Player Matchup

Bellona
Bellona
Gold II
Häley
Bellona
Gold II
Level 129
God Stats
15W - 11L
1,712 SR
Queue Stats
82W - 100L
1,581 MMR
Party 1
Rama
Rama
Gold II
ReaperPeach
Rama
Gold II
Level 136
God Stats
12W - 18L
1,260 SR
Queue Stats
521W - 516L
1,663 MMR
Solo
The Morrigan
The Morrigan
Gold II
SkipiOP
The Morrigan
Gold II
Level 124
God Stats
16W - 14L
1,563 SR
Queue Stats
260W - 250L
1,631 MMR
Solo
Set
Set
Platinum V
StephenFire
Set
Platinum V
Level 160
God Stats
70W - 62L
1,616 SR
Queue Stats
171W - 180L
1,709 MMR
Party 1
Athena
Athena
Silver I
neptoon24
Athena
Silver I
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 25L
1,639 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,530 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,554 SR
1,617 MMR
Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
Djsantiball
Morgan Le Fay
Gold II
Level 159
God Stats
4W - 3L
1,681 SR
Queue Stats
66W - 63L
1,641 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Frostbite
Gilgamesh
Platinum IV
Level 160
God Stats
3W - 6L
1,492 SR
Queue Stats
224W - 223L
1,688 MMR
Solo
Hou Yi
Hou Yi
Silver I
PremiumWolf
Hou Yi
Silver I
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,592 MMR
Solo
Mercury
Mercury
Gold III
TwiniusTails
Mercury
Gold III
Level 150
God Stats
3W - 3L
1,597 SR
Queue Stats
42W - 37L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Häley
Bellona
13
1 / 0 / 1
7,312
562
6,383
12,051
12,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 7 / 1
7,024
540
6,293
10,534
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
SkipiOP
The Morrigan
12
2 / 3 / 0
6,710
516
4,006
6,030
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 1
6,888
530
5,401
11,817
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
neptoon24
Athena
8
0 / 7 / 1
5,422
417
2,885
13,558
8,397
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AtlasErlang ShenBastetRavanaThoth

VS

Bans
PersephoneArtemisShivaCliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 2 / 0
7,373
567
8,479
11,297
10,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Djsantiball
Morgan Le Fay
15
6 / 0 / 3
8,746
673
8,657
4,735
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Frostbite
Gilgamesh
11
3 / 1 / 13
7,638
588
7,375
11,154
9,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
12
8 / 2 / 5
7,965
613
9,916
9,789
3,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
TwiniusTails
Mercury
14
4 / 0 / 4
7,873
606
5,595
6,256
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
21
21
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
2
0
0
W
Morgan Le Fay
Djsantiball
Morgan Le Fay
6
0
3
7.5
W
Gilgamesh
Frostbite
Gilgamesh
3
1
13
9.5
L
Bellona
Häley
Bellona
1
0
1
1.5
W
Hou Yi
8
2
5
5.25
L
2
7
1
0.36
L
The Morrigan
SkipiOP
The Morrigan
2
3
0
0.67
L
0
4
1
0.13
W
Mercury
TwiniusTails
Mercury
4
0
4
6
L
Athena
neptoon24
Athena
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,968
Damage
40,022
53,990
Taken
43,231
29,675
Mitigated
27,195
13,638
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,479
4,197
0
5,950
11,297
10,238
0
886
10,411
0
51,143
W
Morgan Le Fay
Djsantiball
Morgan Le Fay
8,657
1,247
0
391
4,735
1,919
164
893
3,842
66,378
0
W
Gilgamesh
Frostbite
Gilgamesh
7,375
1,993
1,650
2,474
11,154
9,514
142
2,784
8,370
0
21,900
L
Bellona
Häley
Bellona
6,383
3,119
0
5,326
12,051
12,199
0
0
12,051
0
44,174
W
Hou Yi
9,916
6,434
0
1,108
9,789
3,310
862
1,081
8,708
0
41,100
L
6,293
5,409
0
2,621
10,534
3,008
0
0
10,534
0
39,125
L
The Morrigan
SkipiOP
The Morrigan
4,006
770
0
1,454
6,030
2,312
0
1,897
4,132
35,091
3,654
L
5,401
2,305
0
3,536
11,817
3,759
0
3,852
7,965
0
50,380
W
Mercury
TwiniusTails
Mercury
5,595
3,313
0
468
6,256
2,214
0
1,101
5,155
0
57,221
L
Athena
neptoon24
Athena
2,885
982
0
701
13,558
8,397
0
2,907
10,651
13,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,356
Gold Earned
39,595
373
Minions Killed
441
0
Camps Cleared
0
1,285,519
Distance Traveled
1,409,688
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,373
567
107
8
0
240,683
3
W
Morgan Le Fay
8,746
673
119
9
0
283,987
5
W
Gilgamesh
7,638
588
31
2
0
297,953
5
L
Bellona
7,312
562
98
8
0
299,220
2
W
Hou Yi
7,965
613
85
7
0
240,611
3
L
Rama
7,024
540
74
6
0
211,150
5
L
The Morrigan
6,710
516
78
6
0
254,699
5
L
Set
6,888
530
101
8
0
260,987
0
W
Mercury
7,873
606
99
8
0
346,454
1
L
Athena
5,422
417
22
2
0
259,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role