Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Almoyus
Agni
Level 68
God Stats
10W - 15L
1,513 SR
Queue Stats
224W - 243L
1,534 Elo+
Solo
Heimdallr
Heimdallr
MythySmithy
Heimdallr
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hercules
Hercules
Rabidwolverine32
Hercules
Level 42
God Stats
0W - 1L
1,550 SR
Queue Stats
64W - 80L
1,467 Elo+
Party 2
Janus
Janus
TheBrucie31
Janus
Level 104
God Stats
6W - 10L
1,398 SR
Queue Stats
113W - 129L
1,467 Elo+
Party 2
Team Averages
Level 90
1,492 SR
1,494 Elo+

VS

Team Averages
Level 114
1,662 SR
1,674 Elo+
Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Ookthar
Fafnir
Level 126
God Stats
26W - 2L
2,022 SR
Queue Stats
715W - 49L
2,191 Elo+
Party 1
Baba Yaga
Baba Yaga
TheBingus
Baba Yaga
Level 79
God Stats
8W - 0L
1,832 SR
Queue Stats
581W - 323L
1,675 Elo+
Party 1
Neith
Neith
一剑怒杀
Neith
Level 142
God Stats
47W - 52L
1,456 SR
Queue Stats
962W - 997L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 0
5,588
1,118
874
1,670
624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
Almoyus
Agni
9
0 / 2 / 0
5,393
1,079
2,151
4,350
1,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
MythySmithy
Heimdallr
10
0 / 4 / 0
5,460
1,092
3,962
9,267
2,567
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 0
5,374
1,075
1,003
3,756
1,518
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 0
5,427
1,085
666
2,379
520
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

253

VS

Team 2 Tickets

463

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 0 / 4
8,067
1,613
8,340
4,430
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
 
Discordia
11
3 / 0 / 6
6,889
1,378
4,374
1,519
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Ookthar
Fafnir
11
2 / 0 / 9
7,191
1,438
2,783
2,731
2,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baba Yaga
TheBingus
Baba Yaga
11
0 / 0 / 7
6,249
1,250
1,450
1,140
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 0 / 3
5,687
1,137
2,727
1,527
693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
12
12
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Medusa
 
Medusa
7
0
4
9
W
Discordia
 
Discordia
3
0
6
6
L
Agni
Almoyus
Agni
0
2
0
0
L
Heimdallr
MythySmithy
Heimdallr
0
4
0
0
W
Fafnir
Ookthar
Fafnir
2
0
9
6.5
L
0
3
0
0
W
Baba Yaga
TheBingus
Baba Yaga
0
0
7
3.5
L
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,656
Damage
19,674
21,422
Taken
11,347
6,230
Mitigated
5,822
1,267
Healing
2,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
874
160
0
287
1,670
624
0
538
1,132
0
1,810
W
Medusa
 
Medusa
8,340
4,464
0
765
4,430
1,466
0
899
3,531
0
22,222
W
Discordia
 
Discordia
4,374
662
0
90
1,519
573
0
328
1,191
17,439
0
L
Agni
Almoyus
Agni
2,151
110
0
180
4,350
1,001
0
1,520
2,768
5,678
0
L
Heimdallr
MythySmithy
Heimdallr
3,962
1,048
70
245
9,267
2,567
0
3,906
5,321
0
9,419
W
Fafnir
Ookthar
Fafnir
2,783
408
375
1,055
2,731
2,641
0
1,129
1,602
3,680
0
L
1,003
295
0
485
3,756
1,518
0
1,385
2,355
0
3,418
W
Baba Yaga
TheBingus
Baba Yaga
1,450
179
0
291
1,140
449
0
410
730
14,102
0
L
666
0
0
0
2,379
520
0
1,120
1,239
3,434
0
W
2,727
1,297
0
90
1,527
693
0
51
1,476
0
4,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,242
Gold Earned
34,083
30
Minions Killed
106
2
Camps Cleared
8
283,493
Distance Traveled
519,497
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,588
1,118
2
0
0
34,932
1
W
Medusa
8,067
1,613
37
7
5
123,133
1
W
Discordia
6,889
1,378
33
7
0
120,225
1
L
Agni
5,393
1,079
11
2
0
71,206
1
L
Heimdallr
5,460
1,092
7
1
1
85,681
0
W
Fafnir
7,191
1,438
7
1
2
96,992
1
L
Hercules
5,374
1,075
3
1
1
47,460
0
W
Baba Yaga
6,249
1,250
28
6
0
113,004
0
L
Janus
5,427
1,085
7
1
0
44,214
0
W
Neith
5,687
1,137
1
0
1
66,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role