Player Matchup

Arachne
Arachne
DaSpoopyGhost
Arachne
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,571 Elo+
Solo
Apollo
Apollo
EndGrim
Apollo
Level 127
God Stats
1W - 1L
1,310 SR
Queue Stats
159W - 160L
1,443 Elo+
Solo
Kukulkan
Kukulkan
I DUD ITSSS
Kukulkan
Level 155
God Stats
19W - 13L
1,661 SR
Queue Stats
136W - 122L
1,595 Elo+
Solo
Izanami
Izanami
RadiantPup988
Izanami
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,366 Elo+
Solo
Cthulhu
Cthulhu
Zwoods15300
Cthulhu
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 64L
1,516 Elo+
Solo
Team Averages
Level 122
1,494 SR
1,498 Elo+

VS

Team Averages
Level 97
1,633 SR
1,471 Elo+
Fenrir
Fenrir
Humorofadeadguy
Fenrir
Level 94
God Stats
0W - 1L
1,213 SR
Queue Stats
16W - 19L
1,492 Elo+
Party 1
Eset
Eset
Owegno
Eset
Level 83
God Stats
0W - 3L
1,917 SR
Queue Stats
10W - 16L
1,471 Elo+
Party 1
Athena
Athena
Sippiy
Athena
Level 124
God Stats
2W - 2L
1,744 SR
Queue Stats
21W - 26L
1,472 Elo+
Party 1
Mercury
Mercury
ThyIronMaiden
Mercury
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,441 Elo+
Solo
Neith
Neith
WolfForest
Neith
Level 121
God Stats
2W - 2L
1,792 SR
Queue Stats
14W - 19L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
3 / 1 / 1
8,763
584
2,926
9,001
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
EndGrim
Apollo
14
2 / 2 / 7
8,366
558
6,041
9,050
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
I DUD ITSSS
Kukulkan
15
3 / 1 / 3
9,457
630
6,587
5,521
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
16
5 / 0 / 3
9,850
657
9,728
11,176
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Zwoods15300
Cthulhu
13
2 / 1 / 5
7,978
532
8,446
11,081
7,243
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,561
504
4,213
9,334
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
Owegno
Eset
13
2 / 5 / 2
7,771
518
5,900
7,768
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Sippiy
Athena
10
0 / 2 / 2
6,349
423
4,965
15,165
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
10
0 / 3 / 0
6,683
446
4,261
8,103
3,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
11
0 / 4 / 1
6,548
437
5,304
7,621
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
15
Kills
5
5
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
3
1
1
3.5
W
Apollo
EndGrim
Apollo
2
2
7
2.75
L
3
1
0
3
W
Kukulkan
I DUD ITSSS
Kukulkan
3
1
3
4.5
L
Eset
Owegno
Eset
2
5
2
0.6
W
Izanami
5
0
3
6.5
L
Athena
Sippiy
Athena
0
2
2
0.5
L
Mercury
0
3
0
0
L
Neith
0
4
1
0.13
W
Cthulhu
Zwoods15300
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,728
Damage
24,643
45,829
Taken
47,991
18,891
Mitigated
25,030
17,087
Healing
6,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
2,926
1,782
0
2,001
9,001
3,022
0
1,607
7,362
0
47,874
W
Apollo
EndGrim
Apollo
6,041
3,290
0
2,798
9,050
2,794
1,375
2,037
7,013
0
49,264
L
4,213
1,287
0
1,155
9,334
5,284
553
1,996
7,338
0
46,130
W
Kukulkan
I DUD ITSSS
Kukulkan
6,587
431
0
1,250
5,521
1,882
1,030
2,324
3,197
69,027
0
L
Eset
Owegno
Eset
5,900
287
127
727
7,768
3,085
470
2,286
5,482
44,677
0
W
Izanami
9,728
7,332
0
7,709
11,176
3,950
1,972
1,666
9,154
0
61,921
L
Athena
Sippiy
Athena
4,965
1,701
0
813
15,165
10,758
0
6,102
9,063
19,259
0
L
Mercury
4,261
1,900
0
2,428
8,103
3,085
0
0
8,103
0
32,340
L
Neith
5,304
1,952
0
1,300
7,621
2,818
0
4,649
2,972
0
36,135
W
Cthulhu
Zwoods15300
Cthulhu
8,446
501
370
2,959
11,081
7,243
32
3,231
7,850
35,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,414
Gold Earned
34,912
467
Minions Killed
375
0
Camps Cleared
0
1,560,585
Distance Traveled
1,429,381
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,763
584
80
5
0
362,173
1
W
Apollo
8,366
558
86
6
0
281,367
3
L
Fenrir
7,561
504
100
7
0
347,237
3
W
Kukulkan
9,457
630
135
9
0
314,337
3
L
Eset
7,771
518
93
6
0
288,990
2
W
Izanami
9,850
657
101
7
0
297,967
1
L
Athena
6,349
423
30
2
0
334,647
8
L
Mercury
6,683
446
81
5
0
192,538
5
L
Neith
6,548
437
71
5
0
265,969
3
W
Cthulhu
7,978
532
65
4
0
304,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role