Player Matchup

Izanami
Izanami
BigMoneys
Izanami
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 42L
1,511 Elo+
Solo
Sobek
Sobek
LuffiNail
Sobek
Level 128
God Stats
0W - 4L
1,304 SR
Queue Stats
117W - 141L
1,488 Elo+
Party 1
Discordia
Discordia
RoyaleDeath69
Discordia
Level 73
God Stats
11W - 14L
1,525 SR
Queue Stats
67W - 94L
1,468 Elo+
Party 1
Bellona
Bellona
ZNKgame
Bellona
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
258W - 296L
1,472 Elo+
Party 1
Neith
Neith
eljuan587
Neith
Level 150
God Stats
9W - 5L
1,894 SR
Queue Stats
393W - 364L
1,545 Elo+
Solo
Team Averages
Level 105
1,545 SR
1,497 Elo+

VS

Team Averages
Level 106
1,512 SR
1,591 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
Orioncw
Khepri
Level 109
God Stats
2W - 3L
1,469 SR
Queue Stats
100W - 97L
1,525 Elo+
Party 2
Anhur
Anhur
W0rgeenk
Anhur
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 22L
1,647 Elo+
Party 3
Freya
Freya
Yadiono
Freya
Level 128
God Stats
5W - 3L
1,317 SR
Queue Stats
347W - 317L
1,532 Elo+
Party 2
Mercury
Mercury
nonspatial
Mercury
Level 122
God Stats
9W - 4L
1,771 SR
Queue Stats
167W - 94L
1,749 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigMoneys
Izanami
12
3 / 4 / 4
7,181
552
9,369
8,463
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
LuffiNail
Sobek
9
2 / 4 / 5
5,775
444
3,928
11,056
8,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
RoyaleDeath69
Discordia
11
3 / 2 / 1
6,608
508
4,527
5,340
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
ZNKgame
Bellona
12
3 / 4 / 3
7,042
542
5,724
9,633
9,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
eljuan587
Neith
12
2 / 5 / 0
7,433
572
4,691
8,169
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 2 / 9
8,003
616
7,230
5,499
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Orioncw
Khepri
10
0 / 4 / 8
6,540
503
3,516
10,479
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
W0rgeenk
Anhur
16
4 / 2 / 1
8,841
680
4,731
8,503
2,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Freya
Yadiono
Freya
13
3 / 4 / 2
7,622
586
7,100
9,484
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
nonspatial
Mercury
16
9 / 1 / 4
9,508
731
9,227
10,109
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
13
Kills
19
19
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
9
3.75
L
Izanami
BigMoneys
Izanami
3
4
4
1.25
L
Sobek
LuffiNail
Sobek
2
4
5
1.13
W
Khepri
Orioncw
Khepri
0
4
8
1
L
Discordia
RoyaleDeath69
Discordia
3
2
1
1.75
W
Anhur
W0rgeenk
Anhur
4
2
1
2.25
W
Freya
Yadiono
Freya
3
4
2
1
L
Bellona
ZNKgame
Bellona
3
4
3
1.13
L
Neith
eljuan587
Neith
2
5
0
0.4
W
Mercury
nonspatial
Mercury
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,239
Damage
31,804
42,661
Taken
44,074
25,824
Mitigated
16,561
8,994
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,230
2,479
0
1,579
5,499
1,962
0
2,365
3,134
0
42,329
L
Izanami
BigMoneys
Izanami
9,369
5,568
0
2,864
8,463
2,666
0
4,105
4,358
0
52,813
L
Sobek
LuffiNail
Sobek
3,928
683
59
2,163
11,056
8,827
168
4,044
7,012
9,984
0
W
Khepri
Orioncw
Khepri
3,516
350
0
1,557
10,479
5,728
0
2,633
7,522
11,474
0
L
Discordia
RoyaleDeath69
Discordia
4,527
300
0
697
5,340
1,752
260
155
5,185
32,830
0
W
Anhur
W0rgeenk
Anhur
4,731
1,894
0
3,055
8,503
2,909
8
0
8,503
0
53,947
W
Freya
Yadiono
Freya
7,100
3,010
0
4,296
9,484
2,275
0
926
8,462
51,898
0
L
Bellona
ZNKgame
Bellona
5,724
2,014
0
1,458
9,633
9,596
0
2,042
7,591
0
41,787
L
Neith
eljuan587
Neith
4,691
1,729
0
1,753
8,169
2,983
536
270
7,899
0
48,145
W
Mercury
nonspatial
Mercury
9,227
5,248
0
750
10,109
3,687
0
2,050
7,998
0
80,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,039
Gold Earned
40,514
344
Minions Killed
419
0
Camps Cleared
0
1,234,839
Distance Traveled
1,310,444
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,003
616
80
6
0
243,959
2
L
Izanami
7,181
552
106
8
0
227,898
6
L
Sobek
5,775
444
8
1
0
261,422
3
W
Khepri
6,540
503
18
1
0
266,418
4
L
Discordia
6,608
508
57
4
0
267,209
4
W
Anhur
8,841
680
104
8
0
214,669
4
W
Freya
7,622
586
89
7
0
247,497
3
L
Bellona
7,042
542
77
6
0
301,778
4
L
Neith
7,433
572
96
7
0
176,532
0
W
Mercury
9,508
731
128
10
0
337,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role