Player Matchup

Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Llewic
Neith
Level 25
God Stats
0W - 2L
1,293 SR
Queue Stats
33W - 32L
1,568 Elo+
Party 3
Yu Huang
Yu Huang
Rymuru
Yu Huang
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,445 Elo+
Party 3
Zeus
Zeus
X7_Thunder_7X
Zeus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
577W - 614L
1,438 Elo+
Party 2
Thoth
Thoth
isaacdias
Thoth
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 4L
1,763 Elo+
Party 2
Team Averages
Level 55
1,459 SR
1,543 Elo+

VS

Team Averages
Level 86
1,726 SR
1,649 Elo+
Atlas
Atlas
JonaSMT
Atlas
Level 154
God Stats
6W - 3L
1,996 SR
Queue Stats
91W - 81L
1,660 Elo+
Party 1
Chaac
Chaac
Jumbaas
Chaac
Level 49
God Stats
7W - 8L
1,374 SR
Queue Stats
82W - 119L
1,446 Elo+
Solo
Neith
Neith
Nechta
Neith
Level 68
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Merlin
Merlin
SifPanda
Merlin
Level 8
God Stats
5W - 8L
1,797 SR
Queue Stats
41W - 38L
1,919 Elo+
Party 1
Hun Batz
Hun Batz
yagosete
Hun Batz
Level 149
God Stats
2W - 0L
1,748 SR
Queue Stats
17W - 17L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
1 / 6 / 1
8,603
506
4,907
13,810
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
Llewic
Neith
16
7 / 8 / 2
10,713
630
10,233
13,746
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Rymuru
Yu Huang
11
1 / 7 / 5
7,314
430
4,106
9,489
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 8 / 3
7,065
416
2,142
7,587
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thoth
isaacdias
Thoth
14
2 / 5 / 1
8,811
518
7,997
12,896
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JonaSMT
Atlas
13
3 / 4 / 9
8,977
528
5,052
15,314
10,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Jumbaas
Chaac
16
3 / 1 / 2
9,614
566
8,747
11,807
7,899
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Nechta
Neith
14
6 / 4 / 5
9,293
547
7,608
12,339
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SifPanda
Merlin
16
9 / 1 / 9
10,266
604
11,928
8,991
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
yagosete
Hun Batz
16
13 / 2 / 7
10,716
630
13,235
13,145
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
11
Kills
34
34
Deaths
12
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
1
0.25
W
Atlas
JonaSMT
Atlas
3
4
9
1.88
W
Chaac
Jumbaas
Chaac
3
1
2
4
L
Neith
Llewic
Neith
7
8
2
1
W
Neith
Nechta
Neith
6
4
5
2.13
L
Yu Huang
Rymuru
Yu Huang
1
7
5
0.5
W
Merlin
SifPanda
Merlin
9
1
9
13.5
L
0
8
3
0.19
L
Thoth
isaacdias
Thoth
2
5
1
0.5
W
Hun Batz
yagosete
Hun Batz
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,385
Damage
46,570
57,528
Taken
61,596
17,261
Mitigated
33,287
8,554
Healing
15,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,907
2,079
0
230
13,810
4,579
0
3,815
9,995
0
69,179
W
Atlas
JonaSMT
Atlas
5,052
1,212
2,221
2,887
15,314
10,489
454
3,251
12,063
18,469
4,242
W
Chaac
Jumbaas
Chaac
8,747
1,604
0
3,184
11,807
7,899
338
6,763
5,044
0
64,076
L
Neith
Llewic
Neith
10,233
3,065
0
1,728
13,746
5,278
732
2,742
11,004
0
52,765
W
Neith
Nechta
Neith
7,608
2,414
231
3,351
12,339
5,538
2,027
2,497
9,842
0
45,854
L
Yu Huang
Rymuru
Yu Huang
4,106
874
288
1,068
9,489
2,199
0
4,644
4,845
24,424
0
W
Merlin
SifPanda
Merlin
11,928
971
0
2,389
8,991
3,902
428
562
8,429
72,334
0
L
2,142
481
0
190
7,587
1,565
0
4,049
3,538
20,822
0
L
Thoth
isaacdias
Thoth
7,997
844
0
5,050
12,896
3,640
45
1,398
11,498
60,159
0
W
Hun Batz
yagosete
Hun Batz
13,235
4,583
0
1,509
13,145
5,459
1,407
1,172
11,973
0
67,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,506
Gold Earned
48,866
425
Minions Killed
460
0
Camps Cleared
0
1,627,349
Distance Traveled
1,679,894
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,603
506
130
8
0
390,948
2
W
Atlas
8,977
528
34
2
0
331,284
8
W
Chaac
9,614
566
132
8
0
351,793
0
L
Neith
10,713
630
99
6
0
284,623
1
W
Neith
9,293
547
89
5
0
282,407
5
L
Yu Huang
7,314
430
27
2
0
310,442
3
W
Merlin
10,266
604
117
7
0
328,756
8
L
Zeus
7,065
416
49
3
0
312,610
0
L
Thoth
8,811
518
120
7
0
328,726
6
W
Hun Batz
10,716
630
88
5
0
385,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role