Player Matchup

Freya
Freya
BigMikeIX
Freya
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,529 Elo+
Party 3
Hercules
Hercules
CHUNKS R US
Hercules
Level 155
God Stats
15W - 7L
1,828 SR
Queue Stats
289W - 265L
1,519 Elo+
Party 2
Olorun
Olorun
ItsSoMagical
Olorun
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,615 Elo+
Party 3
He Bo
He Bo
XxDEAFJenyxX
He Bo
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 106L
1,332 Elo+
Solo
Medusa
Medusa
ZombieScott03
Medusa
Level 119
God Stats
5W - 3L
1,843 SR
Queue Stats
239W - 201L
1,519 Elo+
Party 2
Team Averages
Level 118
1,634 SR
1,503 Elo+

VS

Team Averages
Level 121
1,533 SR
1,447 Elo+
He Bo
He Bo
JMANdaGAMER
He Bo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 1
Izanami
Izanami
Jake-xPRx
Izanami
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 62L
1,498 Elo+
Solo
Achilles
Achilles
KingofHearts203
Achilles
Level 151
God Stats
2W - 5L
1,667 SR
Queue Stats
75W - 76L
1,517 Elo+
Party 4
Janus
Janus
LittleFudgee
Janus
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 180L
1,579 Elo+
Party 4
Cupid
Cupid
dreaego
Cupid
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BigMikeIX
Freya
17
4 / 3 / 13
10,461
747
13,462
10,949
4,397
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
CHUNKS R US
Hercules
17
5 / 3 / 11
10,516
751
6,561
19,673
18,007
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
19
6 / 2 / 14
11,288
806
22,533
11,367
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 4 / 15
10,405
743
9,202
9,937
3,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 2 / 13
10,781
770
17,313
11,210
4,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
8,533
610
4,757
10,545
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Jake-xPRx
Izanami
15
2 / 8 / 5
9,518
680
9,159
14,352
5,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
17
6 / 5 / 6
10,514
751
17,609
31,179
33,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

19
5 / 2 / 3
10,734
767
11,966
9,988
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
dreaego
Cupid
15
0 / 3 / 6
9,230
659
6,540
9,890
3,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
37
24
Kills
14
14
Deaths
24
66
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Freya
BigMikeIX
Freya
4
3
13
3.5
W
Hercules
CHUNKS R US
Hercules
5
3
11
3.5
W
Olorun
6
2
14
6.5
L
1
6
3
0.42
L
Izanami
Jake-xPRx
Izanami
2
8
5
0.56
L
Achilles
6
5
6
1.8
L
5
2
3
3.25
W
4
4
15
2.88
W
5
2
13
5.75
L
Cupid
dreaego
Cupid
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,071
Damage
50,031
63,136
Taken
75,954
37,457
Mitigated
51,019
32,793
Healing
28,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
BigMikeIX
Freya
13,462
3,953
616
1,985
10,949
4,397
298
3,247
7,702
25,189
0
W
Hercules
CHUNKS R US
Hercules
6,561
982
3,841
9,206
19,673
18,007
344
6,037
13,636
0
10,369
W
Olorun
22,533
10,270
4,510
3,375
11,367
6,639
3,176
2,627
8,740
46,804
3,213
L
4,757
266
651
615
10,545
4,154
318
5,170
5,375
13,081
0
L
Izanami
Jake-xPRx
Izanami
9,159
4,276
449
1,292
14,352
5,845
0
7,793
6,559
0
25,739
L
Achilles
17,609
2,383
2,002
10,528
31,179
33,438
275
21,059
10,120
0
25,870
L
11,966
415
1,700
3,341
9,988
3,899
754
2,881
7,107
34,293
0
W
9,202
492
2,416
1,898
9,937
3,510
802
1,129
8,808
17,507
0
W
17,313
5,957
1,829
3,117
11,210
4,904
624
3,683
7,527
0
41,644
L
Cupid
dreaego
Cupid
6,540
2,108
4,974
3,382
9,890
3,683
355
6,216
3,674
0
10,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,451
Gold Earned
48,529
153
Minions Killed
122
0
Camps Cleared
0
1,358,727
Distance Traveled
1,297,751
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,461
747
31
2
0
266,538
0
W
Hercules
10,516
751
10
1
0
289,356
1
W
Olorun
11,288
806
67
5
0
238,798
0
L
He Bo
8,533
610
18
1
0
258,627
2
L
Izanami
9,518
680
38
3
0
197,910
1
L
Achilles
10,514
751
10
1
0
287,287
2
L
Janus
10,734
767
41
3
0
279,196
3
W
He Bo
10,405
743
15
1
0
265,095
0
W
Medusa
10,781
770
30
2
0
298,940
1
L
Cupid
9,230
659
15
1
0
274,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role