Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
GOMKillaBee
Bakasura
Level 154
God Stats
1W - 7L
1,500 SR
Queue Stats
320W - 319L
1,548 Elo+
Solo
Apollo
Apollo
NBF--Riican--PR
Apollo
Level 59
God Stats
11W - 19L
1,562 SR
Queue Stats
217W - 232L
1,491 Elo+
Solo
Loki
Loki
SmokinLoud
Loki
Level 89
God Stats
6W - 4L
1,547 SR
Queue Stats
200W - 205L
1,516 Elo+
Party 1
Yu Huang
Yu Huang
jjtunday
Yu Huang
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
342W - 310L
1,469 Elo+
Solo
Team Averages
Level 123
1,522 SR
1,505 Elo+

VS

Team Averages
Level 117
1,525 SR
1,529 Elo+
Camazotz
Camazotz
BLUE FIRE 78
Camazotz
Level 139
God Stats
7W - 14L
1,348 SR
Queue Stats
221W - 226L
1,520 Elo+
Party 2
Yu Huang
Yu Huang
EatMyCookies96
Yu Huang
Level 146
God Stats
7W - 4L
1,930 SR
Queue Stats
9W - 5L
1,721 Elo+
Solo
Da Ji
Da Ji
Metal Kraken547
Da Ji
Level 109
God Stats
7W - 5L
1,453 SR
Queue Stats
342W - 294L
1,673 Elo+
Party 2
Bacchus
Bacchus
banggotem93
Bacchus
Level 60
God Stats
2W - 2L
1,555 SR
Queue Stats
8W - 9L
1,205 Elo+
Party 2
Izanami
Izanami
jo779083
Izanami
Level 129
God Stats
3W - 3L
1,342 SR
Queue Stats
194W - 178L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
1
0 / 0 / 0
2,226
202
0
0
0
Bakasura
GOMKillaBee
Bakasura
11
2 / 1 / 0
6,221
566
3,354
7,367
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
6,265
570
3,269
5,942
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 1
6,607
601
4,339
8,131
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
jjtunday
Yu Huang
11
1 / 1 / 1
6,575
598
6,740
6,990
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BLUE FIRE 78
Camazotz
10
0 / 2 / 2
5,812
528
2,726
10,670
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
12
1 / 1 / 1
6,705
610
4,224
4,058
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 1
6,551
596
4,742
7,388
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
banggotem93
Bacchus
10
1 / 0 / 0
5,737
522
829
4,074
3,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
jo779083
Izanami
11
1 / 1 / 1
6,410
583
2,786
5,653
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
5
Kills
6
6
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Camazotz
BLUE FIRE 78
Camazotz
0
2
2
0.5
W
Yu Huang
1
1
1
1.5
L
Bakasura
GOMKillaBee
Bakasura
2
1
0
2
W
3
1
1
3.5
L
0
2
0
0
L
2
2
1
1.25
W
Bacchus
banggotem93
Bacchus
1
0
0
1
L
Yu Huang
jjtunday
Yu Huang
1
1
1
1.5
W
Izanami
jo779083
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,702
Damage
15,307
28,430
Taken
31,843
8,151
Mitigated
11,731
9,864
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
BLUE FIRE 78
Camazotz
2,726
817
184
4,398
10,670
3,842
0
5,262
5,408
0
23,908
W
Yu Huang
4,224
481
0
785
4,058
1,197
0
699
3,359
34,731
0
L
Bakasura
GOMKillaBee
Bakasura
3,354
2,419
0
2,923
7,367
2,217
0
1,081
6,222
0
32,034
W
4,742
1,270
0
3,041
7,388
2,458
0
779
6,559
0
35,787
L
3,269
1,550
0
2,049
5,942
1,545
0
1,031
4,871
0
46,374
L
4,339
1,356
0
1,659
8,131
2,267
0
1,636
6,339
0
39,916
W
Bacchus
banggotem93
Bacchus
829
37
388
1,322
4,074
3,009
87
0
4,011
12,307
0
L
Yu Huang
jjtunday
Yu Huang
6,740
1,368
0
3,233
6,990
2,122
354
943
5,945
39,133
0
W
Izanami
jo779083
Izanami
2,786
2,311
0
1,706
5,653
1,225
714
0
5,533
0
49,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,894
Gold Earned
31,215
316
Minions Killed
349
0
Camps Cleared
0
900,605
Distance Traveled
1,220,124
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
2,226
202
0
0
0
0
0
W
Camazotz
5,812
528
59
5
0
232,359
1
W
Yu Huang
6,705
610
85
8
0
235,025
1
L
Bakasura
6,221
566
65
6
0
239,737
2
W
Da Ji
6,551
596
74
7
0
279,900
4
L
Apollo
6,265
570
99
9
0
220,051
3
L
Loki
6,607
601
71
6
0
238,304
4
W
Bacchus
5,737
522
24
2
0
260,207
0
L
Yu Huang
6,575
598
81
7
0
202,513
2
W
Izanami
6,410
583
107
10
0
212,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role