Player Matchup

Anhur
Anhur
DankDerith
Anhur
Level 159
God Stats
6W - 5L
1,942 SR
Queue Stats
423W - 335L
1,679 Elo+
Party 1
Rama
Rama
Heis3nbug
Rama
Level 159
God Stats
31W - 28L
1,540 SR
Queue Stats
460W - 363L
1,698 Elo+
Party 1
Achilles
Achilles
Sparky330
Achilles
Level 109
God Stats
18W - 8L
1,759 SR
Queue Stats
114W - 79L
1,695 Elo+
Party 1
Ra
Ra
Toefluff321
Ra
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,654 Elo+
Party 1
Horus
Horus
Ymnar
Horus
Level 98
God Stats
29W - 20L
1,629 SR
Queue Stats
262W - 218L
1,676 Elo+
Party 1
Team Averages
Level 117
1,674 SR
1,681 Elo+

VS

Team Averages
Level 124
1,630 SR
1,572 Elo+
Khepri
Khepri
Granced
Khepri
Level 104
God Stats
3W - 6L
1,540 SR
Queue Stats
20W - 27L
1,590 Elo+
Party 2
Set
Set
HyperPisz
Set
Level 108
God Stats
5W - 7L
1,518 SR
Queue Stats
137W - 132L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
IvanBlessed
Cthulhu
Level 156
God Stats
6W - 2L
1,822 SR
Queue Stats
51W - 50L
1,624 Elo+
Solo
Zeus
Zeus
NinjaMaster280
Zeus
Level 145
God Stats
2W - 3L
1,656 SR
Queue Stats
62W - 61L
1,554 Elo+
Party 2
Hou Yi
Hou Yi
TheFox11758
Hou Yi
Level 106
God Stats
11W - 10L
1,613 SR
Queue Stats
54W - 57L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
9 / 2 / 18
13,919
580
15,979
25,937
26,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
20
10 / 4 / 11
14,136
589
22,837
19,154
7,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Sparky330
Achilles
19
3 / 1 / 13
13,200
550
12,520
22,071
35,236
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 5 / 13
14,104
588
10,779
16,233
6,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Ymnar
Horus
20
14 / 2 / 16
14,664
611
24,227
23,646
11,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Granced
Khepri
14
1 / 6 / 5
9,719
405
6,102
21,181
21,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 8 / 2
11,133
464
13,753
22,570
15,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
IvanBlessed
Cthulhu
17
1 / 6 / 0
10,726
447
6,973
21,882
15,380
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
6 / 7 / 2
11,830
493
19,974
17,594
6,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
16
1 / 12 / 2
10,525
439
13,310
21,519
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
24
39
Kills
13
14
Deaths
39
71
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
9
2
18
9
L
Khepri
Granced
Khepri
1
6
5
0.58
W
Rama
10
4
11
3.88
L
4
8
2
0.63
L
Cthulhu
IvanBlessed
Cthulhu
1
6
0
0.17
L
6
7
2
1
W
Achilles
Sparky330
Achilles
3
1
13
9.5
L
Hou Yi
1
12
2
0.17
W
3
5
13
1.9
W
Horus
Ymnar
Horus
14
2
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,342
Damage
60,112
107,041
Taken
104,746
86,372
Mitigated
64,660
31,686
Healing
12,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
15,979
6,026
2,619
3,905
25,937
26,229
1,743
5,613
18,319
2,069
52,067
L
Khepri
Granced
Khepri
6,102
1,456
0
1,854
21,181
21,125
0
2,997
18,184
22,649
0
W
Rama
22,837
16,061
0
7,472
19,154
7,649
4,865
5,685
13,388
0
106,362
L
13,753
5,093
0
1,284
22,570
15,524
0
4,563
18,007
0
93,232
L
Cthulhu
IvanBlessed
Cthulhu
6,973
333
0
3,493
21,882
15,380
344
582
21,300
71,288
0
L
19,974
1,184
256
1,879
17,594
6,159
126
2,096
15,498
71,713
0
W
Achilles
Sparky330
Achilles
12,520
2,898
0
1,993
22,071
35,236
962
7,650
14,269
0
73,791
L
Hou Yi
13,310
6,701
0
3,948
21,519
6,472
1,518
998
20,358
0
81,582
W
10,779
1,259
1,914
5,655
16,233
6,219
1,475
6,157
9,764
104,636
0
W
Horus
Ymnar
Horus
24,227
10,998
2,819
5,309
23,646
11,039
1,590
8,603
14,731
0
112,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,023
Gold Earned
53,933
648
Minions Killed
528
0
Camps Cleared
0
2,322,938
Distance Traveled
2,130,609
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,919
580
45
2
0
451,370
5
L
Khepri
9,719
405
24
1
0
463,534
8
W
Rama
14,136
589
138
6
0
430,084
8
L
Set
11,133
464
120
5
0
455,987
2
L
Cthulhu
10,726
447
131
5
0
360,663
6
L
Zeus
11,830
493
130
5
0
436,344
2
W
Achilles
13,200
550
127
5
0
440,459
7
L
Hou Yi
10,525
439
123
5
0
414,081
4
W
Ra
14,104
588
211
9
0
490,748
2
W
Horus
14,664
611
127
5
0
510,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role