Player Matchup

Jormungandr
Jormungandr
BonkerPlays
Jormungandr
Level 145
God Stats
6W - 1L
1,820 SR
Queue Stats
101W - 85L
1,497 Elo+
Party 1
Kukulkan
Kukulkan
ClutchTheJoke
Kukulkan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,532 Elo+
Party 1
Bastet
Bastet
ColderKaldr
Bastet
Level 129
God Stats
1W - 0L
1,329 SR
Queue Stats
34W - 26L
1,669 Elo+
Party 1
Shiva
Shiva
KingRatt45
Shiva
Level 104
God Stats
24W - 14L
1,651 SR
Queue Stats
151W - 172L
1,439 Elo+
Solo
Medusa
Medusa
xPsky
Medusa
Level 148
God Stats
5W - 2L
1,794 SR
Queue Stats
291W - 297L
1,598 Elo+
Party 1
Team Averages
Level 135
1,619 SR
1,547 Elo+

VS

Team Averages
Level 84
1,636 SR
1,597 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
BONEPIT2020
Geb
Level 78
God Stats
3W - 1L
1,627 SR
Queue Stats
42W - 24L
1,638 Elo+
Solo
Ra
Ra
opchase
Ra
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 118L
1,596 Elo+
Party 2
Charybdis
Charybdis
soTOKYO
Charybdis
Level 99
God Stats
19W - 15L
1,627 SR
Queue Stats
148W - 122L
1,614 Elo+
Party 2
Thanatos
Thanatos
uwuLoch
Thanatos
Level 88
God Stats
4W - 1L
1,925 SR
Queue Stats
50W - 24L
1,636 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BonkerPlays
Jormungandr
14
5 / 2 / 3
8,882
592
10,680
10,335
10,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
ClutchTheJoke
Kukulkan
15
5 / 1 / 3
8,897
593
8,815
6,651
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
14
6 / 1 / 3
8,471
565
6,252
11,183
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shiva
11
3 / 1 / 5
7,524
502
4,996
9,626
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
xPsky
Medusa
12
4 / 3 / 2
7,885
526
8,015
9,239
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 5 / 0
6,649
443
5,053
14,716
10,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 3
6,199
413
2,736
9,500
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 5 / 1
6,814
454
4,705
9,023
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
soTOKYO
Charybdis
13
4 / 4 / 0
7,984
532
9,807
8,897
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
uwuLoch
Thanatos
11
2 / 5 / 1
6,824
455
5,510
13,198
4,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
23
Kills
8
8
Deaths
23
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
5
0
0.4
L
0
4
3
0.38
W
Jormungandr
BonkerPlays
Jormungandr
5
2
3
3.25
W
Kukulkan
ClutchTheJoke
Kukulkan
5
1
3
6.5
W
Bastet
6
1
3
7.5
W
Shiva
3
1
5
5.5
L
0
5
1
0.1
L
Charybdis
soTOKYO
Charybdis
4
4
0
1
L
Thanatos
uwuLoch
Thanatos
2
5
1
0.5
W
Medusa
xPsky
Medusa
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,758
Damage
27,811
47,034
Taken
55,334
24,198
Mitigated
24,034
16,202
Healing
18,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,053
1,842
0
3,074
14,716
10,703
0
10,500
4,216
0
32,761
L
2,736
663
0
1,736
9,500
4,573
0
2,430
7,070
13,821
0
W
Jormungandr
BonkerPlays
Jormungandr
10,680
4,757
0
250
10,335
10,715
64
2,014
8,321
55,710
0
W
Kukulkan
ClutchTheJoke
Kukulkan
8,815
775
0
369
6,651
2,316
102
1,221
5,430
58,235
0
W
Bastet
6,252
1,491
0
6,767
11,183
3,502
0
926
10,257
0
55,279
W
Shiva
4,996
1,177
1,506
4,807
9,626
5,285
625
2,033
7,593
0
16,905
L
4,705
126
177
2,098
9,023
2,863
0
2,913
6,110
48,652
0
L
Charybdis
soTOKYO
Charybdis
9,807
4,249
0
3,192
8,897
1,518
0
0
8,897
0
46,734
L
Thanatos
uwuLoch
Thanatos
5,510
1,414
0
7,919
13,198
4,377
0
3,652
9,546
0
37,613
W
Medusa
xPsky
Medusa
8,015
3,414
0
2,503
9,239
2,380
2,853
1,247
7,992
0
47,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,659
Gold Earned
34,470
446
Minions Killed
328
0
Camps Cleared
0
1,445,431
Distance Traveled
1,424,234
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,649
443
63
4
0
298,653
3
L
Geb
6,199
413
19
1
0
294,320
4
W
Jormungandr
8,882
592
129
9
0
277,908
1
W
Kukulkan
8,897
593
117
8
0
286,276
2
W
Bastet
8,471
565
80
5
0
324,191
0
W
Shiva
7,524
502
22
1
0
306,749
8
L
Ra
6,814
454
91
6
0
269,486
4
L
Charybdis
7,984
532
92
6
0
256,105
6
L
Thanatos
6,824
455
63
4
0
305,670
2
W
Medusa
7,885
526
98
7
0
250,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role