Player Matchup

Cthulhu
Cthulhu
Platinum IV
 
Cthulhu
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
ClutchTheJoke
Sol
Gold V
Level 147
God Stats
2W - 0L
1,842 SR
Queue Stats
10W - 6L
1,663 MMR
Solo
Neith
Neith
Platinum IV
Gapingthroat
Neith
Platinum IV
Level 157
God Stats
29W - 49L
1,561 SR
Queue Stats
1,002W - 1,060L
1,708 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,634 SR
1,624 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,622 SR
1,640 MMR
Sylvanus
Sylvanus
Platinum V
Davidvgr
Sylvanus
Platinum V
Level 159
God Stats
16W - 19L
1,305 SR
Queue Stats
303W - 340L
1,554 MMR
Solo
Bastet
Bastet
Platinum V
DiamonDust77924
Bastet
Platinum V
Level 148
God Stats
5W - 4L
1,856 SR
Queue Stats
282W - 320L
1,764 MMR
Party 2
Zeus
Zeus
Gold II
ImEnma
Zeus
Gold II
Level 109
God Stats
5W - 5L
1,705 SR
Queue Stats
139W - 150L
1,603 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 9
6,318
1,053
3,066
8,479
5,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
7 / 1 / 3
6,969
1,162
6,542
6,799
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 2 / 8
5,910
985
3,825
4,073
1,208
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothAtlasShivaGilgameshArtio

VS

Bans
Ah Muzen CabAresGebCabrakanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Davidvgr
Sylvanus
7
1 / 4 / 1
4,671
779
2,652
5,004
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 2 / 2
5,374
896
2,760
6,825
2,281
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zeus
ImEnma
Zeus
9
2 / 5 / 2
5,503
917
6,000
5,421
2,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
5
5
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
9
3.25
W
7
1
3
8.5
L
Sylvanus
Davidvgr
Sylvanus
1
4
1
0.38
L
2
2
2
1.5
W
2
2
8
3
L
Zeus
ImEnma
Zeus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,433
Damage
11,412
19,351
Taken
17,250
8,648
Mitigated
8,276
7,761
Healing
2,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,066
180
371
2,854
8,479
5,717
0
3,343
4,982
11,096
0
W
6,542
2,710
0
3,603
6,799
1,723
2,020
2,729
3,955
25,755
0
L
Sylvanus
Davidvgr
Sylvanus
2,652
1,106
288
447
5,004
3,700
0
3,361
1,643
5,168
1,504
L
2,760
692
0
1,414
6,825
2,281
0
2,935
3,890
0
11,731
W
3,825
1,129
0
933
4,073
1,208
608
1,955
2,030
0
16,926
L
Zeus
ImEnma
Zeus
6,000
1,021
0
500
5,421
2,295
0
3,524
1,897
11,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,197
Gold Earned
15,548
89
Minions Killed
45
5
Camps Cleared
1
355,072
Distance Traveled
319,137
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,318
1,053
24
4
1
117,999
0
W
Sol
6,969
1,162
40
7
1
125,118
3
L
Sylvanus
4,671
779
10
2
0
74,682
1
L
Bastet
5,374
896
17
3
1
142,743
2
W
Neith
5,910
985
25
4
3
111,955
1
L
Zeus
5,503
917
18
3
0
101,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role