Player Matchup

Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
KralKuci
Hercules
Level 102
God Stats
34W - 16L
1,784 SR
Queue Stats
253W - 167L
1,622 Elo+
Party 1
Discordia
Discordia
Plajik
Discordia
Level 112
God Stats
38W - 21L
1,614 SR
Queue Stats
432W - 332L
1,603 Elo+
Party 1
Team Averages
Level 105
1,633 SR
1,575 Elo+

VS

Team Averages
Level 23
1,661 SR
1,292 Elo+
Hel
Hel
Heaiden
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,279 Elo+
Party 2
Anubis
Anubis
JocelinM
Anubis
Level 48
God Stats
4W - 2L
1,983 SR
Queue Stats
19W - 24L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
remy7770
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,119 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
9 / 2 / 18
10,004
909
8,977
13,930
11,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
KralKuci
Hercules
15
16 / 0 / 12
11,365
1,033
16,861
17,363
14,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Plajik
Discordia
14
6 / 2 / 19
9,650
877
11,641
7,046
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
9
0 / 11 / 2
6,828
621
5,850
12,871
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
JocelinM
Anubis
11
2 / 9 / 2
8,352
759
5,169
10,150
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
remy7770
Cthulhu
11
2 / 11 / 1
8,208
746
6,500
18,232
11,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
9
31
Kills
4
4
Deaths
31
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
2
18
9
L
Hel
0
11
2
0.09
L
Anubis
JocelinM
Anubis
2
9
2
0.33
W
Hercules
KralKuci
Hercules
16
0
12
22
W
Discordia
Plajik
Discordia
6
2
19
7.75
L
Cthulhu
remy7770
Cthulhu
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,479
Damage
17,519
38,339
Taken
41,253
27,605
Mitigated
17,880
19,140
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,977
1,408
138
6,367
13,930
11,408
408
3,416
10,272
0
37,908
L
Hel
5,850
782
918
1,011
12,871
2,780
0
4,778
8,093
12,553
0
L
Anubis
JocelinM
Anubis
5,169
107
0
632
10,150
3,649
0
2,891
7,259
15,876
0
W
Hercules
KralKuci
Hercules
16,861
6,168
405
11,360
17,363
14,043
478
10,114
5,419
0
31,605
W
Discordia
Plajik
Discordia
11,641
555
0
870
7,046
2,154
1,812
3,716
3,067
35,103
0
L
Cthulhu
remy7770
Cthulhu
6,500
659
57
1,610
18,232
11,451
0
4,018
14,214
12,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,019
Gold Earned
23,388
126
Minions Killed
60
8
Camps Cleared
1
620,573
Distance Traveled
502,903
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,004
909
45
4
3
201,642
1
L
Hel
6,828
621
22
2
0
175,830
1
L
Anubis
8,352
759
20
2
1
126,058
0
W
Hercules
11,365
1,033
34
3
0
217,156
4
W
Discordia
9,650
877
47
4
5
201,775
5
L
Cthulhu
8,208
746
18
2
0
201,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role