Player Matchup

Scylla
Scylla
Platinum I
I LikeGirls N0w
Scylla
Platinum I
Level 150
God Stats
32W - 40L
1,627 SR
Queue Stats
335W - 377L
1,866 MMR
Solo
Ganesha
Ganesha
Gold III
ImNotTheFather64
Ganesha
Gold III
Level 157
God Stats
40W - 54L
1,527 SR
Queue Stats
835W - 977L
1,454 MMR
Solo
Fenrir
Fenrir
Platinum II
Ssakion
Fenrir
Platinum II
Level 63
God Stats
27W - 28L
1,667 SR
Queue Stats
500W - 664L
1,972 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,607 SR
1,764 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 97
1,501 SR
1,393 MMR
Hun Batz
Hun Batz
Bronze V
Ghuulr
Hun Batz
Bronze V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,370 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Greenurs
Baron Samedi
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,439 MMR
Party 1
Chaac
Chaac
Bronze IV
I Love Cauwk
Chaac
Bronze IV
Level 64
God Stats
2W - 4L
1,503 SR
Queue Stats
2W - 6L
1,370 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 4
14,438
802
21,088
11,146
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
1 / 2 / 14
13,731
763
15,396
18,428
21,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Ssakion
Fenrir
16
4 / 3 / 6
11,902
661
9,950
20,857
15,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ah Muzen CabAtlasShivaBastetGeb

VS

Bans
BacchusAresGilgameshSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ghuulr
Hun Batz
15
3 / 6 / 6
11,001
611
13,623
22,618
8,517
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Greenurs
Baron Samedi
17
2 / 4 / 6
12,168
676
13,013
11,746
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 3
11,648
647
8,834
16,872
15,878
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
15
Kills
9
9
Deaths
15
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ghuulr
Hun Batz
3
6
6
1
L
Baron Samedi
Greenurs
Baron Samedi
2
4
6
1.25
W
10
4
4
3
L
4
5
3
1.1
W
1
2
14
4
W
Fenrir
Ssakion
Fenrir
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,434
Damage
35,470
50,431
Taken
51,236
41,128
Mitigated
27,546
12,772
Healing
10,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ghuulr
Hun Batz
13,623
4,356
0
1,850
22,618
8,517
0
16,337
5,920
0
35,664
L
Baron Samedi
Greenurs
Baron Samedi
13,013
932
2,467
3,150
11,746
3,151
0
9,332
2,281
43,179
0
W
21,088
2,380
0
647
11,146
3,518
1,377
2,230
8,916
68,697
0
L
8,834
1,269
166
3,152
16,872
15,878
0
11,236
5,407
0
25,553
W
15,396
1,445
197
6,697
18,428
21,757
475
4,797
13,631
58,573
0
W
Fenrir
Ssakion
Fenrir
9,950
1,840
0
5,231
20,857
15,853
96
6,309
14,548
22
36,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,071
Gold Earned
34,817
217
Minions Killed
155
10
Camps Cleared
5
1,018,977
Distance Traveled
882,854
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,001
611
45
3
1
291,495
2
L
Baron Samedi
12,168
676
76
4
2
292,593
5
W
Scylla
14,438
802
145
8
5
304,331
0
L
Chaac
11,648
647
34
2
2
298,766
0
W
Ganesha
13,731
763
18
1
1
369,176
4
W
Fenrir
11,902
661
54
3
4
345,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role