo
Xbalanque
Xbalanque
Illuminati HIVS
Xbalanque
Level 126
God Stats
2W - 2L
1,378 SR
Queue Stats
59W - 73L
1,399 Elo+
Solo
Kuzenbo
Kuzenbo
Kluziu
Kuzenbo
Level 147
God Stats
41W - 42L
1,450 SR
Queue Stats
242W - 218L
1,450 Elo+
Solo
Sobek
Sobek
TaperingUser0
Sobek
Level 120
God Stats
4W - 9L
1,589 SR
Queue Stats
113W - 111L
1,386 Elo+
Party 2
Da Ji
Da Ji
arsenalboy101
Da Ji
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 30L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,928
593
3,715
6,197
3,135
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 2
5,900
590
2,278
5,717
1,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
12
9 / 0 / 0
7,561
756
6,406
5,301
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Apollo
tarief
Apollo
11
4 / 1 / 3
6,192
619
4,425
6,619
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 8
5,859
586
3,766
7,027
4,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Errasti24
Scylla
9
1 / 4 / 1
5,417
542
4,242
4,249
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Illuminati HIVS
Xbalanque
9
0 / 6 / 1
5,123
512
4,342
7,605
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Kluziu
Kuzenbo
9
2 / 3 / 1
5,886
589
2,735
8,395
7,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 0
5,468
547
3,242
7,468
5,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

7
0 / 3 / 1
4,755
476
1,878
5,010
1,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
3
3
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Scylla
Errasti24
Scylla
1
4
1
0.38
L
Xbalanque
Illuminati HIVS
Xbalanque
0
6
1
0.08
L
Kuzenbo
Kluziu
Kuzenbo
2
3
1
0.83
W
2
1
2
3
W
Yu Huang
9
0
0
9
L
0
0
0
0
L
0
3
1
0.17
W
Apollo
tarief
Apollo
4
1
3
5.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,590
Damage
16,439
30,861
Taken
32,727
13,881
Mitigated
18,027
9,073
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,715
361
0
1,288
6,197
3,135
520
2,822
2,955
0
27,222
L
Scylla
Errasti24
Scylla
4,242
223
0
589
4,249
951
0
542
3,707
29,499
0
L
Xbalanque
Illuminati HIVS
Xbalanque
4,342
2,033
0
979
7,605
1,797
0
4,445
3,160
0
28,295
L
Kuzenbo
Kluziu
Kuzenbo
2,735
1,092
0
1,162
8,395
7,700
12
2,745
5,650
13,855
0
W
2,278
735
0
517
5,717
1,686
0
1,457
4,166
0
33,298
W
Yu Huang
6,406
2,796
0
2,689
5,301
2,232
0
465
4,836
41,444
8,094
L
3,242
285
0
4,650
7,468
5,799
0
0
7,468
23,018
0
L
1,878
407
0
481
5,010
1,780
0
815
4,195
0
16,055
W
Apollo
tarief
Apollo
4,425
2,443
0
3,002
6,619
2,015
1,020
2,551
3,814
0
33,193
W
3,766
739
308
1,269
7,027
4,813
0
2,066
4,871
20,761
3,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,440
Gold Earned
26,649
358
Minions Killed
220
0
Camps Cleared
0
1,051,981
Distance Traveled
954,991
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,928
593
62
6
0
206,959
5
L
Scylla
5,417
542
62
6
0
177,268
3
L
Xbalanque
5,123
512
60
6
0
183,647
0
L
Kuzenbo
5,886
589
22
2
0
210,072
0
W
Nemesis
5,900
590
79
8
0
244,278
1
W
Yu Huang
7,561
756
122
12
0
200,273
2
L
Sobek
5,468
547
44
4
0
214,621
3
L
Da Ji
4,755
476
32
3
0
169,383
0
W
Apollo
6,192
619
82
8
0
205,828
0
W
Ganesha
5,859
586
13
1
0
194,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role