Player Matchup

Neith
Neith
Gold II
ALONSO6114
Neith
Gold II
Level 155
God Stats
2W - 2L
1,560 SR
Queue Stats
124W - 111L
1,766 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Apti HxH
Cthulhu
Platinum V
Level 144
God Stats
20W - 16L
1,870 SR
Queue Stats
288W - 277L
1,771 MMR
Solo
Tiamat
Tiamat
Gold II
Demaiomybuns
Tiamat
Gold II
Level 44
God Stats
6W - 5L
1,714 SR
Queue Stats
83W - 66L
1,873 MMR
Party 1
Bellona
Bellona
Gold I
JusT A S4V4G3
Bellona
Gold I
Level 138
God Stats
1W - 3L
1,633 SR
Queue Stats
216W - 194L
1,703 MMR
Party 1
Hercules
Hercules
Gold II
oh-its-justJay
Hercules
Gold II
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 305L
1,766 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,655 SR
1,776 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,719 SR
1,776 MMR
Nemesis
Nemesis
Platinum III
Its_Karaka
Nemesis
Platinum III
Level 129
God Stats
5W - 1L
1,818 SR
Queue Stats
130W - 127L
1,714 MMR
Party 2
Artemis
Artemis
Platinum V
OLD_Segalla
Artemis
Platinum V
Level 160
God Stats
176W - 146L
1,581 SR
Queue Stats
253W - 256L
1,698 MMR
Solo
Osiris
Osiris
Diamond IV
SuckerOfTeet
Osiris
Diamond IV
Level 160
God Stats
7W - 6L
1,819 SR
Queue Stats
424W - 407L
1,887 MMR
Party 2
Poseidon
Poseidon
Platinum IV
V1RUS CAMPS
Poseidon
Platinum IV
Level 160
God Stats
35W - 25L
1,698 SR
Queue Stats
667W - 636L
1,791 MMR
Solo
Atlas
Atlas
Platinum III
flagnog
Atlas
Platinum III
Level 126
God Stats
24W - 18L
1,681 SR
Queue Stats
87W - 79L
1,791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
1 / 7 / 8
11,512
460
14,316
17,984
6,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Apti HxH
Cthulhu
17
6 / 7 / 5
11,962
478
16,258
27,527
32,462
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
20
8 / 8 / 11
12,974
519
17,358
20,242
19,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
20
7 / 6 / 5
13,007
520
19,595
26,923
30,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
16
3 / 1 / 13
11,683
467
8,432
33,733
34,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetGilgameshArtio

VS

Bans
AwilixGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Its_Karaka
Nemesis
20
10 / 4 / 8
15,927
637
24,982
20,696
11,800
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
OLD_Segalla
Artemis
20
6 / 6 / 3
14,605
584
16,039
21,689
7,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
20
4 / 5 / 9
14,378
575
15,241
30,881
38,017
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
V1RUS CAMPS
Poseidon
20
5 / 9 / 4
15,228
609
22,779
21,449
7,772
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
flagnog
Atlas
19
4 / 1 / 10
14,142
566
18,488
18,204
22,077
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
63
25
Kills
29
29
Deaths
25
42
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Neith
1
7
8
0.71
L
Cthulhu
Apti HxH
Cthulhu
6
7
5
1.21
L
Tiamat
8
8
11
1.69
W
Nemesis
Its_Karaka
Nemesis
10
4
8
3.5
L
Bellona
7
6
5
1.58
W
Artemis
OLD_Segalla
Artemis
6
6
3
1.25
W
Osiris
4
5
9
1.7
W
Poseidon
V1RUS CAMPS
Poseidon
5
9
4
0.78
W
Atlas
flagnog
Atlas
4
1
10
9
L
Hercules
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,959
Damage
97,529
126,409
Taken
112,919
123,660
Mitigated
87,564
33,163
Healing
39,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
14,316
4,106
0
6,010
17,984
6,883
385
2,664
15,320
0
93,742
L
Cthulhu
Apti HxH
Cthulhu
16,258
1,362
947
2,663
27,527
32,462
98
6,359
20,817
66,489
0
L
Tiamat
17,358
1,080
0
5,031
20,242
19,246
622
10,601
9,641
81,041
0
W
Nemesis
Its_Karaka
Nemesis
24,982
14,415
0
5,773
20,696
11,800
2,337
6,733
13,963
0
129,304
L
Bellona
19,595
4,594
0
4,514
26,923
30,650
374
7,068
19,756
0
117,776
W
Artemis
OLD_Segalla
Artemis
16,039
5,287
0
7,488
21,689
7,898
1,930
4,385
17,304
0
123,348
W
Osiris
15,241
5,904
0
13,806
30,881
38,017
1,414
9,936
20,945
0
79,208
W
Poseidon
V1RUS CAMPS
Poseidon
22,779
3,805
0
5,918
21,449
7,772
3,850
8,871
12,578
142,714
0
W
Atlas
flagnog
Atlas
18,488
6,865
0
6,623
18,204
22,077
507
5,134
13,070
43,145
1,891
L
Hercules
8,432
2,401
0
13,998
33,733
34,419
379
13,417
19,934
0
25,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,138
Gold Earned
74,280
562
Minions Killed
703
0
Camps Cleared
0
2,369,006
Distance Traveled
2,479,100
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,512
460
134
5
0
434,256
4
L
Cthulhu
11,962
478
107
4
0
468,249
2
L
Tiamat
12,974
519
130
5
0
448,857
4
W
Nemesis
15,927
637
139
6
0
536,147
0
L
Bellona
13,007
520
165
7
0
500,563
5
W
Artemis
14,605
584
160
6
0
444,545
7
W
Osiris
14,378
575
125
5
0
493,648
1
W
Poseidon
15,228
609
236
9
0
471,949
8
W
Atlas
14,142
566
43
2
0
532,811
7
L
Hercules
11,683
467
26
1
0
517,081
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role