Player Matchup

Pele
Pele
LordCheekClapper
Pele
Level 27
God Stats
1W - 2L
1,523 SR
Queue Stats
6W - 17L
1,379 Elo+
Party 2
Hercules
Hercules
SaevGul
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,374 Elo+
Party 2
Cupid
Cupid
TheDrPhilip
Cupid
Level 45
God Stats
2W - 6L
1,283 SR
Queue Stats
434W - 476L
1,414 Elo+
Solo
Sobek
Sobek
Yambizzle
Sobek
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 3
Tiamat
Tiamat
emd2519
Tiamat
Level 98
God Stats
16W - 13L
1,504 SR
Queue Stats
293W - 251L
1,505 Elo+
Party 3
Team Averages
Level 61
1,462 SR
1,434 Elo+

VS

Team Averages
Level 71
1,632 SR
1,464 Elo+
Chronos
Chronos
BigPeenPurv
Chronos
Level 64
God Stats
54W - 31L
1,591 SR
Queue Stats
765W - 742L
1,475 Elo+
Solo
Horus
Horus
DuppedEggz
Horus
Level 18
God Stats
11W - 10L
1,641 SR
Queue Stats
23W - 25L
1,461 Elo+
Party 1
Mercury
Mercury
ItsJourneys
Mercury
Level 67
God Stats
7W - 6L
1,685 SR
Queue Stats
118W - 117L
1,514 Elo+
Party 1
Da Ji
Da Ji
cloverfield135
Da Ji
Level 109
God Stats
2W - 2L
1,724 SR
Queue Stats
19W - 38L
1,372 Elo+
Solo
Persephone
Persephone
dubblub
Persephone
Level 97
God Stats
5W - 4L
1,519 SR
Queue Stats
918W - 934L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
4,002
308
102
594
147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
SaevGul
Hercules
11
4 / 6 / 0
7,317
563
8,679
13,727
6,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
0 / 2 / 0
6,421
494
1,783
7,349
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
Yambizzle
Sobek
11
2 / 1 / 0
6,649
511
2,042
8,015
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
emd2519
Tiamat
12
0 / 3 / 1
6,589
507
5,368
8,805
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BigPeenPurv
Chronos
14
1 / 1 / 1
7,856
604
4,590
5,043
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
11
0 / 2 / 3
6,673
513
2,067
7,870
4,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
ItsJourneys
Mercury
12
4 / 1 / 2
7,282
560
6,601
7,477
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
8 / 1 / 2
8,318
640
9,690
8,738
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
dubblub
Persephone
13
0 / 1 / 4
7,864
605
4,992
6,768
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
6
Kills
13
13
Deaths
6
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
BigPeenPurv
Chronos
1
1
1
1.5
W
Horus
0
2
3
0.75
W
Mercury
ItsJourneys
Mercury
4
1
2
5
L
0
1
0
0
L
Hercules
SaevGul
Hercules
4
6
0
0.67
L
0
2
0
0
L
Sobek
Yambizzle
Sobek
2
1
0
2
W
8
1
2
9
W
Persephone
dubblub
Persephone
0
1
4
2
L
Tiamat
emd2519
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,974
Damage
27,940
38,490
Taken
35,896
18,558
Mitigated
14,470
10,084
Healing
12,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
BigPeenPurv
Chronos
4,590
1,606
0
2,025
5,043
2,616
1,533
537
4,506
47,263
11,292
W
Horus
2,067
1,329
43
2,056
7,870
4,013
806
313
7,207
0
24,886
W
Mercury
ItsJourneys
Mercury
6,601
4,822
0
990
7,477
2,440
0
1,550
5,797
0
49,677
L
102
0
0
4
594
147
0
361
217
0
102
L
Hercules
SaevGul
Hercules
8,679
4,296
0
2,338
13,727
6,463
0
0
13,425
0
32,848
L
1,783
643
0
2,504
7,349
1,612
265
3,049
4,300
0
38,703
L
Sobek
Yambizzle
Sobek
2,042
244
0
3,029
8,015
6,168
0
3,017
4,892
16,423
0
W
9,690
2,726
0
4,925
8,738
3,102
0
592
7,987
0
48,967
W
Persephone
dubblub
Persephone
4,992
307
0
2,305
6,768
2,299
570
3,877
2,472
50,050
0
L
Tiamat
emd2519
Tiamat
5,368
250
0
2,209
8,805
4,168
0
2,134
6,493
42,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,978
Gold Earned
37,993
273
Minions Killed
446
0
Camps Cleared
0
963,958
Distance Traveled
1,333,122
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,856
604
120
9
0
243,545
1
W
Horus
6,673
513
41
3
0
206,324
0
W
Mercury
7,282
560
79
6
0
325,272
0
L
Pele
4,002
308
0
0
0
11,452
0
L
Hercules
7,317
563
60
5
0
210,435
0
L
Cupid
6,421
494
88
7
0
236,889
4
L
Sobek
6,649
511
38
3
0
247,467
1
W
Da Ji
8,318
640
92
7
0
320,616
0
W
Persephone
7,864
605
114
9
0
237,365
3
L
Tiamat
6,589
507
87
7
0
257,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role