Player Matchup

King Arthur
King Arthur
BroodjesUnox
King Arthur
Level 68
God Stats
11W - 20L
1,341 SR
Queue Stats
167W - 155L
1,488 Elo+
Party 1
Bastet
Bastet
Cthumlu
Bastet
Level 119
God Stats
10W - 7L
1,716 SR
Queue Stats
131W - 144L
1,472 Elo+
Party 1
Ra
Ra
GewoonMilan0416
Ra
Level 44
God Stats
4W - 0L
1,786 SR
Queue Stats
17W - 13L
1,501 Elo+
Party 1
Sylvanus
Sylvanus
tartoufultime2
Sylvanus
Level 49
God Stats
3W - 4L
1,510 SR
Queue Stats
30W - 49L
1,370 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
willumenowen
Ah Muzen Cab
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 98L
1,488 Elo+
Party 1
Team Averages
Level 76
1,571 SR
1,464 Elo+

VS

Team Averages
Level 77
1,499 SR
1,392 Elo+
Yu Huang
Yu Huang
Aimar_glz
Yu Huang
Level 121
God Stats
2W - 1L
1,834 SR
Queue Stats
56W - 58L
1,402 Elo+
Party 2
Heimdallr
Heimdallr
Xx_Aythamy_xX
Heimdallr
Level 27
God Stats
3W - 4L
1,167 SR
Queue Stats
24W - 25L
1,369 Elo+
Party 2
Kuzenbo
Kuzenbo
alejandrito_845
Kuzenbo
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 115L
1,427 Elo+
Party 2
Agni
Agni
skilled-jet3
Agni
Level 44
God Stats
40W - 32L
1,521 SR
Queue Stats
180W - 212L
1,391 Elo+
Solo
Ne Zha
Ne Zha
xcerdo06
Ne Zha
Level 83
God Stats
1W - 2L
1,471 SR
Queue Stats
31W - 49L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BroodjesUnox
King Arthur
12
6 / 1 / 4
7,413
674
9,142
8,553
4,344
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
Cthumlu
Bastet
13
10 / 0 / 5
7,872
716
5,609
5,464
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 3
6,089
554
2,699
5,386
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
3 / 1 / 7
6,548
595
7,218
7,558
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
willumenowen
Ah Muzen Cab
11
6 / 0 / 3
6,577
598
3,958
5,673
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Aimar_glz
Yu Huang
9
3 / 6 / 0
6,196
563
4,138
7,309
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Xx_Aythamy_xX
Heimdallr
7
1 / 4 / 2
4,938
449
4,823
6,190
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 2
4,371
397
3,261
8,340
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 4 / 1
6,209
564
4,923
5,740
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
xcerdo06
Ne Zha
8
0 / 8 / 1
4,772
434
3,128
10,238
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
27
Kills
6
6
Deaths
27
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Aimar_glz
Yu Huang
3
6
0
0.5
W
King Arthur
BroodjesUnox
King Arthur
6
1
4
8
W
Bastet
Cthumlu
Bastet
10
0
5
12.5
W
2
4
3
0.88
L
Heimdallr
Xx_Aythamy_xX
Heimdallr
1
4
2
0.5
L
0
5
2
0.2
L
2
4
1
0.63
W
Sylvanus
3
1
7
6.5
W
Ah Muzen Cab
willumenowen
Ah Muzen Cab
6
0
3
7.5
L
Ne Zha
xcerdo06
Ne Zha
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,626
Damage
20,273
32,634
Taken
37,817
13,063
Mitigated
13,881
11,529
Healing
5,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Aimar_glz
Yu Huang
4,138
334
0
1,248
7,309
1,659
0
1,009
6,258
21,387
0
W
King Arthur
BroodjesUnox
King Arthur
9,142
1,541
0
1,250
8,553
4,344
244
2,152
6,316
0
43,686
W
Bastet
Cthumlu
Bastet
5,609
1,426
0
3,031
5,464
1,799
28
1,200
4,236
0
43,760
W
2,699
38
0
706
5,386
1,443
0
3,383
1,975
25,941
0
L
Heimdallr
Xx_Aythamy_xX
Heimdallr
4,823
3,066
0
199
6,190
1,996
0
1,608
4,580
0
15,884
L
3,261
1,110
390
1,191
8,340
5,865
30
2,776
5,564
9,213
0
L
4,923
146
0
860
5,740
1,563
0
1,873
3,699
40,410
0
W
Sylvanus
7,218
2,062
303
2,951
7,558
4,030
333
2,772
4,681
25,111
8,380
W
Ah Muzen Cab
willumenowen
Ah Muzen Cab
3,958
2,492
0
3,288
5,673
1,447
1,147
2,378
3,104
0
31,696
L
Ne Zha
xcerdo06
Ne Zha
3,128
1,090
83
1,604
10,238
2,798
0
1,678
8,506
0
20,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,499
Gold Earned
26,486
363
Minions Killed
228
0
Camps Cleared
0
1,070,258
Distance Traveled
967,807
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,196
563
54
5
0
191,672
2
W
King Arthur
7,413
674
92
8
0
202,013
1
W
Bastet
7,872
716
88
8
0
267,010
0
W
Ra
6,089
554
56
5
0
186,374
0
L
Heimdallr
4,938
449
35
3
0
189,997
0
L
Kuzenbo
4,371
397
11
1
0
187,640
1
L
Agni
6,209
564
84
8
0
200,832
7
W
Sylvanus
6,548
595
61
6
0
178,187
1
W
Ah Muzen Cab
6,577
598
66
6
0
236,674
1
L
Ne Zha
4,772
434
44
4
0
197,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role