Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Ace_Tony25
Thor
Level 45
God Stats
0W - 6L
1,173 SR
Queue Stats
143W - 188L
1,323 Elo+
Party 3
Sun Wukong
Sun Wukong
DCTSoul
Sun Wukong
Level 22
God Stats
2W - 2L
1,544 SR
Queue Stats
43W - 53L
1,668 Elo+
Party 4
Hachiman
Hachiman
Driksharr
Hachiman
Level 126
God Stats
2W - 1L
1,592 SR
Queue Stats
121W - 125L
1,599 Elo+
Party 4
Yu Huang
Yu Huang
babineu
Yu Huang
Level 86
God Stats
0W - 5L
1,109 SR
Queue Stats
190W - 239L
1,347 Elo+
Party 3
Team Averages
Level 80
1,384 SR
1,487 Elo+

VS

Team Averages
Level 50
1,619 SR
1,567 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Nemesheesh
Nemesis
Level 3
God Stats
3W - 0L
1,735 SR
Queue Stats
3W - 0L
1,702 Elo+
Party 2
Janus
Janus
Shuskebab
Janus
Level 49
God Stats
15W - 5L
1,744 SR
Queue Stats
143W - 109L
1,632 Elo+
Party 2
Mercury
Mercury
对面中单没有大
Mercury
Level 65
God Stats
13W - 9L
1,479 SR
Queue Stats
185W - 189L
1,476 Elo+
Solo
Ares
Ares
无情的叶子
Ares
Level 84
God Stats
3W - 3L
1,635 SR
Queue Stats
264W - 241L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 5 / 0
4,709
471
2,172
7,022
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 0
5,422
542
1,865
7,745
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
DCTSoul
Sun Wukong
10
2 / 1 / 0
5,932
593
5,576
8,084
2,911
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Driksharr
Hachiman
7
0 / 3 / 0
4,727
473
4,215
8,462
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
babineu
Yu Huang
9
0 / 3 / 1
5,305
531
1,061
5,307
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
3 / 0 / 5
6,290
629
6,512
5,306
1,520
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Nemesheesh
Nemesis
12
6 / 1 / 4
7,021
702
8,902
6,610
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Shuskebab
Janus
12
4 / 0 / 1
6,591
659
4,311
1,494
360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
6,156
616
2,684
6,840
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 0 / 6
6,023
602
4,802
6,237
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
15
15
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
0
0
W
Hou Yi
 
Hou Yi
3
0
5
5.5
L
1
3
0
0.33
L
Sun Wukong
DCTSoul
Sun Wukong
2
1
0
2
L
Hachiman
Driksharr
Hachiman
0
3
0
0
W
Nemesis
Nemesheesh
Nemesis
6
1
4
8
W
Janus
Shuskebab
Janus
4
0
1
4.5
L
Yu Huang
babineu
Yu Huang
0
3
1
0.17
W
0
2
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,889
Damage
27,211
36,620
Taken
26,487
11,609
Mitigated
10,786
11,422
Healing
8,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,172
625
664
1,028
7,022
3,792
0
2,993
3,967
9,751
0
W
Hou Yi
 
Hou Yi
6,512
2,529
0
500
5,306
1,520
378
972
4,334
0
41,998
L
1,865
413
0
3,006
7,745
1,983
0
1,165
6,480
0
26,566
L
Sun Wukong
DCTSoul
Sun Wukong
5,576
1,377
0
2,246
8,084
2,911
0
0
8,084
0
31,234
L
Hachiman
Driksharr
Hachiman
4,215
1,743
0
3,168
8,462
1,525
0
2,003
6,419
0
26,287
W
Nemesis
Nemesheesh
Nemesis
8,902
5,401
0
1,840
6,610
2,854
0
631
5,979
0
40,647
W
Janus
Shuskebab
Janus
4,311
42
0
470
1,494
360
0
212
1,282
33,113
0
L
Yu Huang
babineu
Yu Huang
1,061
108
0
1,310
5,307
1,398
0
2,285
2,874
25,942
0
W
2,684
1,296
0
2,915
6,840
1,820
0
0
6,840
0
32,177
W
4,802
101
0
2,858
6,237
4,232
0
1,418
4,819
15,834
1,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,095
Gold Earned
32,081
249
Minions Killed
309
0
Camps Cleared
0
1,002,962
Distance Traveled
1,063,281
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,709
471
20
2
0
190,429
6
W
Hou Yi
6,290
629
67
7
0
186,060
3
L
Thor
5,422
542
61
6
0
225,759
6
L
Sun Wukong
5,932
593
61
6
0
212,470
0
L
Hachiman
4,727
473
45
5
0
175,710
4
W
Nemesis
7,021
702
64
6
0
254,324
4
W
Janus
6,591
659
72
7
0
228,572
2
L
Yu Huang
5,305
531
62
6
0
198,594
2
W
Mercury
6,156
616
80
8
0
199,332
0
W
Ares
6,023
602
26
3
0
194,993
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role