Player Matchup

Merlin
Merlin
Acebolado
Merlin
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 153L
1,506 Elo+
Solo
Skadi
Skadi
Beykiller
Skadi
Level 79
God Stats
6W - 3L
1,646 SR
Queue Stats
223W - 237L
1,463 Elo+
Party 1
Hun Batz
Hun Batz
CaduKobold
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,272 Elo+
Solo
Yemoja
Yemoja
Elwingster
Yemoja
Level 81
God Stats
16W - 19L
1,514 SR
Queue Stats
39W - 44L
1,455 Elo+
Party 1
Yu Huang
Yu Huang
KyriosLegacy
Yu Huang
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 93L
1,433 Elo+
Solo
Team Averages
Level 104
1,532 SR
1,426 Elo+

VS

Team Averages
Level 90
1,534 SR
1,507 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CesarGiardino
Ares
Level 75
God Stats
3W - 0L
1,888 SR
Queue Stats
7W - 8L
1,505 Elo+
Party 2
Janus
Janus
FawkeZ07
Janus
Level 101
God Stats
1W - 1L
1,301 SR
Queue Stats
3W - 3L
1,487 Elo+
Party 2
Izanami
Izanami
Magueta
Izanami
Level 123
God Stats
2W - 0L
1,570 SR
Queue Stats
8W - 9L
1,536 Elo+
Party 2
King Arthur
King Arthur
maceioda
King Arthur
Level 83
God Stats
9W - 26L
1,411 SR
Queue Stats
416W - 444L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Acebolado
Merlin
13
2 / 4 / 1
8,153
480
10,216
6,696
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Beykiller
Skadi
14
1 / 5 / 2
8,660
509
11,051
12,641
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
CaduKobold
Hun Batz
14
5 / 5 / 0
8,620
507
4,849
11,418
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Elwingster
Yemoja
11
0 / 4 / 1
7,185
423
3,708
11,312
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
KyriosLegacy
Yu Huang
13
1 / 5 / 1
8,244
485
6,564
12,384
9,901
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
7 / 2 / 5
9,023
531
6,639
15,351
7,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 7
7,968
469
6,291
13,810
14,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
FawkeZ07
Janus
15
4 / 2 / 4
8,826
519
4,009
7,691
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Magueta
Izanami
17
7 / 2 / 3
10,614
624
14,491
12,756
3,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
maceioda
King Arthur
17
3 / 2 / 2
9,627
566
6,613
11,484
11,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
9
Kills
23
23
Deaths
9
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
2
5
4.75
L
Merlin
Acebolado
Merlin
2
4
1
0.63
L
Skadi
Beykiller
Skadi
1
5
2
0.4
L
Hun Batz
CaduKobold
Hun Batz
5
5
0
1
W
2
1
7
5.5
L
Yemoja
Elwingster
Yemoja
0
4
1
0.13
W
Janus
FawkeZ07
Janus
4
2
4
3
L
Yu Huang
KyriosLegacy
Yu Huang
1
5
1
0.3
W
Izanami
Magueta
Izanami
7
2
3
4.25
W
King Arthur
maceioda
King Arthur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,388
Damage
38,043
54,451
Taken
61,092
30,650
Mitigated
39,526
9,694
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,639
2,320
0
1,750
15,351
7,994
0
3,307
12,044
86
58,897
L
Merlin
Acebolado
Merlin
10,216
352
0
370
6,696
2,326
813
1,287
5,337
44,043
0
L
Skadi
Beykiller
Skadi
11,051
5,815
0
2,082
12,641
3,889
1,079
2,740
9,795
0
63,520
L
Hun Batz
CaduKobold
Hun Batz
4,849
1,338
0
2,190
11,418
4,101
0
1,593
9,765
0
41,928
W
6,291
497
596
2,903
13,810
14,319
163
6,242
7,568
15,091
3,112
L
Yemoja
Elwingster
Yemoja
3,708
879
868
1,771
11,312
10,433
297
3,429
7,807
22,557
0
W
Janus
FawkeZ07
Janus
4,009
133
0
2,411
7,691
2,464
782
4,415
3,276
54,788
0
L
Yu Huang
KyriosLegacy
Yu Huang
6,564
1,584
0
2,413
12,384
9,901
0
901
11,483
46,819
0
W
Izanami
Magueta
Izanami
14,491
9,007
0
6,192
12,756
3,671
877
1,599
10,909
0
88,380
W
King Arthur
maceioda
King Arthur
6,613
400
0
2,460
11,484
11,078
0
4,925
6,559
0
62,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,862
Gold Earned
46,058
405
Minions Killed
513
0
Camps Cleared
0
1,598,199
Distance Traveled
1,702,098
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,023
531
86
5
0
346,302
8
L
Merlin
8,153
480
98
6
0
328,102
2
L
Skadi
8,660
509
106
6
0
324,602
6
L
Hun Batz
8,620
507
61
4
0
356,010
8
W
Ares
7,968
469
17
1
0
350,816
3
L
Yemoja
7,185
423
49
3
0
329,198
12
W
Janus
8,826
519
123
7
0
340,603
3
L
Yu Huang
8,244
485
91
5
0
260,287
2
W
Izanami
10,614
624
156
9
0
321,613
6
W
King Arthur
9,627
566
131
8
0
342,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role