Player Matchup

Horus
Horus
BonkerPlays
Horus
Level 145
God Stats
5W - 6L
1,619 SR
Queue Stats
101W - 85L
1,516 Elo+
Party 1
Medusa
Medusa
CallMe_Kiyo
Medusa
Level 154
God Stats
6W - 5L
1,755 SR
Queue Stats
235W - 226L
1,587 Elo+
Solo
The Morrigan
The Morrigan
ClutchTheJoke
The Morrigan
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,580 Elo+
Party 1
Eset
Eset
ColderKaldr
Eset
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 26L
1,764 Elo+
Party 1
Loki
Loki
xPsky
Loki
Level 148
God Stats
0W - 4L
1,316 SR
Queue Stats
291W - 297L
1,622 Elo+
Party 1
Team Averages
Level 145
1,538 SR
1,614 Elo+

VS

Team Averages
Level 120
1,525 SR
1,557 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Killer_Greed696
Medusa
Level 107
God Stats
3W - 7L
1,416 SR
Queue Stats
313W - 323L
1,586 Elo+
Solo
Athena
Athena
NotableNeko
Athena
Level 159
God Stats
5W - 3L
1,533 SR
Queue Stats
548W - 530L
1,552 Elo+
Party 2
Loki
Loki
mickeynotgood
Loki
Level 85
God Stats
3W - 3L
1,434 SR
Queue Stats
194W - 184L
1,558 Elo+
Party 2
Osiris
Osiris
soTOKYO
Osiris
Level 99
God Stats
2W - 0L
1,740 SR
Queue Stats
148W - 122L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,661
566
3,111
7,479
5,346
Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
11
2 / 2 / 0
6,249
625
2,041
4,980
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Morrigan
ClutchTheJoke
The Morrigan
9
0 / 5 / 2
5,180
518
2,534
5,483
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 4
5,081
508
1,557
8,692
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
xPsky
Loki
9
3 / 5 / 0
5,511
551
3,483
7,151
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 2 / 5
6,558
656
8,021
4,839
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 1 / 1
5,958
596
3,623
4,127
1,007
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
1 / 2 / 5
5,742
574
3,517
5,396
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
7 / 0 / 1
6,485
649
3,514
4,262
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
soTOKYO
Osiris
11
1 / 0 / 0
5,729
573
4,969
7,002
5,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
16
16
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
5
3.75
L
0
1
0
0
L
Medusa
2
2
0
1
L
The Morrigan
ClutchTheJoke
The Morrigan
0
5
2
0.2
L
0
3
4
0.67
W
2
1
1
2.5
W
Athena
1
2
5
1.75
W
7
0
1
7.5
W
Osiris
soTOKYO
Osiris
1
0
0
1
L
Loki
xPsky
Loki
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,726
Damage
23,644
33,785
Taken
25,626
14,278
Mitigated
13,479
5,878
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,021
680
579
1,798
4,839
1,927
0
1,666
3,173
42,331
0
L
3,111
1,282
0
2,053
7,479
5,346
0
0
7,479
0
28,923
L
Medusa
2,041
1,082
0
1,172
4,980
1,520
64
490
4,490
0
34,657
L
The Morrigan
ClutchTheJoke
The Morrigan
2,534
338
0
250
5,483
1,524
0
3,342
2,141
29,714
0
L
1,557
389
0
1,419
8,692
3,781
0
4,054
4,638
12,296
0
W
3,623
1,118
0
1,133
4,127
1,007
0
468
3,659
0
36,956
W
Athena
3,517
1,247
0
958
5,396
3,351
0
1,628
3,768
15,639
0
W
3,514
999
0
2,609
4,262
1,244
0
329
3,933
0
29,173
W
Osiris
soTOKYO
Osiris
4,969
1,274
0
3,655
7,002
5,950
0
0
7,002
0
33,073
L
Loki
xPsky
Loki
3,483
1,193
0
984
7,151
2,107
0
3,652
3,499
0
23,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,682
Gold Earned
30,472
265
Minions Killed
297
0
Camps Cleared
0
914,614
Distance Traveled
1,032,065
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,558
656
80
8
0
191,992
3
L
Horus
5,661
566
61
6
0
187,926
0
L
Medusa
6,249
625
81
8
0
177,588
3
L
The Morrigan
5,180
518
54
5
0
165,863
2
L
Eset
5,081
508
22
2
0
177,645
2
W
Medusa
5,958
596
60
6
0
203,884
6
W
Athena
5,742
574
29
3
0
202,690
4
W
Loki
6,485
649
64
6
0
224,017
3
W
Osiris
5,729
573
64
6
0
209,482
3
L
Loki
5,511
551
47
5
0
205,592
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role