Player Matchup

Yu Huang
Yu Huang
ApoloRising
Yu Huang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 91L
1,476 Elo+
Solo
Nemesis
Nemesis
ParadoxPat
Nemesis
Level 129
God Stats
20W - 18L
1,597 SR
Queue Stats
178W - 156L
1,503 Elo+
Party 2
Mulan
Mulan
RockyHickory7
Mulan
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 321L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Zelgius6532
Jormungandr
Level 111
God Stats
4W - 3L
1,741 SR
Queue Stats
173W - 186L
1,443 Elo+
Solo
Apollo
Apollo
wtfisachucko
Apollo
Level 129
God Stats
4W - 7L
1,404 SR
Queue Stats
811W - 831L
1,470 Elo+
Party 2
Team Averages
Level 122
1,548 SR
1,471 Elo+

VS

Team Averages
Level 86
1,602 SR
1,481 Elo+
Ganesha
Ganesha
DemiLife
Ganesha
Level 60
God Stats
5W - 3L
1,768 SR
Queue Stats
60W - 56L
1,498 Elo+
Party 1
Achilles
Achilles
Led ZeppelinVII
Achilles
Level 89
God Stats
21W - 25L
1,693 SR
Queue Stats
92W - 96L
1,516 Elo+
Party 1
King Arthur
King Arthur
Saint Yeets
King Arthur
Level 87
God Stats
5W - 2L
1,640 SR
Queue Stats
53W - 67L
1,446 Elo+
Party 1
Yu Huang
Yu Huang
SchmeatDavidson
Yu Huang
Level 113
God Stats
4W - 4L
1,261 SR
Queue Stats
8W - 7L
1,479 Elo+
Solo
Neith
Neith
Way2Ez7025
Neith
Level 80
God Stats
5W - 8L
1,649 SR
Queue Stats
92W - 103L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ApoloRising
Yu Huang
16
0 / 3 / 1
9,342
492
3,778
7,930
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
ParadoxPat
Nemesis
18
9 / 3 / 1
11,017
580
11,863
16,185
7,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 7 / 2
9,047
476
11,529
20,816
19,651
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
Zelgius6532
Jormungandr
14
2 / 5 / 5
8,958
471
12,468
13,991
13,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
16
2 / 4 / 5
9,731
512
7,980
13,115
3,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DemiLife
Ganesha
17
2 / 2 / 10
10,084
531
11,304
19,559
22,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
19
8 / 2 / 3
11,589
610
8,335
12,632
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Saint Yeets
King Arthur
17
2 / 3 / 7
10,386
547
13,964
22,248
25,991
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
17
5 / 1 / 0
10,714
564
10,218
8,604
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
17
5 / 5 / 6
10,135
533
8,738
12,790
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
13
Kills
22
22
Deaths
13
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
ApoloRising
Yu Huang
0
3
1
0.17
W
Ganesha
DemiLife
Ganesha
2
2
10
3.5
W
Achilles
8
2
3
4.75
L
Nemesis
ParadoxPat
Nemesis
9
3
1
3.17
L
0
7
2
0.14
W
King Arthur
Saint Yeets
King Arthur
2
3
7
1.83
W
Yu Huang
5
1
0
5
W
Neith
5
5
6
1.6
L
Jormungandr
Zelgius6532
Jormungandr
2
5
5
0.9
L
Apollo
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,618
Damage
52,559
72,037
Taken
75,833
47,235
Mitigated
62,007
14,567
Healing
26,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
ApoloRising
Yu Huang
3,778
206
0
656
7,930
2,936
0
4,029
3,901
62,703
0
W
Ganesha
DemiLife
Ganesha
11,304
1,022
881
6,699
19,559
22,376
470
5,864
13,200
38,713
0
W
Achilles
8,335
2,472
0
6,501
12,632
5,136
24
1,817
10,724
0
80,855
L
Nemesis
ParadoxPat
Nemesis
11,863
4,911
0
3,320
16,185
7,213
0
5,220
10,965
0
60,684
L
11,529
2,785
0
6,268
20,816
19,651
852
2,288
18,528
238
60,428
W
King Arthur
Saint Yeets
King Arthur
13,964
1,665
0
4,212
22,248
25,991
120
937
21,311
0
73,284
W
Yu Huang
10,218
431
191
3,427
8,604
4,066
865
1,875
6,689
83,361
0
W
Neith
8,738
3,381
0
4,193
12,790
4,438
3,529
4,604
7,846
0
79,236
L
Jormungandr
Zelgius6532
Jormungandr
12,468
2,824
195
2,808
13,991
13,451
0
6,166
7,825
50,095
848
L
Apollo
7,980
4,201
0
1,320
13,115
3,984
654
3,819
9,296
0
60,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,095
Gold Earned
52,908
525
Minions Killed
634
0
Camps Cleared
0
1,747,006
Distance Traveled
1,886,063
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,342
492
139
7
0
345,130
10
W
Ganesha
10,084
531
11
1
0
386,072
2
W
Achilles
11,589
610
156
8
0
432,590
11
L
Nemesis
11,017
580
79
4
0
417,874
4
L
Mulan
9,047
476
125
7
0
303,981
4
W
King Arthur
10,386
547
146
8
0
362,131
3
W
Yu Huang
10,714
564
166
9
0
385,265
8
W
Neith
10,135
533
155
8
0
320,005
3
L
Jormungandr
8,958
471
85
4
0
318,527
3
L
Apollo
9,731
512
97
5
0
361,494
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role