Player Matchup

Cerberus
Cerberus
AceSinCity
Cerberus
Level 83
God Stats
1W - 1L
1,284 SR
Queue Stats
41W - 37L
1,518 Elo+
Party 3
Scylla
Scylla
Olmstead-50
Scylla
Level 125
God Stats
3W - 0L
1,439 SR
Queue Stats
86W - 90L
1,447 Elo+
Party 1
Medusa
Medusa
Overdog999
Medusa
Level 125
God Stats
3W - 1L
1,571 SR
Queue Stats
90W - 93L
1,449 Elo+
Party 1
Ah Puch
Ah Puch
SOJAof300
Ah Puch
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 52L
1,517 Elo+
Party 3
Loki
Loki
trinitydeval
Loki
Level 107
God Stats
3W - 0L
1,825 SR
Queue Stats
48W - 45L
1,457 Elo+
Party 3
Team Averages
Level 114
1,524 SR
1,478 Elo+

VS

Team Averages
Level 117
1,486 SR
1,512 Elo+
Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
GokuBlackSS4
Anhur
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 53L
1,534 Elo+
Solo
Tiamat
Tiamat
Nazraul
Tiamat
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 72L
1,544 Elo+
Solo
Ares
Ares
SEYVANHEL
Ares
Level 148
God Stats
4W - 9L
1,133 SR
Queue Stats
1,472W - 1,621L
1,476 Elo+
Solo
Fafnir
Fafnir
pugspuns
Fafnir
Level 125
God Stats
4W - 2L
1,800 SR
Queue Stats
53W - 55L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceSinCity
Cerberus
14
2 / 4 / 15
10,138
534
5,345
16,538
16,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
19
8 / 3 / 3
11,995
631
12,572
7,494
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Overdog999
Medusa
16
7 / 1 / 7
10,953
576
11,667
10,056
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
SOJAof300
Ah Puch
17
7 / 4 / 4
11,318
596
16,428
17,927
12,986
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 13
11,090
584
5,775
13,406
4,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
7 / 4 / 3
10,293
542
10,881
15,644
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 6 / 4
8,198
431
4,483
10,624
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Nazraul
Tiamat
17
5 / 5 / 1
10,175
536
9,088
15,508
8,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
13
1 / 7 / 6
7,845
413
5,243
12,972
8,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
pugspuns
Fafnir
14
1 / 4 / 1
8,531
449
5,592
15,583
17,614
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
26
Kills
14
14
Deaths
26
42
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
4
3
2.13
W
Cerberus
AceSinCity
Cerberus
2
4
15
2.38
L
0
6
4
0.33
L
Tiamat
Nazraul
Tiamat
5
5
1
1.1
W
Scylla
8
3
3
3.17
W
Medusa
Overdog999
Medusa
7
1
7
10.5
L
Ares
1
7
6
0.57
W
Ah Puch
SOJAof300
Ah Puch
7
4
4
2.25
L
Fafnir
pugspuns
Fafnir
1
4
1
0.38
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,787
Damage
35,287
65,421
Taken
70,331
40,403
Mitigated
42,418
24,270
Healing
10,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,881
3,812
0
500
15,644
5,797
721
5,896
9,748
0
58,164
W
Cerberus
AceSinCity
Cerberus
5,345
195
630
3,800
16,538
16,637
1,674
3,592
12,946
24,868
920
L
4,483
1,397
0
1,824
10,624
1,966
0
3,494
7,130
0
42,048
L
Tiamat
Nazraul
Tiamat
9,088
945
0
4,459
15,508
8,569
1,261
8,080
7,428
65,477
0
W
Scylla
12,572
912
0
1,023
7,494
2,599
2,365
3,935
3,559
70,252
0
W
Medusa
Overdog999
Medusa
11,667
5,701
0
4,279
10,056
3,192
5,199
2,392
7,664
0
77,023
L
Ares
5,243
245
0
190
12,972
8,472
0
5,979
6,993
30,861
0
W
Ah Puch
SOJAof300
Ah Puch
16,428
2,452
0
10,650
17,927
12,986
1,557
6,131
11,796
71,193
0
L
Fafnir
pugspuns
Fafnir
5,592
1,117
0
4,012
15,583
17,614
160
10,810
4,773
40,544
0
W
5,775
1,217
0
3,888
13,406
4,989
1,321
3,873
9,533
0
69,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,494
Gold Earned
45,042
552
Minions Killed
419
0
Camps Cleared
0
1,711,667
Distance Traveled
1,639,030
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,293
542
90
5
0
338,267
1
W
Cerberus
10,138
534
65
3
0
358,035
0
L
Anhur
8,198
431
82
4
0
321,147
6
L
Tiamat
10,175
536
127
7
0
306,534
4
W
Scylla
11,995
631
127
7
0
318,806
5
W
Medusa
10,953
576
114
6
0
344,806
9
L
Ares
7,845
413
45
2
0
344,260
2
W
Ah Puch
11,318
596
125
7
0
289,608
2
L
Fafnir
8,531
449
75
4
0
328,822
2
W
Loki
11,090
584
121
6
0
400,412
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role