Player Matchup

Scylla
Scylla
Diamond III
COLINISM
Scylla
Diamond III
Level 89
God Stats
32W - 17L
1,794 SR
Queue Stats
166W - 165L
2,150 MMR
Solo
Odin
Odin
Diamond V
Pexcy
Odin
Diamond V
Level 136
God Stats
3W - 10L
1,438 SR
Queue Stats
291W - 270L
1,966 MMR
Solo
Izanami
Izanami
Diamond V
biill
Izanami
Diamond V
Level 158
God Stats
4W - 8L
1,487 SR
Queue Stats
137W - 130L
2,071 MMR
Solo
Ymir
Ymir
Diamond IV
danivill
Ymir
Diamond IV
Level 160
God Stats
12W - 8L
1,732 SR
Queue Stats
444W - 436L
2,048 MMR
Solo
Da Ji
Da Ji
Diamond V
ƒeelted
Da Ji
Diamond V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
334W - 308L
1,937 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,590 SR
2,034 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,639 SR
1,953 MMR
Bakasura
Bakasura
Platinum I
 
Bakasura
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Angeljafg
Cthulhu
Platinum I
Level 142
God Stats
10W - 13L
1,723 SR
Queue Stats
274W - 269L
1,927 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
Bird
Baron Samedi
Platinum IV
Level 160
God Stats
6W - 2L
1,846 SR
Queue Stats
80W - 66L
1,971 MMR
Solo
Artemis
Artemis
Diamond IV
IDvmb
Artemis
Diamond IV
Level 155
God Stats
1W - 0L
1,310 SR
Queue Stats
218W - 187L
2,241 MMR
Party 1
Raijin
Raijin
Platinum II
OddlyGawdly
Raijin
Platinum II
Level 154
God Stats
7W - 0L
1,815 SR
Queue Stats
49W - 33L
2,126 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
COLINISM
Scylla
20
5 / 7 / 9
12,801
512
18,256
19,090
7,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Pexcy
Odin
18
1 / 7 / 4
11,787
471
11,177
22,397
21,538
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
biill
Izanami
20
8 / 4 / 2
15,572
623
18,225
18,156
7,160
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
16
3 / 8 / 12
10,539
422
8,321
26,699
29,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
ƒeelted
Da Ji
20
5 / 11 / 5
12,887
515
17,099
24,131
10,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThothAgniCliodhna

VS

Bans
PersephoneBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
21 / 3 / 7
17,988
720
25,482
26,311
11,868
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Angeljafg
Cthulhu
20
5 / 2 / 16
15,531
621
16,932
23,329
34,456
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Bird
Baron Samedi
17
2 / 8 / 17
12,961
518
11,889
34,399
30,321
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
IDvmb
Artemis
20
5 / 3 / 9
15,903
636
18,270
18,015
5,988
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
20
4 / 7 / 18
14,984
599
16,239
18,665
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
104
22
Kills
37
37
Deaths
23
32
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
21
3
7
8.17
W
Cthulhu
Angeljafg
Cthulhu
5
2
16
6.5
W
Baron Samedi
Bird
Baron Samedi
2
8
17
1.31
L
Scylla
COLINISM
Scylla
5
7
9
1.36
W
Artemis
IDvmb
Artemis
5
3
9
3.17
W
Raijin
4
7
18
1.86
L
Odin
Pexcy
Odin
1
7
4
0.43
L
Izanami
biill
Izanami
8
4
2
2.25
L
Ymir
3
8
12
1.13
L
Da Ji
ƒeelted
Da Ji
5
11
5
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,078
Damage
88,812
110,473
Taken
120,719
75,443
Mitigated
88,262
17,958
Healing
47,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
25,482
15,092
0
14,700
26,311
11,868
1,020
5,373
20,737
0
139,143
W
Cthulhu
Angeljafg
Cthulhu
16,932
1,620
597
8,234
23,329
34,456
1,963
5,565
17,633
87,642
0
W
Baron Samedi
Bird
Baron Samedi
11,889
1,057
1,806
9,644
34,399
30,321
312
12,118
21,442
30,544
814
L
Scylla
COLINISM
Scylla
18,256
942
0
2,308
19,090
7,283
0
9,380
8,480
89,953
0
W
Artemis
IDvmb
Artemis
18,270
12,805
0
8,459
18,015
5,988
9,272
1,501
16,471
0
130,980
W
Raijin
16,239
1,555
0
4,441
18,665
5,629
1,551
4,406
14,104
110,623
0
L
Odin
Pexcy
Odin
11,177
2,559
0
3,458
22,397
21,538
0
10,489
10,552
666
80,779
L
Izanami
biill
Izanami
18,225
13,408
0
4,378
18,156
7,160
918
6,241
11,640
384
139,549
L
Ymir
8,321
2,129
308
2,962
26,699
29,393
0
8,686
15,868
28,647
0
L
Da Ji
ƒeelted
Da Ji
17,099
3,881
0
4,544
24,131
10,069
0
9,989
13,186
0
96,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,586
Gold Earned
77,367
720
Minions Killed
785
0
Camps Cleared
0
2,149,616
Distance Traveled
2,367,658
22
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
17,988
720
230
9
0
558,815
4
W
Cthulhu
15,531
621
153
6
0
490,604
9
W
Baron Samedi
12,961
518
21
1
0
448,170
8
L
Scylla
12,801
512
134
5
0
434,578
3
W
Artemis
15,903
636
199
8
0
438,573
12
W
Raijin
14,984
599
182
7
0
431,496
5
L
Odin
11,787
471
173
7
0
411,667
3
L
Izanami
15,572
623
238
10
0
452,378
6
L
Ymir
10,539
422
29
1
0
394,476
6
L
Da Ji
12,887
515
146
6
0
456,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role