Player Matchup

Geb
Geb
Deggu
Geb
Level 144
God Stats
63W - 71L
1,517 SR
Queue Stats
340W - 372L
1,467 Elo+
Solo
Medusa
Medusa
Emera1
Medusa
Level 74
God Stats
41W - 32L
1,593 SR
Queue Stats
50W - 43L
1,503 Elo+
Solo
Eset
Eset
FullMetalBlood
Eset
Level 59
God Stats
7W - 6L
1,424 SR
Queue Stats
242W - 270L
1,409 Elo+
Solo
Chaac
Chaac
Ninfetamina1
Chaac
Level 80
God Stats
1W - 0L
1,643 SR
Queue Stats
9W - 11L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
再见二丁目
Morgan Le Fay
Level 159
God Stats
14W - 14L
1,382 SR
Queue Stats
417W - 449L
1,470 Elo+
Solo
Team Averages
Level 103
1,512 SR
1,471 Elo+

VS

Team Averages
Level 88
1,527 SR
1,445 Elo+
Scylla
Scylla
Kytrip79
Scylla
Level 149
God Stats
0W - 2L
1,651 SR
Queue Stats
41W - 43L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
RamonM
Kukulkan
Level 80
God Stats
22W - 18L
1,527 SR
Queue Stats
31W - 25L
1,487 Elo+
Solo
Mercury
Mercury
SiluLilu
Mercury
Level 148
God Stats
9W - 6L
1,626 SR
Queue Stats
59W - 35L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
iScream
Kuzenbo
Level 62
God Stats
3W - 4L
1,585 SR
Queue Stats
175W - 179L
1,498 Elo+
Solo
Neith
Neith
meyriane
Neith
Level 2
God Stats
3W - 4L
1,247 SR
Queue Stats
5W - 7L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Deggu
Geb
18
1 / 2 / 19
11,370
1,034
8,390
10,981
15,512
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Emera1
Medusa
18
7 / 3 / 11
12,423
1,129
18,335
11,941
5,436
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
4 / 1 / 7
11,688
1,063
7,873
4,513
1,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 2 / 10
12,735
1,158
18,164
13,058
11,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
再见二丁目
Morgan Le Fay
18
6 / 1 / 10
12,405
1,128
23,449
8,820
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

227

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kytrip79
Scylla
17
1 / 3 / 7
11,424
1,039
13,000
12,709
4,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
RamonM
Kukulkan
16
0 / 5 / 3
10,340
940
6,282
12,786
3,444
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
SiluLilu
Mercury
17
4 / 8 / 3
11,847
1,077
12,025
22,482
8,200
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
iScream
Kuzenbo
17
2 / 1 / 6
12,079
1,098
10,200
18,684
24,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
meyriane
Neith
16
2 / 11 / 1
10,543
958
3,023
14,567
4,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
29
28
Kills
9
9
Deaths
28
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Geb
Deggu
Geb
1
2
19
5.25
W
Medusa
Emera1
Medusa
7
3
11
4.17
W
4
1
7
7.5
L
Scylla
Kytrip79
Scylla
1
3
7
1.5
W
10
2
10
7.5
L
Kukulkan
RamonM
Kukulkan
0
5
3
0.3
L
Mercury
SiluLilu
Mercury
4
8
3
0.69
L
Kuzenbo
iScream
Kuzenbo
2
1
6
5
L
Neith
meyriane
Neith
2
11
1
0.23
W
Morgan Le Fay
再见二丁目
Morgan Le Fay
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,211
Damage
44,530
49,313
Taken
81,228
38,008
Mitigated
44,500
11,217
Healing
1,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Deggu
Geb
8,390
827
0
0
10,981
15,512
0
7,990
2,991
18,989
0
W
Medusa
Emera1
Medusa
18,335
11,509
0
3,110
11,941
5,436
0
5,580
6,361
0
47,468
W
7,873
361
1,279
1,111
4,513
1,840
0
1,884
2,629
34,448
0
L
Scylla
Kytrip79
Scylla
13,000
630
0
14
12,709
4,014
0
5,641
6,999
39,998
0
W
18,164
4,410
0
4,075
13,058
11,667
0
7,494
5,564
42
31,042
L
Kukulkan
RamonM
Kukulkan
6,282
1,072
0
0
12,786
3,444
0
7,158
5,515
34,346
0
L
Mercury
SiluLilu
Mercury
12,025
5,974
0
0
22,482
8,200
0
10,699
11,618
0
32,991
L
Kuzenbo
iScream
Kuzenbo
10,200
3,239
0
1,100
18,684
24,686
0
9,793
8,793
28,318
0
L
Neith
meyriane
Neith
3,023
1,643
0
110
14,567
4,156
0
6,463
7,912
0
7,710
W
Morgan Le Fay
再见二丁目
Morgan Le Fay
23,449
628
110
1,532
8,820
3,553
0
6,534
2,286
43,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,621
Gold Earned
56,233
233
Minions Killed
227
11
Camps Cleared
5
1,071,095
Distance Traveled
1,090,748
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,370
1,034
15
1
3
226,049
1
W
Medusa
12,423
1,129
66
6
3
202,186
0
W
Eset
11,688
1,063
70
6
0
213,596
0
L
Scylla
11,424
1,039
72
7
1
225,924
0
W
Chaac
12,735
1,158
31
3
2
198,866
1
L
Kukulkan
10,340
940
65
6
0
218,565
0
L
Mercury
11,847
1,077
54
5
4
280,875
0
L
Kuzenbo
12,079
1,098
30
3
0
242,311
2
L
Neith
10,543
958
6
1
0
123,073
0
W
Morgan Le Fay
12,405
1,128
51
5
3
230,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role