Player Matchup

Ymir
Ymir
HeChemicalFe
Ymir
Level 48
God Stats
17W - 8L
1,769 SR
Queue Stats
31W - 32L
1,732 Elo+
Party 1
Chang'e
Chang'e
M O LILSLIMCAT
Chang'e
Level 60
God Stats
12W - 13L
1,489 SR
Queue Stats
44W - 40L
1,469 Elo+
Party 1
Fenrir
Fenrir
SpicyMcNugz
Fenrir
Level 65
God Stats
8W - 5L
1,585 SR
Queue Stats
137W - 129L
1,548 Elo+
Party 1
Shiva
Shiva
SyntheticRose
Shiva
Level 76
God Stats
20W - 12L
1,495 SR
Queue Stats
125W - 126L
1,525 Elo+
Party 1
Medusa
Medusa
lostinnull
Medusa
Level 107
God Stats
2W - 1L
1,523 SR
Queue Stats
287W - 301L
1,472 Elo+
Party 1
Team Averages
Level 71
1,572 SR
1,549 Elo+

VS

Team Averages
Level 72
1,478 SR
1,464 Elo+
Hel
Hel
KimmyJoe8210
Hel
Level 29
God Stats
20W - 21L
1,484 SR
Queue Stats
63W - 61L
1,446 Elo+
Party 3
Cupid
Cupid
NineAxe82
Cupid
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 48L
1,467 Elo+
Party 2
Da Ji
Da Ji
Shadow_HCR
Da Ji
Level 85
God Stats
0W - 3L
1,159 SR
Queue Stats
117W - 115L
1,454 Elo+
Party 3
Thoth
Thoth
WaitingToWakeUp
Thoth
Level 124
God Stats
8W - 4L
1,744 SR
Queue Stats
133W - 110L
1,468 Elo+
Party 3
Cerberus
Cerberus
andresdj16
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 18
10,136
533
7,568
14,934
16,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 2 / 7
10,119
533
8,868
11,583
3,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
18
16 / 0 / 10
11,781
620
13,708
11,787
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 0 / 9
10,973
578
12,665
14,435
14,196
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
lostinnull
Medusa
17
8 / 3 / 8
10,758
566
17,417
16,356
6,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 1
7,588
399
2,360
12,549
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
NineAxe82
Cupid
11
0 / 9 / 5
7,401
390
7,724
15,625
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
12
3 / 8 / 1
7,983
420
5,006
14,169
4,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 6 / 0
8,781
462
7,389
9,760
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
andresdj16
Cerberus
11
2 / 9 / 3
7,526
396
9,519
25,246
18,469
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
18
39
Kills
8
8
Deaths
41
52
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
18
4.67
L
0
9
1
0.06
W
3
2
7
3.25
L
Cupid
NineAxe82
Cupid
0
9
5
0.28
L
Da Ji
3
8
1
0.44
W
Fenrir
16
0
10
21
W
7
0
9
11.5
L
3
6
0
0.5
L
Cerberus
andresdj16
Cerberus
2
9
3
0.39
W
Medusa
lostinnull
Medusa
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,226
Damage
31,998
69,095
Taken
77,349
47,641
Mitigated
34,353
27,702
Healing
15,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,568
1,819
0
3,310
14,934
16,694
492
4,741
10,193
15,245
0
L
2,360
110
407
3,468
12,549
4,954
0
2,375
10,174
35,628
0
W
8,868
1,020
3,254
6,370
11,583
3,836
1,835
4,223
7,360
63,496
0
L
Cupid
NineAxe82
Cupid
7,724
4,151
96
3,667
15,625
2,928
497
2,100
13,525
0
30,022
L
Da Ji
5,006
597
0
3,138
14,169
4,574
0
2,042
12,127
0
43,037
W
Fenrir
13,708
2,657
0
3,148
11,787
6,632
484
3,062
8,725
0
83,513
W
12,665
1,196
172
4,414
14,435
14,196
21
3,589
10,846
0
60,661
L
7,389
240
0
1,090
9,760
3,428
0
3,034
6,726
52,520
0
L
Cerberus
andresdj16
Cerberus
9,519
990
0
3,785
25,246
18,469
259
6,885
18,361
35,000
0
W
Medusa
lostinnull
Medusa
17,417
7,372
0
7,034
16,356
6,283
3,912
4,646
11,710
0
92,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,767
Gold Earned
39,279
487
Minions Killed
371
0
Camps Cleared
0
1,825,656
Distance Traveled
1,690,787
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,136
533
20
1
0
324,122
1
L
Hel
7,588
399
81
4
0
365,439
4
W
Chang'e
10,119
533
95
5
0
358,620
2
L
Cupid
7,401
390
64
3
0
329,197
5
L
Da Ji
7,983
420
78
4
0
345,878
4
W
Fenrir
11,781
620
121
6
0
430,442
5
W
Shiva
10,973
578
111
6
0
382,720
2
L
Thoth
8,781
462
93
5
0
334,714
8
L
Cerberus
7,526
396
55
3
0
315,559
0
W
Medusa
10,758
566
140
7
0
329,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role