Player Matchup

Yu Huang
Yu Huang
Jimor
Yu Huang
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 101L
1,516 Elo+
Party 2
Cupid
Cupid
LamaDesTodes
Cupid
Level 159
God Stats
11W - 9L
1,500 SR
Queue Stats
408W - 424L
1,473 Elo+
Solo
Ares
Ares
TheJulay
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
tatsumi28
Amaterasu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
tva463
Nemesis
Level 67
God Stats
1W - 4L
1,214 SR
Queue Stats
205W - 225L
1,442 Elo+
Solo
Team Averages
Level 68
1,443 SR
1,486 Elo+

VS

Team Averages
Level 66
1,369 SR
1,484 Elo+
Osiris
Osiris
Arcaneforce8
Osiris
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 29L
1,626 Elo+
Solo
Sylvanus
Sylvanus
Baddy-16
Sylvanus
Level 87
God Stats
2W - 7L
1,157 SR
Queue Stats
30W - 44L
1,433 Elo+
Party 3
Gilgamesh
Gilgamesh
DamagePlan11
Gilgamesh
Level 83
God Stats
9W - 12L
1,424 SR
Queue Stats
198W - 191L
1,445 Elo+
Party 1
Anubis
Anubis
MöhreDerEchte
Anubis
Level 25
God Stats
7W - 4L
1,597 SR
Queue Stats
25W - 34L
1,451 Elo+
Party 3
Neith
Neith
Paragonisgone
Neith
Level 88
God Stats
17W - 20L
1,164 SR
Queue Stats
186W - 199L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Jimor
Yu Huang
14
0 / 5 / 3
8,924
446
10,409
13,333
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 0
8,429
421
6,303
16,694
4,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
11
0 / 11 / 1
6,805
340
3,145
15,919
12,941
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
tatsumi28
Amaterasu
15
1 / 4 / 0
9,065
453
5,291
14,488
13,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
tva463
Nemesis
14
2 / 10 / 0
8,569
428
10,855
21,711
7,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
9 / 1 / 5
13,635
682
21,302
26,427
27,582
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Baddy-16
Sylvanus
18
5 / 0 / 10
12,349
617
8,911
12,194
18,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
DamagePlan11
Gilgamesh
19
8 / 0 / 6
12,450
623
9,258
14,508
6,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
5 / 2 / 6
12,204
610
11,974
10,767
4,607
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 1 / 8
13,012
651
9,683
8,436
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
4
Kills
34
35
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Osiris
9
1
5
11.5
W
Sylvanus
Baddy-16
Sylvanus
5
0
10
10
W
Gilgamesh
DamagePlan11
Gilgamesh
8
0
6
11
L
Yu Huang
Jimor
Yu Huang
0
5
3
0.3
L
1
5
0
0.2
W
5
2
6
4
W
7
1
8
11
L
Ares
0
11
1
0.05
L
Amaterasu
tatsumi28
Amaterasu
1
4
0
0.25
L
Nemesis
tva463
Nemesis
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,003
Damage
61,128
82,145
Taken
72,332
42,310
Mitigated
60,967
14,436
Healing
37,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
21,302
11,876
0
14,896
26,427
27,582
1,742
6,955
18,987
0
111,237
W
Sylvanus
Baddy-16
Sylvanus
8,911
1,318
2,005
5,649
12,194
18,668
1,006
1,960
9,993
36,113
9,150
W
Gilgamesh
DamagePlan11
Gilgamesh
9,258
2,753
0
6,825
14,508
6,885
1,901
1,237
13,187
0
74,016
L
Yu Huang
Jimor
Yu Huang
10,409
846
0
1,366
13,333
4,216
0
2,830
10,503
49,817
0
L
6,303
2,978
559
4,908
16,694
4,779
0
5,282
11,412
0
64,486
W
11,974
689
0
4,854
10,767
4,607
3,362
4,994
5,307
80,387
0
W
9,683
2,894
0
3,611
8,436
3,225
5,889
1,327
6,961
0
99,194
L
Ares
3,145
360
0
0
15,919
12,941
0
6,347
9,572
13,157
0
L
Amaterasu
tatsumi28
Amaterasu
5,291
3,165
0
4,712
14,488
13,199
0
830
13,658
0
50,714
L
Nemesis
tva463
Nemesis
10,855
5,669
0
2,891
21,711
7,175
0
4,893
16,818
0
60,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,792
Gold Earned
63,650
442
Minions Killed
630
0
Camps Cleared
0
1,726,433
Distance Traveled
1,939,087
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,635
682
159
8
0
390,467
0
W
Sylvanus
12,349
617
50
3
0
305,311
4
W
Gilgamesh
12,450
623
124
6
0
486,280
13
L
Yu Huang
8,924
446
120
6
0
343,689
7
L
Cupid
8,429
421
119
6
0
326,730
5
W
Anubis
12,204
610
125
6
0
368,940
6
W
Neith
13,012
651
172
9
0
388,089
4
L
Ares
6,805
340
16
1
0
310,440
5
L
Amaterasu
9,065
453
106
5
0
371,467
3
L
Nemesis
8,569
428
81
4
0
374,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role