Player Matchup

Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold V
Chiken-Rozey
The Morrigan
Gold V
Level 122
God Stats
2W - 0L
1,753 SR
Queue Stats
24W - 30L
1,614 MMR
Party 1
Artemis
Artemis
Gold I
Deacon885
Artemis
Gold I
Level 126
God Stats
82W - 48L
1,615 SR
Queue Stats
489W - 493L
1,605 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
JL-yseult
Kuzenbo
Silver I
Level 57
God Stats
8W - 2L
1,586 SR
Queue Stats
18W - 16L
1,588 MMR
Party 1
Bastet
Bastet
Gold II
kasperjoe14
Bastet
Gold II
Level 159
God Stats
18W - 7L
1,588 SR
Queue Stats
173W - 173L
1,627 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,609 SR
1,587 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,560 SR
1,609 MMR
Janus
Janus
Platinum V
A blind man7888
Janus
Platinum V
Level 148
God Stats
15W - 13L
1,591 SR
Queue Stats
240W - 214L
1,695 MMR
Party 2
Da Ji
Da Ji
Silver II
DarkRebelion689
Da Ji
Silver II
Level 107
God Stats
1W - 1L
1,526 SR
Queue Stats
2W - 1L
1,593 MMR
Solo
Odin
Odin
Silver I
MamaPapa-adanita
Odin
Silver I
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 234L
1,602 MMR
Solo
Hou Yi
Hou Yi
Gold II
XxSGT SEMTExX
Hou Yi
Gold II
Level 119
God Stats
2W - 2L
1,683 SR
Queue Stats
308W - 301L
1,558 MMR
Party 2
Artio
Artio
Silver II
iShuten_Doji
Artio
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
6 / 1 / 4
10,720
596
9,800
13,706
18,348
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
Chiken-Rozey
The Morrigan
19
18 / 1 / 6
12,166
676
20,412
7,093
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Deacon885
Artemis
16
5 / 4 / 7
10,085
560
11,340
12,072
4,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
JL-yseult
Kuzenbo
11
1 / 7 / 14
8,558
475
5,830
19,165
22,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
16
3 / 3 / 9
9,557
531
8,747
14,789
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
UllrErlang ShenArachneLoki

VS

Bans
ZeusSolAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 4
10,144
564
10,483
10,776
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 9 / 6
8,530
474
7,961
16,323
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 3 / 0
8,799
489
3,807
11,927
7,620
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 6 / 8
8,384
466
5,459
14,683
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 7 / 6
7,350
408
5,253
19,497
15,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
33
Kills
16
16
Deaths
33
40
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
1
4
8
L
5
8
4
0.88
W
The Morrigan
Chiken-Rozey
The Morrigan
18
1
6
21
L
4
9
6
0.78
W
Artemis
Deacon885
Artemis
5
4
7
2.13
W
Kuzenbo
JL-yseult
Kuzenbo
1
7
14
1.14
L
3
3
0
1
L
2
6
8
1
L
2
7
6
0.71
W
Bastet
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,129
Damage
32,963
66,825
Taken
73,206
54,724
Mitigated
35,786
24,393
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,800
1,147
0
7,208
13,706
18,348
97
1,657
12,003
0
75,627
L
10,483
323
0
288
10,776
2,998
0
5,035
5,741
62,431
0
W
The Morrigan
Chiken-Rozey
The Morrigan
20,412
2,668
0
2,882
7,093
3,504
436
1,952
5,081
79,120
11,323
L
7,961
2,243
0
2,605
16,323
5,111
0
3,855
12,468
0
43,164
W
Artemis
Deacon885
Artemis
11,340
6,026
0
4,162
12,072
4,803
2,737
2,845
9,157
0
78,754
W
Kuzenbo
JL-yseult
Kuzenbo
5,830
2,095
451
3,188
19,165
22,654
152
5,850
13,105
12,496
0
L
3,807
363
0
2,100
11,927
7,620
0
1,192
10,735
5,412
46,620
L
5,459
2,661
0
3,083
14,683
4,120
0
4,793
9,890
0
46,669
L
5,253
1,158
922
3,613
19,497
15,937
372
6,879
12,618
21,089
0
W
Bastet
8,747
2,734
0
6,502
14,789
5,415
892
3,709
10,932
0
59,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,086
Gold Earned
43,207
509
Minions Killed
426
0
Camps Cleared
0
1,793,630
Distance Traveled
1,522,732
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,720
596
164
9
0
386,728
5
L
Janus
10,144
564
130
7
0
325,738
5
W
The Morrigan
12,166
676
132
7
0
337,689
3
L
Da Ji
8,530
474
69
4
0
317,149
3
W
Artemis
10,085
560
110
6
0
307,272
1
W
Kuzenbo
8,558
475
9
1
0
342,178
10
L
Odin
8,799
489
112
6
0
273,461
2
L
Hou Yi
8,384
466
82
5
0
276,352
5
L
Artio
7,350
408
33
2
0
330,032
6
W
Bastet
9,557
531
94
5
0
419,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role