Player Matchup

Zeus
Zeus
Hybrid Azurah
Zeus
Level 107
God Stats
5W - 6L
1,713 SR
Queue Stats
57W - 101L
1,281 Elo+
Party 2
Bacchus
Bacchus
Ipt JoKeRz
Bacchus
Level 55
God Stats
3W - 6L
1,361 SR
Queue Stats
18W - 21L
1,446 Elo+
Party 2
Neith
Neith
sgt-Te4-BaggeR--
Neith
Level 144
God Stats
13W - 11L
1,883 SR
Queue Stats
59W - 57L
1,531 Elo+
Solo
Team Averages
Level 102
1,652 SR
1,419 Elo+

VS

Team Averages
Level 76
1,493 SR
1,487 Elo+
Artemis
Artemis
Killermous07837
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Ares
Ares
Returner0204
Ares
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Persephone
Persephone
sebsop
Persephone
Level 153
God Stats
13W - 20L
1,480 SR
Queue Stats
544W - 724L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 15
10,419
801
13,482
7,638
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Ipt JoKeRz
Bacchus
16
8 / 0 / 12
11,649
896
7,611
7,255
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
9 / 1 / 9
10,888
838
10,897
11,215
4,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 1
8,042
619
4,592
11,334
4,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 5 / 2
8,254
635
4,519
15,217
14,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
sebsop
Persephone
12
3 / 7 / 0
8,969
690
8,575
11,581
3,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
21
Kills
4
4
Deaths
21
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
W
Bacchus
Ipt JoKeRz
Bacchus
8
0
12
14
L
1
9
1
0.17
L
0
5
2
0.2
L
Persephone
sebsop
Persephone
3
7
0
0.43
W
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,990
Damage
17,686
26,108
Taken
38,132
16,991
Mitigated
22,577
7,913
Healing
3,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,482
257
0
2,118
7,638
2,894
632
4,817
2,821
43,808
0
W
Bacchus
Ipt JoKeRz
Bacchus
7,611
282
393
2,358
7,255
9,522
419
2,310
4,945
23,754
0
L
4,592
863
318
611
11,334
4,037
0
7,421
3,553
0
18,722
L
4,519
175
319
2,465
15,217
14,787
0
7,677
6,978
12,579
0
L
Persephone
sebsop
Persephone
8,575
117
0
202
11,581
3,753
0
4,898
6,394
30,271
0
W
10,897
3,076
0
3,044
11,215
4,575
1,216
6,171
5,044
0
45,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,956
Gold Earned
25,265
154
Minions Killed
103
8
Camps Cleared
2
742,186
Distance Traveled
643,184
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,419
801
68
5
2
249,107
2
W
Bacchus
11,649
896
32
2
2
254,529
1
L
Artemis
8,042
619
41
3
0
184,202
2
L
Ares
8,254
635
12
1
0
236,180
1
L
Persephone
8,969
690
50
4
2
222,802
2
W
Neith
10,888
838
54
4
4
238,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role