Player Matchup

Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
GIANTSKULL34
Bellona
Level 142
God Stats
2W - 5L
1,500 SR
Queue Stats
88W - 103L
1,505 Elo+
Solo
Merlin
Merlin
MoneyBdot
Merlin
Level 64
God Stats
2W - 3L
1,330 SR
Queue Stats
74W - 102L
1,247 Elo+
Party 1
Jing Wei
Jing Wei
SirBrabing
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 151L
1,539 Elo+
Solo
Thanatos
Thanatos
armani__xj
Thanatos
Level 43
God Stats
3W - 5L
1,044 SR
Queue Stats
24W - 56L
1,162 Elo+
Party 1
Team Averages
Level 93
1,375 SR
1,391 Elo+

VS

Team Averages
Level 97
1,504 SR
1,438 Elo+
Hercules
Hercules
BallaTHG
Hercules
Level 107
God Stats
6W - 3L
1,505 SR
Queue Stats
47W - 40L
1,533 Elo+
Solo
Medusa
Medusa
CeJaNeGrAGaMeR
Medusa
Level 145
God Stats
6W - 5L
1,515 SR
Queue Stats
184W - 180L
1,513 Elo+
Solo
Ares
Ares
CoveringGnu04
Ares
Level 59
God Stats
4W - 8L
1,493 SR
Queue Stats
107W - 160L
1,317 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ryuuhkiin
Ah Muzen Cab
Level 63
God Stats
5W - 4L
1,584 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Chang'e
Chang'e
Zolaris-28
Chang'e
Level 109
God Stats
20W - 20L
1,423 SR
Queue Stats
140W - 212L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
1 / 3 / 3
10,491
749
14,350
8,867
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
GIANTSKULL34
Bellona
17
1 / 6 / 2
9,947
711
9,907
16,625
12,776
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
MoneyBdot
Merlin
15
2 / 9 / 1
9,210
658
9,698
12,104
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
SirBrabing
Jing Wei
18
3 / 1 / 1
10,673
762
10,373
10,471
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
armani__xj
Thanatos
13
0 / 10 / 1
8,166
583
5,093
13,445
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BallaTHG
Hercules
18
7 / 0 / 7
10,849
775
12,210
13,058
12,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
10 / 2 / 9
11,915
851
14,538
11,224
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 1 / 16
10,888
778
2,898
17,173
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
Ryuuhkiin
Ah Muzen Cab
16
3 / 2 / 8
9,891
707
9,415
10,297
4,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Zolaris-28
Chang'e
18
6 / 2 / 14
10,829
774
9,824
8,755
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
83
7
Kills
29
29
Deaths
7
8
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
3
0.83
W
Hercules
BallaTHG
Hercules
7
0
7
10.5
W
10
2
9
7.25
W
3
1
16
11
L
Bellona
GIANTSKULL34
Bellona
1
6
2
0.33
L
Merlin
MoneyBdot
Merlin
2
9
1
0.28
W
Ah Muzen Cab
Ryuuhkiin
Ah Muzen Cab
3
2
8
3.5
L
Jing Wei
SirBrabing
Jing Wei
3
1
1
3.5
W
Chang'e
Zolaris-28
Chang'e
6
2
14
6.5
L
Thanatos
armani__xj
Thanatos
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,421
Damage
48,885
61,512
Taken
60,507
28,349
Mitigated
39,672
7,815
Healing
24,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,350
751
306
1,210
8,867
2,626
0
2,359
6,252
39,426
0
W
Hercules
BallaTHG
Hercules
12,210
2,963
0
3,472
13,058
12,587
653
4,153
8,687
0
35,031
W
14,538
6,638
0
4,012
11,224
5,506
1,902
3,418
7,606
0
53,371
W
2,898
271
123
6,122
17,173
13,856
122
8,469
8,324
13,786
0
L
Bellona
GIANTSKULL34
Bellona
9,907
1,965
0
343
16,625
12,776
0
3,292
12,859
0
33,215
L
Merlin
MoneyBdot
Merlin
9,698
894
0
709
12,104
3,706
0
2,339
9,589
31,742
0
W
Ah Muzen Cab
Ryuuhkiin
Ah Muzen Cab
9,415
3,383
0
2,184
10,297
4,154
430
4,060
6,091
0
27,741
L
Jing Wei
SirBrabing
Jing Wei
10,373
8,148
0
3,294
10,471
3,741
69
750
9,580
0
51,126
W
Chang'e
Zolaris-28
Chang'e
9,824
814
4,723
3,454
8,755
3,569
1,122
2,920
5,751
36,973
0
L
Thanatos
armani__xj
Thanatos
5,093
1,074
55
1,898
13,445
5,500
0
3,228
9,822
0
11,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,487
Gold Earned
54,372
297
Minions Killed
270
0
Camps Cleared
0
1,346,666
Distance Traveled
1,479,981
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,491
749
83
6
0
316,493
0
W
Hercules
10,849
775
55
4
0
323,103
0
W
Medusa
11,915
851
71
5
0
302,854
2
W
Ares
10,888
778
14
1
0
299,046
3
L
Bellona
9,947
711
58
4
0
267,635
4
L
Merlin
9,210
658
39
3
0
230,624
0
W
Ah Muzen Cab
9,891
707
54
4
0
265,353
1
L
Jing Wei
10,673
762
106
8
0
279,682
0
W
Chang'e
10,829
774
76
5
0
289,625
0
L
Thanatos
8,166
583
11
1
0
252,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role