Player Matchup

Bellona
Bellona
 
Bellona
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Chinobsc205
Ganesha
Level 158
God Stats
1W - 0L
1,272 SR
Queue Stats
11W - 17L
1,474 Elo+
Solo
Merlin
Merlin
Heagie
Merlin
Level 86
God Stats
14W - 10L
1,551 SR
Queue Stats
64W - 57L
1,580 Elo+
Party 2
Hou Yi
Hou Yi
TheAbernasty
Hou Yi
Level 69
God Stats
4W - 2L
1,402 SR
Queue Stats
98W - 99L
1,542 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
X0rz
Morgan Le Fay
Level 142
God Stats
4W - 6L
1,545 SR
Queue Stats
120W - 127L
1,527 Elo+
Solo
Team Averages
Level 105
1,454 SR
1,525 Elo+

VS

Team Averages
Level 116
1,547 SR
1,504 Elo+
Pele
Pele
 
Pele
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AffirmingK Dubs
Yemoja
Level 160
God Stats
11W - 18L
1,423 SR
Queue Stats
397W - 409L
1,361 Elo+
Solo
Hachiman
Hachiman
CoralQuill96955
Hachiman
Level 129
God Stats
1W - 2L
1,812 SR
Queue Stats
286W - 190L
1,668 Elo+
Party 1
Kuzenbo
Kuzenbo
Kirvanna
Kuzenbo
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
365W - 256L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
4 / 1 / 7
8,293
829
5,056
9,842
8,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Chinobsc205
Ganesha
14
0 / 0 / 14
8,349
835
6,092
11,380
12,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Heagie
Merlin
16
2 / 1 / 5
8,911
891
10,321
5,280
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
15
7 / 1 / 6
8,458
846
11,913
7,122
2,456
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
X0rz
Morgan Le Fay
15
4 / 0 / 7
8,842
884
9,458
3,776
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
0 / 5 / 2
7,075
708
4,564
9,480
2,905
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Horus
 
Horus
12
0 / 3 / 3
6,708
671
3,383
10,252
9,905
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 0 / 0
7,146
715
1,980
4,383
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
14
3 / 3 / 0
7,515
752
10,091
11,960
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Kirvanna
Kuzenbo
12
0 / 6 / 1
6,808
681
5,719
12,303
10,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
17
Kills
3
3
Deaths
17
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
7
7.5
L
Pele
 
Pele
0
5
2
0.2
L
Horus
 
Horus
0
3
3
0.5
L
0
0
0
0
W
Ganesha
Chinobsc205
Ganesha
0
0
14
7
L
Hachiman
3
3
0
1
W
Merlin
Heagie
Merlin
2
1
5
4.5
L
Kuzenbo
Kirvanna
Kuzenbo
0
6
1
0.08
W
Hou Yi
7
1
6
10
W
Morgan Le Fay
X0rz
Morgan Le Fay
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,840
Damage
25,737
37,400
Taken
48,378
27,337
Mitigated
30,812
9,845
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,056
1,413
0
3,891
9,842
8,792
1,506
601
9,241
0
22,064
L
Pele
 
Pele
4,564
650
0
1,122
9,480
2,905
700
4,382
5,098
0
22,298
L
Horus
 
Horus
3,383
1,130
980
1,578
10,252
9,905
0
5,248
5,004
0
5,565
L
1,980
254
230
1,405
4,383
3,807
194
3,127
1,256
16,121
0
W
Ganesha
Chinobsc205
Ganesha
6,092
213
0
3,705
11,380
12,448
51
2,419
8,961
17,718
0
L
Hachiman
10,091
5,395
0
1,950
11,960
3,361
0
5,942
6,018
0
27,252
W
Merlin
Heagie
Merlin
10,321
829
0
875
5,280
1,971
503
1,582
3,698
55,550
0
L
Kuzenbo
Kirvanna
Kuzenbo
5,719
2,417
0
331
12,303
10,834
0
7,172
5,131
8,551
0
W
Hou Yi
11,913
5,182
0
450
7,122
2,456
1,618
1,993
5,129
0
20,974
W
Morgan Le Fay
X0rz
Morgan Le Fay
9,458
903
106
818
3,776
1,670
732
1,104
2,672
34,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,853
Gold Earned
35,252
234
Minions Killed
129
0
Camps Cleared
0
1,200,703
Distance Traveled
946,919
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,293
829
40
4
0
232,676
4
L
Pele
7,075
708
45
5
0
189,340
0
L
Horus
6,708
671
9
1
0
200,966
0
L
Yemoja
7,146
715
33
3
0
158,962
0
W
Ganesha
8,349
835
5
1
0
256,147
3
L
Hachiman
7,515
752
39
4
0
195,740
0
W
Merlin
8,911
891
109
11
0
236,802
0
L
Kuzenbo
6,808
681
3
0
0
201,911
0
W
Hou Yi
8,458
846
27
3
0
219,171
2
W
Morgan Le Fay
8,842
884
53
5
0
255,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role