Player Matchup

Jormungandr
Jormungandr
GenNub
Jormungandr
Level 148
God Stats
6W - 3L
1,630 SR
Queue Stats
326W - 260L
1,633 Elo+
Party 2
Ymir
Ymir
Naraly123
Ymir
Level 133
God Stats
5W - 2L
1,674 SR
Queue Stats
282W - 227L
1,577 Elo+
Party 2
Chaac
Chaac
RoySoSuave
Chaac
Level 127
God Stats
10W - 1L
1,861 SR
Queue Stats
239W - 164L
1,603 Elo+
Party 2
Tiamat
Tiamat
rayado3000
Tiamat
Level 106
God Stats
1W - 3L
1,124 SR
Queue Stats
101W - 67L
1,631 Elo+
Party 2
Guan Yu
Guan Yu
xHuuz
Guan Yu
Level 106
God Stats
2W - 4L
1,312 SR
Queue Stats
124W - 97L
1,621 Elo+
Party 2
Team Averages
Level 124
1,520 SR
1,613 Elo+

VS

Team Averages
Level 139
1,585 SR
1,562 Elo+
Bakasura
Bakasura
Archaic-LZx
Bakasura
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 160L
1,604 Elo+
Solo
Ah Puch
Ah Puch
Axel aF
Ah Puch
Level 128
God Stats
2W - 4L
1,834 SR
Queue Stats
42W - 41L
1,581 Elo+
Party 1
Nemesis
Nemesis
Beew
Nemesis
Level 159
God Stats
0W - 2L
1,669 SR
Queue Stats
31W - 33L
1,576 Elo+
Party 1
Cerberus
Cerberus
ScoopSnookems
Cerberus
Level 160
God Stats
12W - 10L
1,422 SR
Queue Stats
1,019W - 1,064L
1,521 Elo+
Solo
Ra
Ra
slayerforce007
Ra
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 137L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GenNub
Jormungandr
20
16 / 4 / 11
15,665
870
33,137
28,451
26,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
19
4 / 7 / 12
12,429
691
7,202
27,442
30,472
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
19
2 / 7 / 16
11,707
650
33,108
22,836
16,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
rayado3000
Tiamat
20
3 / 6 / 15
12,565
698
15,890
20,943
10,943
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
xHuuz
Guan Yu
20
4 / 5 / 21
12,999
722
9,392
29,383
35,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Archaic-LZx
Bakasura
17
5 / 7 / 10
11,089
616
10,635
29,061
12,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Axel aF
Ah Puch
20
9 / 7 / 11
13,496
750
32,576
14,650
5,541
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Beew
Nemesis
20
10 / 4 / 15
13,520
751
27,721
19,661
9,469
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
ScoopSnookems
Cerberus
18
0 / 5 / 21
11,262
626
12,468
26,063
23,469
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 6 / 16
13,225
735
16,865
15,740
10,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
101
29
Kills
28
29
Deaths
29
75
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Archaic-LZx
Bakasura
5
7
10
1.43
L
Ah Puch
Axel aF
Ah Puch
9
7
11
2.07
L
Nemesis
Beew
Nemesis
10
4
15
4.38
W
Jormungandr
GenNub
Jormungandr
16
4
11
5.38
W
Ymir
4
7
12
1.43
W
Chaac
2
7
16
1.43
L
Cerberus
ScoopSnookems
Cerberus
0
5
21
2.1
W
Tiamat
rayado3000
Tiamat
3
6
15
1.75
L
4
6
16
2
W
Guan Yu
xHuuz
Guan Yu
4
5
21
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,729
Damage
100,265
129,055
Taken
105,175
119,757
Mitigated
61,322
47,434
Healing
42,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Archaic-LZx
Bakasura
10,635
6,399
1,555
8,596
29,061
12,724
105
13,549
14,610
0
8,663
L
Ah Puch
Axel aF
Ah Puch
32,576
84
443
1,900
14,650
5,541
0
8,424
5,772
63,147
0
L
Nemesis
Beew
Nemesis
27,721
13,371
1,131
3,870
19,661
9,469
702
10,111
9,149
0
43,558
W
Jormungandr
GenNub
Jormungandr
33,137
4,981
494
4,987
28,451
26,772
1,492
14,366
12,891
64,751
0
W
Ymir
7,202
563
2,016
2,965
27,442
30,472
765
10,691
15,682
11,907
0
W
Chaac
33,108
3,382
1,958
6,019
22,836
16,281
0
11,318
10,355
0
52,951
L
Cerberus
ScoopSnookems
Cerberus
12,468
635
1,179
6,881
26,063
23,469
581
12,706
12,576
20,893
0
W
Tiamat
rayado3000
Tiamat
15,890
490
1,520
3,962
20,943
10,943
1,733
10,885
9,960
44,873
0
L
16,865
2,272
11,633
5,285
15,740
10,119
1,499
9,653
5,671
42,377
0
W
Guan Yu
xHuuz
Guan Yu
9,392
1,033
11,549
11,964
29,383
35,289
881
14,649
14,329
0
21,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,365
Gold Earned
62,592
216
Minions Killed
203
0
Camps Cleared
0
1,550,186
Distance Traveled
1,616,076
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,089
616
16
1
0
314,598
0
L
Ah Puch
13,496
750
63
4
0
278,918
0
L
Nemesis
13,520
751
27
2
0
386,363
0
W
Jormungandr
15,665
870
80
4
0
274,360
0
W
Ymir
12,429
691
4
0
0
292,827
1
W
Chaac
11,707
650
55
3
0
328,116
2
L
Cerberus
11,262
626
32
2
0
332,136
0
W
Tiamat
12,565
698
57
3
0
298,760
3
L
Ra
13,225
735
65
4
0
304,061
0
W
Guan Yu
12,999
722
20
1
0
356,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role