Player Matchup

Fenrir
Fenrir
Bronze V
Ghuulr
Fenrir
Bronze V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,436 MMR
Party 1
Raijin
Raijin
Bronze III
Greenurs
Raijin
Bronze III
Level 88
God Stats
1W - 2L
1,747 SR
Queue Stats
1W - 4L
1,505 MMR
Party 1
Bacchus
Bacchus
Bronze IV
I Love Cauwk
Bacchus
Bronze IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,436 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 97
1,582 SR
1,459 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,636 SR
1,299 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
FengMin_RYDR
Morgan Le Fay
Gold V
Level 107
God Stats
6W - 4L
1,678 SR
Queue Stats
50W - 59L
1,358 MMR
Party 2
Chaac
Chaac
Silver I
Hood_AnimeLover
Chaac
Silver I
Level 88
God Stats
6W - 3L
1,682 SR
Queue Stats
25W - 22L
1,320 MMR
Party 2
Horus
Horus
Silver I
Xeroxerus_Kaisu
Horus
Silver I
Level 69
God Stats
2W - 1L
1,549 SR
Queue Stats
25W - 29L
1,220 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ghuulr
Fenrir
20
5 / 4 / 9
18,005
621
18,576
27,948
21,830
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Raijin
Greenurs
Raijin
20
5 / 5 / 10
18,494
638
25,749
20,152
9,564
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
I Love Cauwk
Bacchus
20
5 / 3 / 9
17,355
598
15,646
20,234
34,311
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
AtlasZeusBastetDa Ji

VS

Bans
GilgameshGebShivaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FengMin_RYDR
Morgan Le Fay
20
4 / 5 / 5
17,404
600
17,627
19,355
8,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 4 / 5
18,937
653
24,186
27,171
42,819
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 6 / 8
18,033
622
15,541
40,648
36,391
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
15
Kills
12
12
Deaths
15
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
FengMin_RYDR
Morgan Le Fay
4
5
5
1.3
L
Fenrir
Ghuulr
Fenrir
5
4
9
2.38
L
Raijin
Greenurs
Raijin
5
5
10
2
W
6
4
5
2.13
L
Bacchus
I Love Cauwk
Bacchus
5
3
9
3.17
W
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,971
Damage
57,354
68,334
Taken
87,174
65,705
Mitigated
87,320
12,164
Healing
26,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
FengMin_RYDR
Morgan Le Fay
17,627
1,874
1,009
3,582
19,355
8,110
992
11,402
7,805
87,950
0
L
Fenrir
Ghuulr
Fenrir
18,576
4,118
0
4,504
27,948
21,830
1,855
7,312
20,636
0
70,066
L
Raijin
Greenurs
Raijin
25,749
1,226
377
3,937
20,152
9,564
1,208
6,022
14,130
111,743
0
W
24,186
2,051
384
5,424
27,171
42,819
1,018
11,066
15,588
9,433
79,894
L
Bacchus
I Love Cauwk
Bacchus
15,646
710
1,181
2,165
20,234
34,311
463
7,097
13,119
41,624
0
W
15,541
9,129
3,082
13,235
40,648
36,391
1,326
19,386
20,823
0
59,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,854
Gold Earned
54,374
275
Minions Killed
244
15
Camps Cleared
7
1,472,123
Distance Traveled
1,564,150
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
17,404
600
104
4
0
508,890
3
L
Fenrir
18,005
621
79
3
7
504,198
3
L
Raijin
18,494
638
166
6
5
450,676
8
W
Chaac
18,937
653
68
2
6
563,524
1
L
Bacchus
17,355
598
30
1
3
517,249
0
W
Horus
18,033
622
72
2
1
491,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role