Player Matchup

Ao Kuang
Ao Kuang
Fame
Ao Kuang
Level 155
God Stats
6W - 6L
1,165 SR
Queue Stats
130W - 107L
1,639 Elo+
Party 2
Ares
Ares
Gingerville
Ares
Level 15
God Stats
0W - 2L
1,242 SR
Queue Stats
11W - 8L
1,620 Elo+
Party 2
Ullr
Ullr
GrezzdornTheGod
Ullr
Level 124
God Stats
3W - 4L
1,607 SR
Queue Stats
193W - 143L
1,663 Elo+
Party 2
Fenrir
Fenrir
SisterCousin69
Fenrir
Level 129
God Stats
0W - 1L
1,477 SR
Queue Stats
32W - 22L
1,616 Elo+
Party 2
Scylla
Scylla
batmaniscool17
Scylla
Level 106
God Stats
1W - 2L
1,750 SR
Queue Stats
170W - 165L
1,435 Elo+
Solo
Team Averages
Level 106
1,448 SR
1,594 Elo+

VS

Team Averages
Level 72
1,589 SR
1,629 Elo+
Athena
Athena
CarryMyBag
Athena
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 48L
1,659 Elo+
Party 1
Nox
Nox
Opoponax
Nox
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
326W - 256L
1,681 Elo+
Party 1
Tyr
Tyr
PattyHomesBackup
Tyr
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 40L
1,539 Elo+
Solo
Medusa
Medusa
Trashbin42069
Medusa
Level 100
God Stats
4W - 2L
1,947 SR
Queue Stats
264W - 216L
1,619 Elo+
Party 1
Olorun
Olorun
xbox2pcscrub
Olorun
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fame
Ao Kuang
14
7 / 1 / 0
8,379
645
8,799
7,708
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 6 / 1
5,248
404
2,813
10,444
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 6 / 0
5,592
430
4,497
8,742
2,409
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 6 / 0
6,768
521
2,301
12,068
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 2
6,735
518
2,380
5,460
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CarryMyBag
Athena
12
4 / 2 / 2
7,054
543
3,434
8,560
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 11
7,945
611
4,043
6,206
5,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 0
6,523
502
2,215
10,780
5,231
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 3
7,725
594
3,920
4,877
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
14
11 / 1 / 4
9,157
704
17,093
10,008
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
9
Kills
21
21
Deaths
9
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Athena
CarryMyBag
Athena
4
2
2
2.5
L
Ao Kuang
Fame
Ao Kuang
7
1
0
7
L
0
6
1
0.08
L
0
6
0
0
W
3
0
11
8.5
W
0
5
0
0
L
2
6
0
0.33
W
3
1
3
4.5
L
0
2
2
0.5
W
Olorun
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,790
Damage
30,705
44,422
Taken
40,431
17,144
Mitigated
20,724
8,818
Healing
16,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
CarryMyBag
Athena
3,434
1,488
0
3,359
8,560
3,185
104
3,116
5,396
37,980
0
L
Ao Kuang
Fame
Ao Kuang
8,799
2,345
0
3,367
7,708
4,473
330
2,019
5,689
41,341
6,239
L
2,813
0
0
494
10,444
4,908
0
7,131
3,313
8,468
0
L
4,497
1,470
0
258
8,742
2,409
0
6,603
2,139
0
31,002
W
4,043
1,126
443
2,467
6,206
5,465
90
1,473
4,667
18,094
0
W
2,215
320
0
2,912
10,780
5,231
0
5,313
5,467
0
34,186
L
2,301
545
0
3,423
12,068
3,997
0
4,873
7,195
0
38,880
W
3,920
1,626
0
1,717
4,877
1,702
0
1,248
3,453
0
50,572
L
2,380
338
0
1,276
5,460
1,357
0
1,533
3,927
39,973
0
W
Olorun
17,093
9,026
720
4,960
10,008
5,141
2,986
1,780
8,228
47,437
14,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,722
Gold Earned
38,404
330
Minions Killed
402
0
Camps Cleared
0
1,231,612
Distance Traveled
1,282,727
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,054
543
69
5
0
280,751
0
L
Ao Kuang
8,379
645
91
7
0
270,574
3
L
Ares
5,248
404
10
1
0
214,958
0
L
Ullr
5,592
430
63
5
0
248,927
1
W
Nox
7,945
611
26
2
0
260,043
4
W
Tyr
6,523
502
73
6
0
272,222
4
L
Fenrir
6,768
521
69
5
0
254,287
1
W
Medusa
7,725
594
123
9
0
254,961
1
L
Scylla
6,735
518
97
7
0
242,866
3
W
Olorun
9,157
704
111
9
0
214,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role