Player Matchup

Hachiman
Hachiman
ChosenSeeker
Hachiman
Level 79
God Stats
0W - 2L
1,248 SR
Queue Stats
117W - 172L
1,304 Elo+
Party 1
Arachne
Arachne
NeptuneemanN
Arachne
Level 29
God Stats
3W - 5L
1,343 SR
Queue Stats
39W - 88L
1,283 Elo+
Party 1
Osiris
Osiris
TitaniumDemons
Osiris
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 41
1,364 SR
1,362 Elo+

VS

Team Averages
Level 59
1,566 SR
1,542 Elo+
Vulcan
Vulcan
ITaqu3chi
Vulcan
Level 53
God Stats
5W - 6L
1,680 SR
Queue Stats
101W - 114L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
PoB DaeV
Sylvanus
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,703 Elo+
Party 2
Nemesis
Nemesis
QTzL Toxiic
Nemesis
Level 24
God Stats
7W - 5L
1,519 SR
Queue Stats
11W - 12L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChosenSeeker
Hachiman
14
3 / 1 / 1
8,704
670
8,638
14,123
3,400
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
NeptuneemanN
Arachne
10
2 / 9 / 0
7,332
564
8,974
18,538
9,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 10 / 2
7,262
559
2,783
13,443
4,837
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ITaqu3chi
Vulcan
16
13 / 1 / 6
11,419
878
25,131
9,460
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
PoB DaeV
Sylvanus
15
4 / 1 / 14
9,869
759
7,535
11,313
9,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
QTzL Toxiic
Nemesis
13
3 / 3 / 11
9,181
706
6,138
10,231
4,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
5
Kills
20
20
Deaths
5
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ChosenSeeker
Hachiman
3
1
1
3.5
W
Vulcan
ITaqu3chi
Vulcan
13
1
6
16
L
Arachne
NeptuneemanN
Arachne
2
9
0
0.22
W
Sylvanus
PoB DaeV
Sylvanus
4
1
14
11
W
Nemesis
QTzL Toxiic
Nemesis
3
3
11
2.83
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,395
Damage
38,804
46,104
Taken
31,004
17,318
Mitigated
18,218
5,087
Healing
14,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ChosenSeeker
Hachiman
8,638
4,955
0
3,074
14,123
3,400
0
10,748
2,846
0
31,431
W
Vulcan
ITaqu3chi
Vulcan
25,131
9,231
473
2,424
9,460
4,495
809
0
9,460
60,752
0
L
Arachne
NeptuneemanN
Arachne
8,974
5,369
178
1,785
18,538
9,081
0
12,029
5,825
0
15,808
W
Sylvanus
PoB DaeV
Sylvanus
7,535
2,582
2,187
5,938
11,313
9,470
375
295
11,018
26,411
6,599
W
Nemesis
QTzL Toxiic
Nemesis
6,138
2,357
516
2,510
10,231
4,253
599
64
10,167
0
31,592
L
2,783
162
0
50
13,443
4,837
0
8,208
4,931
0
8,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,298
Gold Earned
30,469
78
Minions Killed
191
2
Camps Cleared
7
637,878
Distance Traveled
694,016
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,704
670
52
4
0
225,692
0
W
Vulcan
11,419
878
102
8
1
271,633
0
L
Arachne
7,332
564
18
1
2
214,025
1
W
Sylvanus
9,869
759
53
4
2
205,401
2
W
Nemesis
9,181
706
36
3
4
216,982
2
L
Osiris
7,262
559
8
1
0
198,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role