Player Matchup
Team Averages
Masters
Average Tier
Level 148
1,732 SR
2,378
MMR
VS
Team Averages
Bronze III
Average Tier
Level 48
1,736 SR
1,500
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Brøne
Cupid
12
4 / 0 / 0
6,209
1,242
3,686
5,036
2,003
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
HevenStar
Chronos
8
0 / 4 / 0
4,633
927
2,525
5,298
2,348
Tainted Steel
+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.
OLD Ring of Hecate
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
Iron Mail
+75
Health
+10
Physical Protection
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,209
1,242
61
12
5
103,738
3
L
4,633
927
34
7
1
107,729
0