Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
TooEzForMe355
Neith
Level 18
God Stats
2W - 2L
1,739 SR
Queue Stats
28W - 17L
1,669 Elo+
Party 2
Atlas
Atlas
xxjanusxsnpingxx
Atlas
Level 148
God Stats
17W - 12L
1,683 SR
Queue Stats
252W - 192L
1,622 Elo+
Party 2
Team Averages
Level 88
1,641 SR
1,597 Elo+

VS

Team Averages
Level 74
1,517 SR
1,462 Elo+
Izanami
Izanami
Additive
Izanami
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 20L
1,362 Elo+
Party 1
Merlin
Merlin
Axklen
Merlin
Level 158
God Stats
1W - 0L
1,551 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Shiva
Shiva
TheAcidMann
Shiva
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
1 / 2 / 3
8,236
634
2,612
4,495
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 0 / 2
8,417
647
11,353
10,464
3,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 3
7,910
608
8,489
12,083
7,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Additive
Izanami
13
1 / 1 / 2
8,649
665
4,529
8,959
2,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Axklen
Merlin
14
1 / 1 / 2
8,984
691
12,897
7,775
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 1
8,335
641
7,180
12,333
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
4
4
Deaths
4
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
2
3
1.25
W
Izanami
Additive
Izanami
1
1
2
2
W
Merlin
Axklen
Merlin
1
1
2
2
W
2
2
1
1.25
L
2
0
2
3
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,454
Damage
24,606
27,042
Taken
29,067
12,092
Mitigated
12,205
3,475
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
2,612
520
0
1,074
4,495
1,353
0
2,112
2,354
14,177
0
W
Izanami
Additive
Izanami
4,529
3,128
0
2,808
8,959
2,731
1,121
4,034
4,445
0
33,154
W
Merlin
Axklen
Merlin
12,897
642
204
943
7,775
2,263
984
2,514
4,879
51,284
0
W
7,180
961
650
4,469
12,333
7,211
132
3,600
8,443
0
16,457
L
11,353
3,253
0
2,151
10,464
3,353
0
4,997
5,078
0
41,792
L
8,489
1,042
0
250
12,083
7,386
0
6,308
5,538
20,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,563
Gold Earned
25,968
128
Minions Killed
168
4
Camps Cleared
8
606,142
Distance Traveled
735,627
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,236
634
25
2
1
150,722
1
W
Izanami
8,649
665
64
5
3
240,671
1
W
Merlin
8,984
691
88
7
3
238,485
3
W
Shiva
8,335
641
16
1
2
256,471
2
L
Neith
8,417
647
78
6
2
214,653
4
L
Atlas
7,910
608
25
2
1
240,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role