Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TheMaestro895
Izanami
Level 84
God Stats
8W - 4L
1,488 SR
Queue Stats
274W - 275L
1,456 Elo+
Party 1
Sol
Sol
tbott727
Sol
Level 121
God Stats
5W - 6L
1,692 SR
Queue Stats
39W - 44L
1,375 Elo+
Party 1
Thor
Thor
xarliealb
Thor
Level 125
God Stats
3W - 2L
1,252 SR
Queue Stats
154W - 171L
1,402 Elo+
Solo
Cliodhna
Cliodhna
zbinks99
Cliodhna
Level 49
God Stats
58W - 43L
1,530 SR
Queue Stats
438W - 482L
1,420 Elo+
Solo
Team Averages
Level 100
1,492 SR
1,431 Elo+

VS

Team Averages
Level 75
1,423 SR
1,342 Elo+
Apollo
Apollo
ItsThatSlyGuy
Apollo
Level 88
God Stats
3W - 5L
1,399 SR
Queue Stats
73W - 75L
1,362 Elo+
Party 2
Eset
Eset
NextPirateKing
Eset
Level 20
God Stats
1W - 5L
1,217 SR
Queue Stats
15W - 35L
1,277 Elo+
Party 3
Ao Kuang
Ao Kuang
Ober Kool
Ao Kuang
Level 45
God Stats
6W - 10L
1,500 SR
Queue Stats
22W - 44L
1,285 Elo+
Party 3
Loki
Loki
fmslug
Loki
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 83L
1,377 Elo+
Party 2
Fafnir
Fafnir
malnoxx
Fafnir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 2 / 15
11,975
521
11,641
21,176
24,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
18
1 / 4 / 5
11,446
498
8,672
15,152
4,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 6 / 6
10,972
477
18,710
16,297
4,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
18
4 / 3 / 7
11,656
507
5,238
16,941
8,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
zbinks99
Cliodhna
20
17 / 2 / 4
13,446
585
24,814
20,738
15,099
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
10,209
444
10,131
16,834
6,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 6 / 7
11,391
495
23,571
16,947
7,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
Ober Kool
Ao Kuang
17
5 / 8 / 3
10,547
459
10,217
24,591
10,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
fmslug
Loki
14
1 / 11 / 1
8,614
375
5,648
17,108
5,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
malnoxx
Fafnir
14
1 / 5 / 9
9,750
424
6,998
23,144
28,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
41
33
Kills
17
17
Deaths
34
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
15
6.25
L
3
4
4
1.25
L
7
6
7
1.75
L
Ao Kuang
Ober Kool
Ao Kuang
5
8
3
0.81
W
Izanami
1
4
5
0.88
L
Loki
fmslug
Loki
1
11
1
0.14
L
Fafnir
malnoxx
Fafnir
1
5
9
1.1
W
6
6
6
1.5
W
Thor
4
3
7
2.5
W
Cliodhna
zbinks99
Cliodhna
17
2
4
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,075
Damage
56,565
90,304
Taken
98,624
57,648
Mitigated
58,478
30,842
Healing
21,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,641
1,148
517
6,513
21,176
24,958
343
12,230
8,946
29,328
0
L
10,131
5,003
0
4,658
16,834
6,363
1,116
4,541
12,293
0
68,420
L
23,571
1,575
1,190
4,104
16,947
7,366
360
7,862
9,085
65,513
0
L
Ao Kuang
Ober Kool
Ao Kuang
10,217
3,918
0
6,115
24,591
10,091
0
5,461
19,130
61,908
0
W
Izanami
8,672
5,336
0
5,551
15,152
4,334
2,715
6,625
8,527
0
97,526
L
Loki
fmslug
Loki
5,648
760
0
918
17,108
5,895
936
2,482
14,626
0
43,082
L
Fafnir
malnoxx
Fafnir
6,998
1,103
0
4,064
23,144
28,763
0
10,179
12,965
22,412
0
W
18,710
8,127
0
4,927
16,297
4,859
1,926
9,821
6,476
55,275
0
W
Thor
5,238
1,174
0
2,586
16,941
8,398
2,520
5,073
11,868
0
78,704
W
Cliodhna
zbinks99
Cliodhna
24,814
1,597
0
10,748
20,738
15,099
478
7,207
13,531
0
94,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,495
Gold Earned
50,511
595
Minions Killed
400
0
Camps Cleared
0
2,138,155
Distance Traveled
2,100,481
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,975
521
42
2
0
458,487
7
L
Apollo
10,209
444
133
6
0
445,119
1
L
Eset
11,391
495
87
4
0
431,256
3
L
Ao Kuang
10,547
459
93
4
0
405,776
0
W
Izanami
11,446
498
176
8
0
385,012
5
L
Loki
8,614
375
63
3
0
365,764
2
L
Fafnir
9,750
424
24
1
0
452,566
2
W
Sol
10,972
477
99
4
0
412,914
7
W
Thor
11,656
507
139
6
0
408,052
0
W
Cliodhna
13,446
585
139
6
0
473,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role