Player Matchup

Neith
Neith
Platinum II
XxAlphaDKxX
Neith
Platinum II
Level 68
God Stats
7W - 1L
1,991 SR
Queue Stats
102W - 112L
2,039 MMR
Party 1
Shiva
Shiva
Platinum IV
x420xDeMiGoD
Shiva
Platinum IV
Level 160
God Stats
79W - 50L
1,745 SR
Queue Stats
837W - 788L
1,796 MMR
Party 1
Poseidon
Poseidon
Gold III
xIAMLEGENDx 43
Poseidon
Gold III
Level 159
God Stats
2W - 3L
1,241 SR
Queue Stats
808W - 748L
1,391 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,659 SR
1,742 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,544 SR
1,635 MMR
Horus
Horus
Gold II
Chatarras 22
Horus
Gold II
Level 148
God Stats
2W - 6L
1,394 SR
Queue Stats
77W - 80L
1,677 MMR
Solo
Agni
Agni
Gold I
ChrisZero_17
Agni
Gold I
Level 155
God Stats
21W - 12L
1,701 SR
Queue Stats
165W - 138L
1,662 MMR
Solo
Cerberus
Cerberus
Platinum III
likala01
Cerberus
Platinum III
Level 157
God Stats
33W - 32L
1,536 SR
Queue Stats
128W - 118L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 10
8,474
847
9,902
8,158
3,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 1 / 14
8,069
807
8,847
10,073
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
13
9 / 1 / 6
8,547
855
11,242
7,539
2,202
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AtlasPersephoneThothBastetGilgamesh

VS

Bans
Ah Muzen CabChironAresMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,350
735
4,057
11,608
10,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 7 / 1
7,070
707
7,578
8,842
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
likala01
Cerberus
10
0 / 6 / 0
6,644
664
5,062
15,094
11,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
17
Kills
2
2
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
7
1
0.21
W
6
0
10
11
L
Cerberus
likala01
Cerberus
0
6
0
0
W
2
1
14
9
W
Poseidon
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,991
Damage
16,697
25,770
Taken
35,544
14,063
Mitigated
24,970
9,007
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,057
1,880
1,417
4,290
11,608
10,883
0
2,605
8,572
0
10,005
L
7,578
406
0
503
8,842
2,719
0
1,344
7,041
20,799
0
W
9,902
3,944
0
2,160
8,158
3,188
180
5,048
3,110
0
29,094
L
Cerberus
likala01
Cerberus
5,062
165
0
3,414
15,094
11,368
0
7,362
7,264
14,584
0
W
8,847
1,730
1,243
3,632
10,073
8,673
0
3,293
6,780
0
23,827
W
Poseidon
11,242
2,381
0
1,972
7,539
2,202
482
4,448
3,091
34,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,090
Gold Earned
21,064
127
Minions Killed
75
8
Camps Cleared
1
614,792
Distance Traveled
541,412
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,350
735
21
2
0
180,754
2
L
Agni
7,070
707
30
3
0
172,874
1
W
Neith
8,474
847
46
5
3
201,960
0
L
Cerberus
6,644
664
24
2
1
187,784
4
W
Shiva
8,069
807
37
4
1
218,442
3
W
Poseidon
8,547
855
44
4
4
194,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role