Player Matchup

Jormungandr
Jormungandr
Jonnyj38
Jormungandr
Level 154
God Stats
0W - 1L
1,601 SR
Queue Stats
1W - 4L
1,458 Elo+
Party 1
Cupid
Cupid
Jordan509
Cupid
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Magnificent___J
Chang'e
Level 155
God Stats
52W - 41L
1,608 SR
Queue Stats
302W - 300L
1,560 Elo+
Solo
Chaac
Chaac
Pepin21
Chaac
Level 123
God Stats
0W - 1L
1,785 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
ikikturtles
Da Ji
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,545 Elo+
Party 1
Team Averages
Level 143
1,599 SR
1,513 Elo+

VS

Team Averages
Level 101
1,546 SR
1,577 Elo+
Bellona
Bellona
 
Bellona
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ShaoCuck
Zeus
Level 107
God Stats
1W - 3L
1,729 SR
Queue Stats
195W - 179L
1,636 Elo+
Party 2
Achilles
Achilles
Wumpus1
Achilles
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jonnyj38
Jormungandr
14
1 / 4 / 2
8,717
436
4,226
14,021
9,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
Jordan509
Cupid
13
2 / 5 / 3
8,885
444
10,890
14,435
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

16
3 / 6 / 2
10,073
504
7,558
13,172
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Pepin21
Chaac
15
0 / 5 / 0
9,144
457
5,848
17,402
12,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 5 / 2
9,702
485
8,343
15,790
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
5 / 1 / 7
12,708
635
9,880
16,282
13,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Jormungandr
 
Jormungandr
17
2 / 0 / 9
10,581
529
7,604
14,929
14,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
 
Jing Wei
17
2 / 3 / 6
10,319
516
7,269
11,826
4,241
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
19
11 / 4 / 2
12,171
609
17,986
10,276
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Wumpus1
Achilles
18
5 / 2 / 8
11,275
564
7,638
11,930
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
10
Kills
25
25
Deaths
10
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
7
8.5
W
Jormungandr
 
Jormungandr
2
0
9
6.5
W
Jing Wei
 
Jing Wei
2
3
6
1.67
L
Jormungandr
Jonnyj38
Jormungandr
1
4
2
0.5
L
Cupid
Jordan509
Cupid
2
5
3
0.7
L
3
6
2
0.67
L
Chaac
Pepin21
Chaac
0
5
0
0
W
Zeus
11
4
2
3
W
Achilles
Wumpus1
Achilles
5
2
8
4.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,865
Damage
50,377
74,820
Taken
65,243
34,902
Mitigated
40,149
18,509
Healing
15,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,880
3,935
0
6,670
16,282
13,055
848
3,618
12,664
0
79,936
W
Jormungandr
 
Jormungandr
7,604
1,236
0
3,306
14,929
14,184
562
2,644
12,285
65,287
0
W
Jing Wei
 
Jing Wei
7,269
4,756
0
4,097
11,826
4,241
1,499
1,230
10,596
0
73,609
L
Jormungandr
Jonnyj38
Jormungandr
4,226
449
0
340
14,021
9,631
337
5,851
8,035
28,934
0
L
Cupid
Jordan509
Cupid
10,890
4,824
219
5,616
14,435
3,766
1,050
5,778
8,607
0
56,245
L
7,558
283
934
3,987
13,172
3,655
0
4,006
8,868
69,810
0
L
Chaac
Pepin21
Chaac
5,848
805
0
2,570
17,402
12,463
0
3,895
13,427
0
63,106
W
Zeus
17,986
1,181
0
1,294
10,276
3,780
796
1,303
8,973
87,119
0
W
Achilles
Wumpus1
Achilles
7,638
1,872
0
594
11,930
4,889
1,141
2,989
8,941
0
77,808
L
8,343
1,667
0
4,843
15,790
5,387
0
5,257
10,293
0
54,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,521
Gold Earned
57,054
498
Minions Killed
653
0
Camps Cleared
0
1,897,320
Distance Traveled
2,003,928
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,708
635
187
9
0
388,049
8
W
Jormungandr
10,581
529
104
5
0
396,356
5
W
Jing Wei
10,319
516
114
6
0
403,272
4
L
Jormungandr
8,717
436
61
3
0
372,000
2
L
Cupid
8,885
444
99
5
0
327,254
4
L
Chang'e
10,073
504
109
5
0
399,779
4
L
Chaac
9,144
457
140
7
0
386,721
4
W
Zeus
12,171
609
148
7
0
369,097
7
W
Achilles
11,275
564
100
5
0
447,154
8
L
Da Ji
9,702
485
89
4
0
411,566
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role