Player Matchup

Thor
Thor
Deyeck
Thor
Level 128
God Stats
4W - 5L
1,745 SR
Queue Stats
91W - 105L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
IrulelikeSTINK
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,776 Elo+
Party 1
Ah Puch
Ah Puch
OrochimaruSensei
Ah Puch
Level 68
God Stats
1W - 0L
1,730 SR
Queue Stats
41W - 38L
1,603 Elo+
Solo
Nox
Nox
Patrificent
Nox
Level 63
God Stats
2W - 1L
1,448 SR
Queue Stats
50W - 47L
1,567 Elo+
Party 1
Achilles
Achilles
janko49
Achilles
Level 44
God Stats
1W - 3L
1,183 SR
Queue Stats
52W - 57L
1,459 Elo+
Solo
Team Averages
Level 66
1,521 SR
1,579 Elo+

VS

Team Averages
Level 58
1,521 SR
1,532 Elo+
Chaac
Chaac
BobDeBouwer2002
Chaac
Level 24
God Stats
0W - 1L
1,852 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Vulcan
Vulcan
Daniuxie
Vulcan
Level 38
God Stats
3W - 7L
1,507 SR
Queue Stats
74W - 44L
1,640 Elo+
Solo
Ullr
Ullr
Nekroice
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,482 Elo+
Party 3
Persephone
Persephone
TheBlazers
Persephone
Level 43
God Stats
0W - 2L
1,246 SR
Queue Stats
6W - 3L
1,482 Elo+
Party 3
Thor
Thor
joppie1234567
Thor
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 39L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Deyeck
Thor
18
7 / 1 / 10
12,914
1,174
11,922
10,225
4,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 1 / 14
10,288
935
14,258
14,410
16,469
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 3 / 11
11,176
1,016
13,807
8,531
2,946
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 1 / 8
11,820
1,075
9,911
9,868
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
janko49
Achilles
17
1 / 1 / 10
10,558
960
8,863
18,010
26,078
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

255

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
10,602
964
7,008
11,092
5,839
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Daniuxie
Vulcan
16
2 / 2 / 0
10,747
977
18,611
10,931
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ullr
16
1 / 6 / 2
10,198
927
11,451
16,167
5,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
TheBlazers
Persephone
16
1 / 2 / 3
10,635
967
11,704
6,593
2,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 3 / 5
10,839
985
7,965
17,451
14,348
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
18
Kills
7
7
Deaths
18
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Vulcan
Daniuxie
Vulcan
2
2
0
1
W
Thor
Deyeck
Thor
7
1
10
12
W
0
1
14
7
L
Ullr
1
6
2
0.33
W
3
3
11
2.83
W
7
1
8
11
L
Persephone
TheBlazers
Persephone
1
2
3
1.25
W
Achilles
janko49
Achilles
1
1
10
6
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,761
Damage
56,739
61,044
Taken
62,234
53,646
Mitigated
31,582
3,132
Healing
3,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,008
1,244
0
2,228
11,092
5,839
0
7,604
3,488
0
16,325
L
Vulcan
Daniuxie
Vulcan
18,611
4,432
0
410
10,931
3,836
0
5,366
5,565
44,766
0
W
Thor
Deyeck
Thor
11,922
884
0
176
10,225
4,158
0
5,406
4,819
0
35,848
W
14,258
1,896
669
0
14,410
16,469
0
6,862
7,548
28,999
0
L
Ullr
11,451
5,138
0
354
16,167
5,480
0
10,640
5,527
0
27,420
W
13,807
485
0
760
8,531
2,946
0
3,388
5,143
36,550
0
W
9,911
612
132
1,176
9,868
3,995
0
3,628
6,240
32,239
0
L
Persephone
TheBlazers
Persephone
11,704
1,625
186
727
6,593
2,079
0
3,184
3,407
32,125
0
W
Achilles
janko49
Achilles
8,863
1,665
0
219
18,010
26,078
0
11,031
6,979
0
20,589
L
7,965
1,152
0
0
17,451
14,348
0
11,182
6,269
0
19,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,756
Gold Earned
53,021
242
Minions Killed
198
13
Camps Cleared
3
1,099,492
Distance Traveled
979,326
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,602
964
27
2
0
148,829
0
L
Vulcan
10,747
977
76
7
2
227,651
0
W
Thor
12,914
1,174
53
5
7
209,860
0
W
Cthulhu
10,288
935
31
3
0
239,927
3
L
Ullr
10,198
927
40
4
0
197,693
0
W
Ah Puch
11,176
1,016
74
7
2
199,579
0
W
Nox
11,820
1,075
66
6
2
226,540
2
L
Persephone
10,635
967
30
3
0
204,294
1
W
Achilles
10,558
960
18
2
2
223,586
0
L
Thor
10,839
985
25
2
1
200,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role